#ifndef SMESHGUI_SELECTION_HeaderFile
#define SMESHGUI_SELECTION_HeaderFile
-#include "SalomeApp_Selection.h"
+#include "LightApp_Selection.h"
#include "SALOMEDSClient_definitions.hxx"
-class SalomeApp_SelectionMgr;
+class LightApp_SelectionMgr;
class SALOMEDSClient_Study;
-class SalomeApp_DataOwner;
+class LightApp_DataOwner;
class SMESH_Actor;
-class SMESHGUI_Selection : public SalomeApp_Selection
+class SMESHGUI_Selection : public LightApp_Selection
{
public:
SMESHGUI_Selection();
virtual ~SMESHGUI_Selection();
- virtual void init( const QString&, SalomeApp_SelectionMgr* );
+ virtual void init( const QString&, LightApp_SelectionMgr* );
virtual QtxValue param( const int , const QString& paramName ) const;
- virtual void processOwner( const SalomeApp_DataOwner* );
+ virtual void processOwner( const LightApp_DataOwner* );
// got from object, not from actor
virtual int numberOfNodes( int ind ) const;