//function : processOwner
//purpose :
//=======================================================================
-void SMESHGUI_Selection::processOwner( const LightApp_DataOwner* ow )
+bool SMESHGUI_Selection::processOwner( const LightApp_DataOwner* ow )
{
const LightApp_SVTKDataOwner* owner =
dynamic_cast<const LightApp_SVTKDataOwner*> ( ow );
myActors.append( dynamic_cast<SMESH_Actor*>( owner->GetActor() ) );
else
myActors.append( 0 );
+ return true;
}
//=======================================================================