myGeomObj = GEOM::GEOM_Object::_nil();
myHasSolids = false;
- vector< bool > hasElement (myDlg->myElemTypeGroup->buttons().count(), false);
+ std::vector< bool > hasElement (myDlg->myElemTypeGroup->buttons().count(), false);
if (!myMesh->_is_nil() )
{
// _PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in());
// SUIT_DataOwnerPtr anIObj (new LightApp_DataOwner(aSobj->GetID().c_str()));
- vector< int > nbShapes( TopAbs_SHAPE, 0 );
+ std::vector< int > nbShapes( TopAbs_SHAPE, 0 );
int shapeDim = 0; // max dim with several shapes
//if ( /*mySelectionMgr*/ selectionMgr()->isOk(anIObj) ) // check that the mesh has a valid shape
{