-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESHGUI_Selection
// File : SMESHGUI_Selection.cxx
// Author : Alexander SOLOVYOV, Open CASCADE S.A.S.
#include <SMESH_Type.h>
#include <SMESH_Actor.h>
+#include <SMESH_ScalarBarActor.h>
// SALOME GUI includes
#include <SalomeApp_Study.h>
//function : processOwner
//purpose :
//=======================================================================
-void SMESHGUI_Selection::processOwner( const LightApp_DataOwner* ow )
+bool SMESHGUI_Selection::processOwner( const LightApp_DataOwner* ow )
{
const LightApp_SVTKDataOwner* owner =
dynamic_cast<const LightApp_SVTKDataOwner*> ( ow );
myActors.append( dynamic_cast<SMESH_Actor*>( owner->GetActor() ) );
else
myActors.append( 0 );
+ return true;
}
//=======================================================================
else if ( p=="shrinkMode" ) val = QVariant( shrinkMode( ind ) );
else if ( p=="entityMode" ) val = QVariant( entityMode( ind ) );
else if ( p=="controlMode" ) val = QVariant( controlMode( ind ) );
+ else if ( p=="isNumFunctor" ) val = QVariant( isNumFunctor( ind ) );
else if ( p=="displayMode" ) val = QVariant( displayMode( ind ) );
else if ( p=="isComputable" ) val = QVariant( isComputable( ind ) );
else if ( p=="isPreComputable" ) val = QVariant( isPreComputable( ind ) );
else if ( p=="facesOrientationMode" ) val = QVariant( facesOrientationMode( ind ) );
else if ( p=="groupType" ) val = QVariant( groupType( ind ) );
else if ( p=="quadratic2DMode") val = QVariant(quadratic2DMode(ind));
+ else if ( p=="isDistributionVisible") val = QVariant(isDistributionVisible(ind));
if( val.isValid() )
return val;
return "Unknown";
}
+//=======================================================================
+//function : isDistributionVisible
+//purpose : Visible/Invisible distribution of the ScalarBar Actor
+//=======================================================================
+
+bool SMESHGUI_Selection::isDistributionVisible(int ind) const {
+ SMESH_Actor* actor = getActor( ind );
+ return (actor && actor->GetScalarBarActor() && actor->GetScalarBarActor()->GetDistributionVisibility());
+}
+
//=======================================================================
//function : shrinkMode
//purpose : return either 'IsSrunk', 'IsNotShrunk' or 'IsNotShrinkable'
case SMESH_Actor::eMultiConnection2D: return "eMultiConnection2D";
case SMESH_Actor::eArea: return "eArea";
case SMESH_Actor::eVolume3D: return "eVolume3D";
+ case SMESH_Actor::eMaxElementLength2D: return "eMaxElementLength2D";
+ case SMESH_Actor::eMaxElementLength3D: return "eMaxElementLength3D";
case SMESH_Actor::eTaper: return "eTaper";
case SMESH_Actor::eAspectRatio: return "eAspectRatio";
case SMESH_Actor::eAspectRatio3D: return "eAspectRatio3D";
return "eNone";
}
+bool SMESHGUI_Selection::isNumFunctor( int ind ) const
+{
+ bool result = false;
+ SMESH_Actor* actor = getActor( ind );
+ if ( actor ) {
+ switch( actor->GetControlMode() ) {
+ case SMESH_Actor::eLength:
+ case SMESH_Actor::eLength2D:
+ case SMESH_Actor::eMultiConnection:
+ case SMESH_Actor::eMultiConnection2D:
+ case SMESH_Actor::eArea:
+ case SMESH_Actor::eVolume3D:
+ case SMESH_Actor::eMaxElementLength2D:
+ case SMESH_Actor::eMaxElementLength3D:
+ case SMESH_Actor::eTaper:
+ case SMESH_Actor::eAspectRatio:
+ case SMESH_Actor::eAspectRatio3D:
+ case SMESH_Actor::eMinimumAngle:
+ case SMESH_Actor::eWarping:
+ case SMESH_Actor::eSkew:
+ result = true;
+ break;
+ default:
+ break;
+ }
+ }
+ return result;
+}
+
//=======================================================================
//function : facesOrientationMode
//purpose :
}
return type;
}
-