QVariant val;
if ( p=="client" ) val = QVariant( LightApp_Selection::parameter( p ) );
else if ( p=="type" ) val = QVariant( myTypes[ind] );
+ else if ( p=="hasActor" ) val = QVariant( getActor( ind ) != 0 );
else if ( p=="elemTypes" ) val = QVariant( elemTypes( ind ) );
else if ( p=="isAutoColor" ) val = QVariant( isAutoColor( ind ) );
else if ( p=="numberOfNodes" ) val = QVariant( numberOfNodes( ind ) );
bool SMESHGUI_Selection::isComputable( int ind ) const
{
- if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] == "Mesh" )
+ if ( ind >= 0 && ind < myTypes.count() && ( myTypes[ind] == "Mesh" ||
+ myTypes[ind].startsWith("Mesh " )))
{
QMap<int,int> modeMap;
- _PTR(SObject) so = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
- SMESHGUI_PrecomputeOp::getAssignedAlgos( so, modeMap );
+ _PTR(SObject) meshSO = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
+
+ _PTR(SComponent) component = meshSO->GetFatherComponent();
+ if ( meshSO->Depth() - component->Depth() > 1 ) // sub-mesh, get a mesh
+ while ( meshSO->Depth() - component->Depth() > 1 )
+ meshSO = meshSO->GetFather();
+
+ SMESHGUI_PrecomputeOp::getAssignedAlgos( meshSO, modeMap );
return modeMap.size() > 0;
}
return false;