+// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/
+//
#include "SMESHGUI_Selection.h"
#include "SMESHGUI_Utils.h"
else if ( p=="hasReference" ) val = QtxValue( hasReference( ind ) );
// else if ( p=="isVisible" ) val = QtxValue( isVisible( ind ) );
- // printf( "--> param() : [%s] = %s (%s)\n", p.latin1(), val.toString().latin1(), val.typeName() );
+ // printf( "--> param() : [%s] = %s (%s)\n", p.latin1(), val.toString().latin1(), val.typeName() );
//if ( val.type() == QVariant::List )
//cout << "size: " << val.toList().count() << endl;
if ( !io.IsNull() ) {
SMESH::SMESH_Mesh_var mesh = SMESH::GetMeshByIO(io) ; // m,sm,gr->m
if ( !mesh->_is_nil() ) {*/
- _PTR(SObject) so = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ) );
+ _PTR(SObject) so = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).latin1() );
//FindSObject( mesh );
if ( so ) {
GEOM::GEOM_Object_var shape = SMESH::GetShapeOnMeshOrSubMesh( so );
QString ent = entry( ind );
SMESH_Actor* actor = SMESH::FindActorByEntry( ent.latin1() );
if ( actor && actor->hasIO() ) {
- SVTK_RenderWindowInteractor* renderInter = SMESH::GetCurrentVtkView()->getRWInteractor();
- return QVariant( renderInter->isVisible( actor->getIO() ), 0 );
+ if(SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView())
+ return QVariant( aViewWindow->isVisible( actor->getIO() ), 0 );
}
}
return QVariant( false, 0 );
}
if( aFTag>10 )
res = GROUP;
+ else
+ res = SUBMESH;
break;
}