-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// Costruction of the logical filter
- SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
- SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
+ SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH);
+ SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP);
QList<SUIT_SelectionFilter*> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
- connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
- connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
void SMESHGUI_RevolutionDlg::ClickOnOk()
{
if( ClickOnApply() )
- ClickOnCancel();
+ reject();
}
//=================================================================================
-// function : ClickOnCancel()
+// function : reject()
// purpose :
//=================================================================================
-void SMESHGUI_RevolutionDlg::ClickOnCancel()
-{
- reject();
-}
-
void SMESHGUI_RevolutionDlg::reject()
{
- close();
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySelectionMgr->clearFilters();
+ //mySelectionMgr->clearSelected();
+ if (SMESH::GetCurrentVtkView()) {
+ SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
+ SMESH::SetPointRepresentation(false);
+ }
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySMESHGUI->ResetState();
+
+ QDialog::reject();
}
//=================================================================================
ActivateThisDialog();
}
-//=================================================================================
-// function : closeEvent()
-// purpose :
-//=================================================================================
-void SMESHGUI_RevolutionDlg::closeEvent (QCloseEvent*)
-{
- /* same than click on cancel button */
- disconnect(mySelectionMgr, 0, this, 0);
- mySelectionMgr->clearFilters();
- //mySelectionMgr->clearSelected();
- if (SMESH::GetCurrentVtkView()) {
- SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
- SMESH::SetPointRepresentation(false);
- }
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(ActorSelection);
- mySMESHGUI->ResetState();
-}
-
//=======================================================================
//function : onSelectMesh
//purpose :