switch( actor->GetControlMode() ) {
case SMESH_Actor::eLength: mode = "eLength"; break;
case SMESH_Actor::eLength2D: mode = "eLength2D"; break;
+ case SMESH_Actor::eDeflection2D: mode = "eDeflection2D"; break;
case SMESH_Actor::eFreeEdges: mode = "eFreeEdges"; break;
case SMESH_Actor::eFreeNodes: mode = "eFreeNodes"; break;
case SMESH_Actor::eFreeBorders: mode = "eFreeBorders"; break;
return "eNone";
}
+//=======================================================================
+//function : isNumFunctor
+//purpose : return true if a given actor is shown using a numeric functor
+//=======================================================================
+
bool SMESHGUI_Selection::isNumFunctor( int ind ) const
{
bool result = false;
switch( actor->GetControlMode() ) {
case SMESH_Actor::eLength:
case SMESH_Actor::eLength2D:
+ case SMESH_Actor::eDeflection2D:
case SMESH_Actor::eMultiConnection:
case SMESH_Actor::eMultiConnection2D:
case SMESH_Actor::eArea:
//=======================================================================
//function : facesOrientationMode
-//purpose :
+//purpose :
//=======================================================================
QString SMESHGUI_Selection::facesOrientationMode( int ind ) const