#include <qlayout.h>
#include <qpixmap.h>
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
using namespace std;
+
//=================================================================================
// class : SMESHGUI_SewingDlg()
// purpose :
if (GetConstructorId() != 3 ||
(myEditCurrentArgument != LineEdit1 && myEditCurrentArgument != LineEdit4)) {
- aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString);
+ aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
} else {