-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
-//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_ScaleDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
SelectElementsButton->setIcon(image2);
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
+ LineEditElements->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
SMESHGUI_ScaleDlgLayout->addWidget(GroupButtons);
/* Initialisations */
- SpinBox1_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
- SpinBox1_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
- SpinBox1_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
- SpinBox_FX->RangeStepAndValidator(0.0, COORD_MAX, 1.0, DBL_DIGITS_DISPLAY);
- SpinBox_FY->RangeStepAndValidator(0.0, COORD_MAX, 1.0, DBL_DIGITS_DISPLAY);
- SpinBox_FZ->RangeStepAndValidator(0.0, COORD_MAX, 1.0, DBL_DIGITS_DISPLAY);
+ SpinBox1_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox1_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox1_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_FX->RangeStepAndValidator(1.e-6, 1.e+6, 1.0, "parametric_precision");
+ SpinBox_FX->SetStep(0.1);
+ SpinBox_FY->RangeStepAndValidator(1.e-6, 1.e+6, 1.0, "parametric_precision");
+ SpinBox_FY->SetStep(0.1);
+ SpinBox_FZ->RangeStepAndValidator(1.e-6, 1.e+6, 1.0, "parametric_precision");
+ SpinBox_FZ->SetStep(0.1);
RadioButton1->setChecked(true);
ConstructorsClicked(GetConstructorId());
mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
+
+ SMESHGUI::Modified();
}
return true;
myActor = SMESH::FindActorByObject(myMesh);
if (!myActor)
myActor = SMESH::FindActorByEntry(IO->getEntry());
- if (!myActor)
+ if (!myActor && !CheckBoxMesh->isChecked())
return;
int aNbUnits = 0;