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Fix sub-mesh creation by selection of mesh element + remove dead actors after BreakLink
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_Selection.h
index 7ebf07a261191605a030fd8f2c1260b13839b2a1..3ec17a9a86006376bc47966d9b075d2f2407f02b 100644 (file)
@@ -32,6 +32,7 @@
 
 // SALOME GUI includes
 #include <LightApp_Selection.h>
+#include <SUIT_DataOwner.h>
 
 // SALOME KERNEL includes
 #include <SALOMEDSClient_definitions.hxx>
@@ -61,6 +62,7 @@ public:
   virtual bool            hasGeomReference( int ) const;
   virtual bool            isEditableHyp( int ) const;
   virtual bool            isVisible( int ) const;
+  virtual bool            canBreakLink(int) const;
 
   virtual bool            isQuadratic( int ) const;
   virtual QString         quadratic2DMode( int ) const;
@@ -95,6 +97,7 @@ private:
   QStringList             myTypes;
   QStringList             myControls;
   QList<SMESH_Actor*>     myActors;
+  SUIT_DataOwnerPtrList   myOwners;
 };
 
 #endif // SMESHGUI_SELECTION_H