-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_SewingDlg.h
// Author : Michael ZORIN
// Module : SMESH
// $Header:
-
+//
#ifndef DIALOGBOX_SEWING_H
#define DIALOGBOX_SEWING_H
-#include "SALOME_Selection.h"
+#include "SMESH_SMESHGUI.hxx"
+
+#include "LightApp_SelectionMgr.h"
// QT Includes
#include <qdialog.h>
class QCheckBox;
class SMESHGUI;
class SMESH_Actor;
+class SVTK_ViewWindow;
+class SVTK_Selector;
// IDL Headers
#include <SALOMEconfig.h>
// class : SMESHGUI_SewingDlg
// purpose :
//=================================================================================
-class SMESHGUI_SewingDlg : public QDialog
+class SMESHGUI_EXPORT SMESHGUI_SewingDlg : public QDialog
{
Q_OBJECT
public:
- SMESHGUI_SewingDlg( QWidget* parent = 0, const char* name = 0, SALOME_Selection* Sel = 0, bool modal = FALSE, WFlags fl = 0 );
+ SMESHGUI_SewingDlg( SMESHGUI*,
+ const char* name = 0,
+ bool modal = FALSE,
+ WFlags fl = 0);
~SMESHGUI_SewingDlg();
private:
-
void Init() ;
void closeEvent( QCloseEvent* e ) ;
- void enterEvent ( QEvent * ) ; /* mouse enter the QWidget */
- void hideEvent ( QHideEvent * ); /* ESC key */
+ void enterEvent ( QEvent * ); /* mouse enter the QWidget */
+ void hideEvent ( QHideEvent * ); /* ESC key */
+ void keyPressEvent(QKeyEvent*);
int GetConstructorId();
bool IsValid();
- SMESHGUI* mySMESHGUI ; /* Current SMESHGUI object */
- SALOME_Selection* mySelection ; /* User shape selection */
+ SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
+ LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myOk1, myOk2, myOk3, myOk4, myOk5, myOk6;
- QLineEdit* myEditCurrentArgument; /* Current LineEdit */
+ QLineEdit* myEditCurrentArgument; /* Current LineEdit */
+ SVTK_Selector* mySelector;
bool myBusy;
SMESH::SMESH_Mesh_var myMesh;
QPushButton* buttonOk;
QPushButton* buttonCancel;
QPushButton* buttonApply;
+ QPushButton* buttonHelp;
QGroupBox* GroupArguments;
QGroupBox* SubGroup1;
QGroupBox* SubGroup2;
QLineEdit* LineEdit5;
QLineEdit* LineEdit6;
QCheckBox* CheckBoxMerge;
-
+ QCheckBox* CheckBoxPolygons;
+ QCheckBox* CheckBoxPolyedrs;
+
+ QString myHelpFileName;
+
private slots:
void ConstructorsClicked(int constructorId);
void ClickOnOk();
void ClickOnCancel();
bool ClickOnApply();
+ void ClickOnHelp();
void SetEditCurrentArgument() ;
void SelectionIntoArgument(bool isSelectionChanged = true) ;
void DeactivateActiveDialog() ;