class SMESH_Actor;
class SMESHGUI_IdValidator;
class SMESHGUI_SpinBox;
+class SMESHGUI_FilterDlg;
class SVTK_Selector;
class LightApp_SelectionMgr;
class SMESH_LogicalFilter;
bool IsAxisOk();
void setNewMeshName();
+ bool isValid();
+
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
+ SMESH::SMESH_IDSource_var mySelectedObject;
QGroupBox* GroupConstructors;
QRadioButton* RadioButton1;
QString myHelpFileName;
+ SMESHGUI_FilterDlg* myFilterDlg;
+
private slots:
void ClickOnOk();
void ClickOnCancel();
- void ClickOnApply();
+ bool ClickOnApply();
void ClickOnHelp();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void onSelectMesh( bool );
void onVectorChanged();
void onActionClicked( int );
+ void setFilters();
};
#endif // SMESHGUI_ROTATIONDLG_H