-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
-//
-//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_RevolutionDlg.cxx
// Author : Michael ZORIN
// Module : SMESH
// $Header:
-
+//
#include "SMESHGUI_RevolutionDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_MeshEditPreview.h"
#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
#include "SMDS_Mesh.hxx"
#include "SUIT_ResourceMgr.h"
+#include "SUIT_Session.h"
+#include "SUIT_MessageBox.h"
+#include "SUIT_OverrideCursor.h"
+
+#include "LightApp_Application.h"
+#include "SalomeApp_Application.h"
#include "SVTK_ViewModel.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_Selector.h"
#include "SVTK_Selection.h"
#include "SALOME_ListIO.hxx"
+#include "VTKViewer_CellLocationsArray.h"
#include "utilities.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
-#include <TColStd_IndexedMapOfInteger.hxx>
// QT Includes
#include <qapplication.h>
// IDL Headers
#include "SALOMEconfig.h"
#include CORBA_SERVER_HEADER(SMESH_Group)
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
using namespace std;
// class : SMESHGUI_RevolutionDlg()
// purpose :
//=================================================================================
+
SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule, const char* name,
bool modal, WFlags fl)
: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myViewWindow( SMESH::GetViewWindow( theModule ) ),
- mySelector( myViewWindow->GetSelector() )
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
- QPixmap image0 (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
- QPixmap image1 (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
- QPixmap image2 (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_SELECT")));
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
+
+ SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
+ QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
+ QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
+ QPixmap image2 ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
if (!name)
setName("SMESHGUI_RevolutionDlg");
GroupButtonsLayout->setAlignment(Qt::AlignTop);
GroupButtonsLayout->setSpacing(6);
GroupButtonsLayout->setMargin(11);
+ buttonHelp = new QPushButton(GroupButtons, "buttonHelp");
+ buttonHelp->setText(tr("SMESH_BUT_HELP" ));
+ buttonHelp->setAutoDefault(TRUE);
+ GroupButtonsLayout->addWidget(buttonHelp, 0, 4);
buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
buttonCancel->setAutoDefault(TRUE);
QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupButtonsLayout->addItem(spacer_9, 0, 2);
buttonOk = new QPushButton(GroupButtons, "buttonOk");
- buttonOk->setText(tr("SMESH_BUT_OK" ));
+ buttonOk->setText(tr("SMESH_BUT_APPLY_AND_CLOSE" ));
buttonOk->setAutoDefault(TRUE);
buttonOk->setDefault(TRUE);
GroupButtonsLayout->addWidget(buttonOk, 0, 0);
GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
TextLabelX = new QLabel(GroupAxis, "TextLabelX");
+ TextLabelX->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelX->setText(tr("SMESH_X"));
GroupAxisLayout->addWidget(TextLabelX, 0, 2);
GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
TextLabelY = new QLabel(GroupAxis, "TextLabelY");
+ TextLabelY->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelY->setText(tr("SMESH_Y"));
GroupAxisLayout->addWidget(TextLabelY, 0, 4);
GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
TextLabelZ = new QLabel(GroupAxis, "TextLabelZ");
+ TextLabelZ->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelZ->setText(tr("SMESH_Z"));
GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
TextLabelDX = new QLabel(GroupAxis, "TextLabelDX");
+ TextLabelDX->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelDX->setText(tr("SMESH_DX"));
GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
TextLabelDY = new QLabel(GroupAxis, "TextLabelDY");
+ TextLabelDY->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelDY->setText(tr("SMESH_DY"));
GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
TextLabelDZ = new QLabel(GroupAxis, "TextLabelDZ");
+ TextLabelDZ->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelDZ->setText(tr("SMESH_DZ"));
GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
GroupArgumentsLayout->addMultiCellWidget(GroupAxis, 2, 2, 0, 3);
// Controls for angle defining
- TextLabelAngle = new QLabel(GroupArguments, "TextLabelAngle");
- TextLabelAngle->setText(tr("SMESH_ANGLE" ));
- GroupArgumentsLayout->addMultiCellWidget(TextLabelAngle, 3, 3, 0, 1);
-
- SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Angle");
- GroupArgumentsLayout->addWidget(SpinBox_Angle, 3, 2);
-
- // Controls for nb. steps defining
- TextLabelNbSteps = new QLabel(GroupArguments, "TextLabelNbSteps");
+ GroupAngle = new QButtonGroup(GroupArguments, "GroupAngle");
+ GroupAngle->setTitle(tr("SMESH_ANGLE"));
+ GroupAngle->setExclusive(TRUE);
+ GroupAngle->setColumnLayout(0, Qt::Horizontal);
+ GroupAngle->layout()->setSpacing(0);
+ GroupAngle->layout()->setMargin(0);
+ QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngle->layout());
+ GroupAngleLayout->setAlignment(Qt::AlignTop);
+ GroupAngleLayout->setSpacing(6);
+ GroupAngleLayout->setMargin(11);
+
+ RadioButton3 = new QRadioButton(GroupAngle, "RadioButton3");
+ RadioButton3->setText(tr("ANGLE_BY_STEP"));
+ GroupAngleLayout->addMultiCellWidget(RadioButton3, 0, 0, 0, 1);
+
+ RadioButton4 = new QRadioButton(GroupAngle, "RadioButton4");
+ RadioButton4->setText(tr("TOTAL_ANGLE"));
+ GroupAngleLayout->addWidget(RadioButton4, 0, 2);
+
+ TextLabelAngle = new QLabel(GroupAngle, "TextLabelAngle");
+ TextLabelAngle->setText(tr("SMESH_ANGLE"));
+ GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);
+
+ SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngle, "SpinBox_Angle");
+ GroupAngleLayout->addMultiCellWidget(SpinBox_Angle, 1, 1, 1, 2);
+
+ // Controls for number of steps defining
+ TextLabelNbSteps = new QLabel(GroupAngle, "TextLabelNbSteps");
TextLabelNbSteps->setText(tr("SMESH_NUMBEROFSTEPS" ));
- GroupArgumentsLayout->addMultiCellWidget(TextLabelNbSteps, 4, 4, 0, 1);
+ TextLabelNbSteps->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
+ GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);
- SpinBox_NbSteps = new QSpinBox(GroupArguments, "SpinBox_NbSteps");
- GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 4, 2);
+ SpinBox_NbSteps = new QSpinBox(GroupAngle, "SpinBox_NbSteps");
+ GroupAngleLayout->addMultiCellWidget(SpinBox_NbSteps, 2, 2, 1, 2);
+
+ GroupArgumentsLayout->addMultiCellWidget(GroupAngle, 3, 3, 0, 3);
// Controls for tolerance defining
TextLabelTolerance = new QLabel(GroupArguments, "TextLabelTolerance");
TextLabelTolerance->setText(tr("SMESH_TOLERANCE"));
- GroupArgumentsLayout->addMultiCellWidget(TextLabelTolerance, 5, 5, 0, 1);
+ GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0);
SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Tolerance");
- GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 5, 2);
+ GroupArgumentsLayout->addMultiCellWidget(SpinBox_Tolerance, 4, 4, 1, 3);
+
+ // CheckBox for groups generation
+ MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
+ MakeGroupsCheck->setChecked(true);
+ GroupArgumentsLayout->addMultiCellWidget(MakeGroupsCheck, 6, 6, 0, 3);
+
+ // Control for mesh preview
+ CheckBoxPreview = new QCheckBox(GroupArguments, "CheckBoxPreview");
+ CheckBoxPreview->setText(tr("PREVIEW" ));
+ GroupArgumentsLayout->addMultiCellWidget(CheckBoxPreview, 5, 5, 0, 3);
SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments, 1, 0);
/* Initialisations */
- SpinBox_X->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
- SpinBox_Y->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
- SpinBox_Z->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
- SpinBox_DX->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
- SpinBox_DY->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
- SpinBox_DZ->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
+ SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+ SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+ SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+ SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+ SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+ SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
- SpinBox_Angle->RangeStepAndValidator(-999999.999, +999999.999, 5.0, 3);
+ RadioButton3->setChecked(TRUE);
+
+ SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, 3);
QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps);
SpinBox_NbSteps->setValidator(anIntValidator);
SpinBox_NbSteps->setRange(1, 999999);
- SpinBox_Tolerance->RangeStepAndValidator(0.0, +999999.999, 0.1, 6);
+ SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.1, 6);
GroupArguments->show();
RadioButton1->setChecked(TRUE);
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
+
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// Costruction of the logical filter
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
+ myHelpFileName = "revolution_page.html";
+
Init();
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
+ connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectPointButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectVectorButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
+ connect(GroupAngle, SIGNAL(clicked(int)), SLOT(toDisplaySimulation()));
+ connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(CheckBoxPreview, SIGNAL(toggled(bool)), SLOT(onDisplaySimulation(bool)));
+
this->show(); /* displays Dialog */
ConstructorsClicked(0);
+ SelectionIntoArgument();
resize(0,0); // ??
}
//=================================================================================
SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
{
+ delete mySimulation;
// no need to delete child widgets, Qt does it all for us
}
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
+ CheckBoxPreview->setChecked(false);
+ onDisplaySimulation(false);
}
}
//=================================================================================
void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId)
{
- disconnect(mySelectionMgr, 0, this, 0);
+ //disconnect(mySelectionMgr, 0, this, 0);
+
+ SALOME_ListIO io;
+ mySelectionMgr->selectedObjects( io );
+ SALOME_ListIO aList;
+ mySelectionMgr->setSelectedObjects( aList );
+// LineEditElements->clear();
+ myNbOkElements = 0;
+ buttonApply->setEnabled(false);
+ buttonOk->setEnabled(false);
+ mySimulation->SetVisibility(false);
Selection_Mode aSelMode = ActorSelection;
}
if (!CheckBoxMesh->isChecked())
- myViewWindow->SetSelectionMode(aSelMode);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(aSelMode);
+ }
myEditCurrentArgument = (QWidget*)LineEditElements;
LineEditElements->setFocus();
if (CheckBoxMesh->isChecked())
onSelectMesh(true);
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ //connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ mySelectionMgr->setSelectedObjects( io );
}
//=================================================================================
long aNbSteps = (long)SpinBox_NbSteps->value();
double aTolerance = SpinBox_Tolerance->GetValue();
+ if (GroupAngle->selectedId() == 1)
+ anAngle = anAngle/aNbSteps;
+
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
QApplication::setOverrideCursor(Qt::waitCursor);
- aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
+
+ if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis,
+ anAngle, aNbSteps, aTolerance);
+ else
+ aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
+
QApplication::restoreOverrideCursor();
} catch (...) {
}
- mySelectionMgr->clearSelected();
SMESH::UpdateView();
+ if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
+ mySMESHGUI->updateObjBrowser(true); // new groups may appear
Init(false);
ConstructorsClicked(GetConstructorId());
+ SelectionIntoArgument();
}
}
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
SMESH::SetPointRepresentation(false);
- myViewWindow->SetSelectionMode(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
reject();
}
+//=================================================================================
+// function : ClickOnHelp()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::ClickOnHelp()
+{
+ LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
+ if (app)
+ app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warn1(0, QObject::tr("WRN_WARNING"),
+ QObject::tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)).arg(myHelpFileName),
+ QObject::tr("BUT_OK"));
+ }
+}
+
//=======================================================================
// function : onTextChange()
// purpose :
if (aMesh) {
if (send == LineEditElements) {
- //mySelectionMgr->clearSelected();
- //mySelectionMgr->AddIObject(myActor->getIO());
- SALOME_ListIO aList;
- aList.Append(myActor->getIO());
- mySelectionMgr->setSelectedObjects(aList, false);
+ Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
- TColStd_IndexedMapOfInteger selectedIndices;
TColStd_MapOfInteger newIndices;
- mySelector->GetIndex(myActor->getIO(), selectedIndices);
QStringList aListId = QStringList::split(" ", theNewText, false);
+
for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
- if (e) {
- //if (!mySelectionMgr->IsIndexSelected(myActor->getIO(), e->GetID())) {
- if (selectedIndices.Add(e->GetID())) {
- //mySelectionMgr->AddOrRemoveIndex (myActor->getIO(), e->GetID(), true);
- newIndices.Add(e->GetID());
- }
- myNbOkElements++;
- }
- }
-
- if (newIndices.Extent() > 0)
- {
- mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, true);
- myViewWindow->highlight( myActor->getIO(), true, true );
+ if (e)
+ newIndices.Add(e->GetID());
+ myNbOkElements++;
}
+ mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( myActor->getIO(), true, true );
+
myElementsId = theNewText;
}
}
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+ onDisplaySimulation(true);
myBusy = false;
}
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
myElementsId = "";
+ // MakeGroups is available if there are groups
+ if ( myMesh->NbGroups() == 0 ) {
+ MakeGroupsCheck->setChecked(false);
+ MakeGroupsCheck->setEnabled(false);
+ } else {
+ MakeGroupsCheck->setEnabled(true);
+ }
+
if (CheckBoxMesh->isChecked()) {
int aConstructorId = GetConstructorId();
aNbUnits = anElementsIds->length();
}
} else {
- aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aString);
+ aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
myElementsId = aString;
}
myNbOkElements = true;
} else {
- aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString);
+ aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
}
myBusy = true;
- if (myEditCurrentArgument == (QWidget*)LineEditElements)
+ if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
+ LineEditElements->repaint();
+ }
myBusy = false;
// OK
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+
+ onDisplaySimulation(true);
}
//=================================================================================
mySelectionMgr->clearFilters();
if (send == SelectElementsButton) {
+ mySimulation->SetVisibility(false);
myEditCurrentArgument = (QWidget*)LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
- myViewWindow->SetSelectionMode(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
- myViewWindow->SetSelectionMode(EdgeSelection);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
+ }
else if (aConstructorId == 1)
- myViewWindow->SetSelectionMode(FaceSelection);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
}
+
} else if (send == SelectPointButton) {
myEditCurrentArgument = (QWidget*)SpinBox_X;
SMESH::SetPointRepresentation(true);
- myViewWindow->SetSelectionMode(NodeSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(NodeSelection);
} else if (send == SelectVectorButton) {
myEditCurrentArgument = (QWidget*)SpinBox_DX;
SMESH::SetPointRepresentation(true);
- myViewWindow->SetSelectionMode(NodeSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(NodeSelection);
} else {
}
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
+ mySimulation->SetVisibility(false);
return;
}
SMESH::SetPointRepresentation(false);
if (toSelectMesh) {
- myViewWindow->SetSelectionMode(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
- myViewWindow->SetSelectionMode(EdgeSelection);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
+ }
else if (aConstructorId == 0)
- myViewWindow->SetSelectionMode(FaceSelection);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
LineEditElements->setReadOnly(false);
onTextChange(LineEditElements->text());
+ mySimulation->SetVisibility(false);
}
SelectionIntoArgument();
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
+ onDisplaySimulation(true);
+}
+
+//=================================================================================
+// function : keyPressEvent()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::keyPressEvent( QKeyEvent* e )
+{
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+
+ if ( e->key() == Key_F1 )
+ {
+ e->accept();
+ ClickOnHelp();
+ }
+}
+
+//=================================================================================
+// function : toDisplaySimulation()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::toDisplaySimulation()
+{
+ onDisplaySimulation(true);
+}
+
+//=================================================================================
+// function : onDisplaySimulation()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
+{
+ if (CheckBoxPreview->isChecked() && toDisplayPreview)
+ {
+ //display preview
+ if (myNbOkElements && IsAxisOk()) {
+ QStringList aListElementsId = QStringList::split(" ", myElementsId, false);
+
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ SMESH::AxisStruct anAxis;
+
+ anAxis.x = SpinBox_X->GetValue();
+ anAxis.y = SpinBox_Y->GetValue();
+ anAxis.z = SpinBox_Z->GetValue();
+ anAxis.vx = SpinBox_DX->GetValue();
+ anAxis.vy = SpinBox_DY->GetValue();
+ anAxis.vz = SpinBox_DZ->GetValue();
+
+ double anAngle = (SpinBox_Angle->GetValue())*PI/180;
+ long aNbSteps = (long)SpinBox_NbSteps->value();
+ double aTolerance = SpinBox_Tolerance->GetValue();
+
+ if (GroupAngle->selectedId() == 1)
+ anAngle = anAngle/aNbSteps;
+
+ try {
+ SUIT_OverrideCursor aWaitCursor;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ aMeshEditor->RotationSweep(anElementsId.inout(),
+ anAxis,
+ anAngle,
+ aNbSteps,
+ aTolerance);
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
+ mySimulation->SetData(aMeshPreviewStruct._retn());
+ } catch (...) {}
+ }
+ else
+ {
+ mySimulation->SetVisibility(false);
+ }
+ }
+ else
+ {
+ //erase preview
+ mySimulation->SetVisibility(false);
+ }
}