-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_RevolutionDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
// SMESH includes
-//
+
#include "SMESHGUI_RevolutionDlg.h"
#include "SMESHGUI.h"
// purpose :
//=================================================================================
SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
- : QDialog( SMESH::GetDesktop( theModule ) ),
- mySMESHGUI( theModule ),
+ : SMESHGUI_PreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myVectorDefinition(NONE_SELECT),
myFilterDlg( 0 ),
- mySelectedObject(SMESH::SMESH_IDSource::_nil())
+ mySelectedObject(SMESH::SMESH_IDSource::_nil()),
+ myActor(0)
{
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
+ LineEditElements->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments);
// Control for mesh preview
- CheckBoxPreview = new QCheckBox(tr("PREVIEW"), GroupArguments);
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
GroupArgumentsLayout->addWidget(GroupAngleBox, 3, 0, 1, 4);
GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0, 1, 2);
GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 4, 2, 1, 2);
- GroupArgumentsLayout->addWidget(CheckBoxPreview, 5, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(myPreviewCheckBox, 5, 0, 1, 4);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4);
/***************************************************************/
SMESHGUI_RevolutionDlgLayout->addWidget(GroupButtons);
/* Initialisations */
- SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
- SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
- SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
- SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
- SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
- SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+ SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
RadioButton3->setChecked(true);
- SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, 3);
+ SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, "angle_precision");
SpinBox_NbSteps->setRange(1, 999999);
- SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, 6);
+ SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, "len_tol_precision");
RadioButton1->setChecked(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// Costruction of the logical filter
- SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
- SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
+ SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH);
+ SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP);
QList<SUIT_SelectionFilter*> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
- connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
- connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
- connect(CheckBoxPreview, SIGNAL(toggled(bool)), this, SLOT(onDisplaySimulation(bool)));
+
+ //To Connect preview check box
+ connectPreviewControl();
connect(SpinBox_Angle, SIGNAL(textChanged(const QString&)), this, SLOT(onAngleTextChange(const QString&)));
LineEditElements->clear();
myElementsId = "";
myNbOkElements = 0;
+ myIDs.clear();
myActor = 0;
myMesh = SMESH::SMESH_Mesh::_nil();
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
- CheckBoxPreview->setChecked(false);
+ myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
}
}
//=================================================================================
void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId)
{
- //disconnect(mySelectionMgr, 0, this, 0);
+ disconnect(mySelectionMgr, 0, this, 0);
- SALOME_ListIO io;
+ /* SALOME_ListIO io;
mySelectionMgr->selectedObjects( io );
SALOME_ListIO aList;
- mySelectionMgr->setSelectedObjects( aList );
-// LineEditElements->clear();
- myNbOkElements = 0;
+ mySelectionMgr->setSelectedObjects( aList );*/
+
buttonApply->setEnabled(false);
buttonOk->setEnabled(false);
mySimulation->SetVisibility(false);
if (!CheckBoxMesh->isChecked())
{
+ LineEditElements->clear();
+ myIDs.clear();
+ myNbOkElements = 0;
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(aSelMode);
+ aViewWindow->SetSelectionMode(aSelMode);
}
myEditCurrentArgument = (QWidget*)LineEditElements;
if (CheckBoxMesh->isChecked())
onSelectMesh(true);
- //connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
- mySelectionMgr->setSelectedObjects( io );
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ // mySelectionMgr->setSelectedObjects( io );
}
//=================================================================================
anAxis.vy = SpinBox_DY->GetValue();
anAxis.vz = SpinBox_DZ->GetValue();
- double anAngle = (SpinBox_Angle->GetValue())*PI/180;
+ double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
long aNbSteps = (long)SpinBox_NbSteps->value();
double aTolerance = SpinBox_Tolerance->GetValue();
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+ myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
+
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) {
if( CheckBoxMesh->isChecked() ) {
- if( GetConstructorId() == 0 )
- SMESH::ListOfGroups_var groups =
- aMeshEditor->RotationSweepObject1DMakeGroups(mySelectedObject, anAxis,
- anAngle, aNbSteps, aTolerance);
- else
- SMESH::ListOfGroups_var groups =
- aMeshEditor->RotationSweepObject2DMakeGroups(mySelectedObject, anAxis,
- anAngle, aNbSteps, aTolerance);
- }
- else
- SMESH::ListOfGroups_var groups =
- aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis,
- anAngle, aNbSteps, aTolerance);
+ if( GetConstructorId() == 0 )
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->RotationSweepObject1DMakeGroups(mySelectedObject, anAxis,
+ anAngle, aNbSteps, aTolerance);
+ else
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->RotationSweepObject2DMakeGroups(mySelectedObject, anAxis,
+ anAngle, aNbSteps, aTolerance);
+ }
+ else
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis,
+ anAngle, aNbSteps, aTolerance);
}
else {
if( CheckBoxMesh->isChecked() ) {
- if( GetConstructorId() == 0 )
- aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance);
- else
- aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance);
- }
- else
- aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
+ if( GetConstructorId() == 0 )
+ aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance);
+ else
+ aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance);
+ }
+ else
+ aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
}
- myMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) );
} catch (...) {
}
SMESH::UpdateView();
+ SMESH::Update(myIO, SMESH::eDisplay);
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
mySMESHGUI->updateObjBrowser(true); // new groups may appear
Init(false);
ConstructorsClicked(GetConstructorId());
mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
+
+ SMESHGUI::Modified();
}
return true;
void SMESHGUI_RevolutionDlg::ClickOnOk()
{
if( ClickOnApply() )
- ClickOnCancel();
+ reject();
}
//=================================================================================
-// function : ClickOnCancel()
+// function : reject()
// purpose :
//=================================================================================
-void SMESHGUI_RevolutionDlg::ClickOnCancel()
+void SMESHGUI_RevolutionDlg::reject()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
- reject();
+
+ QDialog::reject();
}
//=================================================================================
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
- tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
- arg(app->resourceMgr()->stringValue("ExternalBrowser",
- platform)).
- arg(myHelpFileName));
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
}
}
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListId.count(); i++) {
- const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
- if (e)
- newIndices.Add(e->GetID());
- myNbOkElements++;
+ const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
+ if (e)
+ newIndices.Add(e->GetID());
+ myNbOkElements++;
}
mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->highlight( myActor->getIO(), true, true );
+ aViewWindow->highlight( myActor->getIO(), true, true );
myElementsId = theNewText;
}
if (myBusy) return;
// clear
- myActor = 0;
QString aString = "";
myBusy = true;
const SALOME_ListIO& aList = mySelector->StoredIObjects();
int nbSel = aList.Extent();
- if (nbSel != 1)
+ if (nbSel != 1)
return;
Handle(SALOME_InteractiveObject) IO = aList.First();
- myMesh = SMESH::GetMeshByIO(IO);
- if (myMesh->_is_nil())
+ SMESH::SMESH_Mesh_var aMeshVar = SMESH::GetMeshByIO(IO);
+ if (aMeshVar->_is_nil())
return;
- myActor = SMESH::FindActorByObject(myMesh);
- if (!myActor)
- myActor = SMESH::FindActorByEntry(IO->getEntry());
- if (!myActor)
+ SMESH_Actor* anActor = SMESH::FindActorByObject(aMeshVar);
+ if (!anActor)
+ anActor = SMESH::FindActorByEntry(IO->getEntry());
+ if (!anActor && !CheckBoxMesh->isChecked())
return;
int aNbUnits = 0;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
myElementsId = "";
+ myMesh = aMeshVar;
+ myActor = anActor;
+ myIO = IO;
// MakeGroups is available if there are groups
if ( myMesh->NbGroups() == 0 ) {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
myElementsId = aString;
if (aNbUnits < 1)
- return;
+ return;
}
myNbOkElements = true;
} else {
- SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if (!aMesh)
return;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(ActorSelection);
+ aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(EdgeSelection);
- }
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
+ }
else if (aConstructorId == 1)
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(FaceSelection);
- }
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
}
} else if (send == SelectPointButton) {
myEditCurrentArgument = (QWidget*)SpinBox_X;
ActivateThisDialog();
}
-//=================================================================================
-// function : closeEvent()
-// purpose :
-//=================================================================================
-void SMESHGUI_RevolutionDlg::closeEvent (QCloseEvent*)
-{
- /* same than click on cancel button */
- ClickOnCancel();
-}
-
-//=======================================================================
-// function : hideEvent()
-// purpose : caused by ESC key
-//=======================================================================
-void SMESHGUI_RevolutionDlg::hideEvent (QHideEvent*)
-{
- if (!isMinimized())
- ClickOnCancel();
-}
-
//=======================================================================
//function : onSelectMesh
//purpose :
//=======================================================================
void SMESHGUI_RevolutionDlg::onSelectMesh (bool toSelectMesh)
{
- if (toSelectMesh)
+ if (toSelectMesh) {
+ myIDs = LineEditElements->text();
TextLabelElements->setText(tr("SMESH_NAME"));
+ }
else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
myFilterBtn->setEnabled(!toSelectMesh);
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
{
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(EdgeSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
}
- else if (aConstructorId == 0)
+ else if (aConstructorId == 1)
{
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(FaceSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
}
LineEditElements->setReadOnly(false);
}
SelectionIntoArgument();
+
+ if (!toSelectMesh)
+ LineEditElements->setText( myIDs );
}
//=================================================================================
bool SMESHGUI_RevolutionDlg::IsAxisOk()
{
return (SpinBox_DX->GetValue() != 0 ||
- SpinBox_DY->GetValue() != 0 ||
- SpinBox_DZ->GetValue() != 0);
+ SpinBox_DY->GetValue() != 0 ||
+ SpinBox_DZ->GetValue() != 0);
}
//=================================================================================
}
}
-//=================================================================================
-// function : toDisplaySimulation()
-// purpose :
-//=================================================================================
-void SMESHGUI_RevolutionDlg::toDisplaySimulation()
-{
- onDisplaySimulation(true);
-}
-
//=================================================================================
// function : onDisplaySimulation()
-// purpose :
+// purpose : Show/Hide preview
//=================================================================================
void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
{
- if (CheckBoxPreview->isChecked() && toDisplayPreview)
+ if (myPreviewCheckBox->isChecked() && toDisplayPreview)
{
//display preview
if (myNbOkElements && IsAxisOk())
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
- anElementsId[i] = aListElementsId[i].toInt();
+ anElementsId[i] = aListElementsId[i].toInt();
SMESH::AxisStruct anAxis;
anAxis.vx = SpinBox_DX->GetValue();
anAxis.vy = SpinBox_DY->GetValue();
anAxis.vz = SpinBox_DZ->GetValue();
-
- double anAngle = (SpinBox_Angle->GetValue())*PI/180;
+
+ double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
long aNbSteps = (long)SpinBox_NbSteps->value();
double aTolerance = SpinBox_Tolerance->GetValue();
if (GroupAngle->checkedId() == 1)
- anAngle = anAngle/aNbSteps;
+ anAngle = anAngle/aNbSteps;
try {
- SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ SUIT_OverrideCursor aWaitCursor;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
if( CheckBoxMesh->isChecked() ) {
- if( GetConstructorId() == 0 )
- aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis,
- anAngle, aNbSteps, aTolerance);
- else
- aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis,
- anAngle, aNbSteps, aTolerance);
- }
- else
- aMeshEditor->RotationSweep(anElementsId.inout(),
- anAxis,
- anAngle,
- aNbSteps,
- aTolerance);
- SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
- mySimulation->SetData(aMeshPreviewStruct._retn());
+ if( GetConstructorId() == 0 )
+ aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis,
+ anAngle, aNbSteps, aTolerance);
+ else
+ aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis,
+ anAngle, aNbSteps, aTolerance);
+ }
+ else
+ aMeshEditor->RotationSweep(anElementsId.inout(),
+ anAxis,
+ anAngle,
+ aNbSteps,
+ aTolerance);
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
+ mySimulation->SetData(aMeshPreviewStruct._retn());
} catch (...) {}
}
else
if(!action)
return;
+ disconnect(mySelectionMgr, 0, this, 0);
+
switch(myMenuActions[action]) {
case POINT_SELECT:
SMESH::SetPointRepresentation(true);
{
if(myMesh->_is_nil()) {
SUIT_MessageBox::critical(this,
- tr("SMESH_ERROR"),
- tr("NO_MESH_SELECTED"));
+ tr("SMESH_ERROR"),
+ tr("NO_MESH_SELECTED"));
return;
}
if ( !myFilterDlg )