-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// File : SMESHGUI_RotationDlg.cxx
+// Author : Michael ZORIN, Open CASCADE S.A.S.
+// SMESH includes
-// SMESH SMESHGUI : GUI for SMESH component
-// File : SMESHGUI_RotationDlg.cxx
-// Author : Michael ZORIN, Open CASCADE S.A.S.
-// SMESH includes
-//
#include "SMESHGUI_RotationDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
+#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#define SPACING 8
#define MARGIN 11
+//To disable automatic genericobj management, the following line should be commented.
+//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
+#define WITHGENERICOBJ
+
//=================================================================================
// class : SMESHGUI_RotationDlg()
// purpose :
//=================================================================================
-SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule )
- : QDialog( SMESH::GetDesktop( theModule ) ),
- mySMESHGUI( theModule ),
+SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule ) :
+ SMESHGUI_PreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg(0),
mySelectedObject(SMESH::SMESH_IDSource::_nil())
SelectElementsButton->setIcon(image1);
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
+ LineEditElements->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
// Name of a mesh to create
LineEditNewMesh = new QLineEdit(GroupArguments);
+
+ //Preview check box
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
+
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 1);
GroupArgumentsLayout->addWidget(ActionBox, 4, 0, 3, 3);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 3);
GroupArgumentsLayout->addWidget(LineEditNewMesh, 6, 3);
+ GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0);
+
/***************************************************************/
GroupButtons = new QGroupBox(this);
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
+ connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
+ //To Connect preview check box
+ connectPreviewControl();
+
onActionClicked(MOVE_ELEMS_BUTTON);
}
ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
CheckBoxMesh->setChecked(false);
+ myPreviewCheckBox->setChecked(false);
+ onDisplaySimulation(false);
+
// MakeGroupsCheck->setChecked(false);
// MakeGroupsCheck->setEnabled(false);
// onSelectMesh(false);
anAxis.vy = SpinBox_DY->GetValue();
anAxis.vz = SpinBox_DZ->GetValue();
- double anAngle = (SpinBox_Angle->GetValue())*PI/180;
+ double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
QStringList aParameters;
aParameters << SpinBox_X->text();
int actionButton = ActionGroup->checkedId();
bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
+ QStringList anEntryList;
try {
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
else {
if(CheckBoxMesh->isChecked())
aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, true);
- else
+ else
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, true);
}
if( !myMesh->_is_nil())
myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
break;
- case MAKE_MESH_BUTTON:
+ case MAKE_MESH_BUTTON: {
SMESH::SMESH_Mesh_var mesh;
- if(CheckBoxMesh->isChecked())
+ if (CheckBoxMesh->isChecked())
mesh = aMeshEditor->RotateObjectMakeMesh(mySelectedObject, anAxis, anAngle, makeGroups,
LineEditNewMesh->text().toLatin1().data());
- else
+ else
mesh = aMeshEditor->RotateMakeMesh(anElementsId, anAxis, anAngle, makeGroups,
LineEditNewMesh->text().toLatin1().data());
- if( !mesh->_is_nil())
- mesh->SetParameters( aParameters.join(":").toLatin1().constData() );
+ if (!mesh->_is_nil()) {
+ mesh->SetParameters(aParameters.join(":").toLatin1().constData());
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+#ifdef WITHGENERICOBJ
+ // obj has been published in study. Its refcount has been incremented.
+ // It is safe to decrement its refcount
+ // so that it will be destroyed when the entry in study will be removed
+ mesh->UnRegister();
+#endif
+ }
+ break;
+ }
}
} catch (...) {
}
SMESH::UpdateView();
- if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ||
- actionButton == MAKE_MESH_BUTTON )
+ if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
+ actionButton == MAKE_MESH_BUTTON ) {
mySMESHGUI->updateObjBrowser(true); // new groups may appear
+ if( LightApp_Application* anApp =
+ dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
+ anApp->browseObjects( anEntryList, isApplyAndClose() );
+ }
Init(false);
mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
+
+ SMESHGUI::Modified();
}
return true;
//=================================================================================
void SMESHGUI_RotationDlg::ClickOnOk()
{
+ setIsApplyAndClose( true );
if( ClickOnApply() )
ClickOnCancel();
}
void SMESHGUI_RotationDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
- if (app)
+ if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
if (aMesh) {
if (send == LineEditElements) {
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
-
+
TColStd_MapOfInteger newIndices;
-
+
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
mySelector->AddOrRemoveIndex( anIO, newIndices, false );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( anIO, true, true );
-
+
myElementsId = theNewText;
}
}
} else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
// get submesh
SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
-
+
// get IDs from submesh
SMESH::long_array_var anElementsIds = new SMESH::long_array;
anElementsIds = aSubMesh->GetElementsId();
LineEditElements->setText(aString);
LineEditElements->repaint();
LineEditElements->setEnabled(false); // to update lineedit IPAL 19809
- LineEditElements->setEnabled(true);
+ LineEditElements->setEnabled(true);
setNewMeshName();
}
myBusy = false;
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+ onDisplaySimulation(true);
}
//=================================================================================
LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text());
+ hidePreview();
}
SelectionIntoArgument();
break;
}
setNewMeshName();
+ toDisplaySimulation();
}
//=======================================================================
}
return true;
}
+
+
+//=================================================================================
+// function : onDisplaySimulation
+// purpose : Show/Hide preview
+//=================================================================================
+void SMESHGUI_RotationDlg::onDisplaySimulation( bool toDisplayPreview ) {
+ if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
+ if(myNbOkElements && isValid() && IsAxisOk()) {
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ SMESH::AxisStruct anAxis;
+
+ anAxis.x = SpinBox_X->GetValue();
+ anAxis.y = SpinBox_Y->GetValue();
+ anAxis.z = SpinBox_Z->GetValue();;
+ anAxis.vx = SpinBox_DX->GetValue();
+ anAxis.vy = SpinBox_DY->GetValue();
+ anAxis.vz = SpinBox_DZ->GetValue();
+ double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
+
+ try {
+ SUIT_OverrideCursor aWaitCursor;
+ bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
+ ActionGroup->checkedId() == MAKE_MESH_BUTTON );
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ if(CheckBoxMesh->isChecked())
+ aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, copy);
+ else
+ aMeshEditor->Rotate(anElementsId, anAxis, anAngle, copy);
+
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
+ mySimulation->SetData(aMeshPreviewStruct._retn());
+ } catch (...) {
+ hidePreview();
+ }
+ }
+ else {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+}