-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_RevolutionDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
-//
-
// SMESH includes
+//
#include "SMESHGUI_RevolutionDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_MeshEditPreview.h"
+#include "SMESHGUI_FilterDlg.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
#include <SUIT_Desktop.h>
+#include <SUIT_OverrideCursor.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
+#include <SalomeApp_Application.h>
#include <SVTK_ViewWindow.h>
#include <SVTK_Selector.h>
#include <SALOME_ListIO.hxx>
+#include <VTKViewer_CellLocationsArray.h>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
#include <QGridLayout>
#include <QSpinBox>
#include <QKeyEvent>
+#include <QMenu>
// IDL includes
#include <SALOMEconfig.h>
SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myVectorDefinition(NONE_SELECT),
+ myFilterDlg( 0 )
{
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
+
SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
GroupArgumentsLayout->setSpacing(SPACING);
GroupArgumentsLayout->setMargin(MARGIN);
+ myIdValidator = new SMESHGUI_IdValidator(this);
+
// Controls for elements selection
TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
SelectElementsButton->setIcon(image2);
LineEditElements = new QLineEdit(GroupArguments);
- LineEditElements->setValidator(new SMESHGUI_IdValidator(this));
+ LineEditElements->setValidator(myIdValidator);
+ QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
+ connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
- // Controls for angle defining
- TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupArguments);
- SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments);
+ // Controls for angle defining & number of steps defining
+ GroupAngleBox = new QGroupBox(tr("SMESH_ANGLE"), GroupArguments);
+ GroupAngle = new QButtonGroup(GroupAngleBox);
+ QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngleBox);
+ GroupAngleLayout->setSpacing(6);
+ GroupAngleLayout->setMargin(11);
- // Controls for nb. steps defining
- TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupArguments);
- SpinBox_NbSteps = new QSpinBox(GroupArguments);
+ RadioButton3 = new QRadioButton(tr("ANGLE_BY_STEP"), GroupAngleBox);
+ RadioButton4 = new QRadioButton(tr("TOTAL_ANGLE"), GroupAngleBox);
+ GroupAngle->addButton(RadioButton3, 0);
+ GroupAngle->addButton(RadioButton4, 1);
+
+ TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupAngleBox);
+ SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngleBox);
+
+ TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupAngleBox);
+ SpinBox_NbSteps = new QSpinBox(GroupAngleBox);
+
+ GroupAngleLayout->addWidget(RadioButton3, 0, 0);
+ GroupAngleLayout->addWidget(RadioButton4, 0, 1);
+ GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);
+ GroupAngleLayout->addWidget(SpinBox_Angle, 1, 1);
+ GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);
+ GroupAngleLayout->addWidget(SpinBox_NbSteps, 2, 1);
// Controls for tolerance defining
TextLabelTolerance = new QLabel(tr("SMESH_TOLERANCE"), GroupArguments);
SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments);
+ // Control for mesh preview
+ CheckBoxPreview = new QCheckBox(tr("PREVIEW"), GroupArguments);
+
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
MakeGroupsCheck->setChecked(true);
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
- GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 3);
- GroupArgumentsLayout->addWidget(GroupAxis, 2, 0, 1, 3);
- GroupArgumentsLayout->addWidget(TextLabelAngle, 3, 0, 1, 2);
- GroupArgumentsLayout->addWidget(SpinBox_Angle, 3, 2);
- GroupArgumentsLayout->addWidget(TextLabelNbSteps, 4, 0, 1, 2);
- GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 4, 2);
- GroupArgumentsLayout->addWidget(TextLabelTolerance, 5, 0, 1, 2);
- GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 5, 2);
- GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 3);
+ GroupArgumentsLayout->addWidget(filterBtn, 0, 3);
+ GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(GroupAxis, 2, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(GroupAngleBox, 3, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0, 1, 2);
+ GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 4, 2, 1, 2);
+ GroupArgumentsLayout->addWidget(CheckBoxPreview, 5, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4);
/***************************************************************/
GroupButtons = new QGroupBox(this);
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
- buttonOk = new QPushButton(tr("SMESH_BUT_OK"), GroupButtons);
+ buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+ RadioButton3->setChecked(true);
+
SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, 3);
SpinBox_NbSteps->setRange(1, 999999);
- SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.1, 6);
+ SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, 6);
RadioButton1->setChecked(true);
Init();
+ /*Create menu to vector selection*/
+ SelectVectorMenu = new QMenu(this);
+ myMenuActions[SelectVectorMenu->addAction( tr( "MEN_POINT_SELECT" ) )] = POINT_SELECT;
+ myMenuActions[SelectVectorMenu->addAction( tr( "MEN_FACE_SELECT" ) )] = FACE_SELECT;
+ connect( SelectVectorMenu, SIGNAL( triggered( QAction* ) ), SLOT( onSelectVectorMenu( QAction* ) ) );
+
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
- connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(onSelectVectorButton()));
+
+ connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
+ connect(GroupAngle, SIGNAL(buttonClicked(int)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(CheckBoxPreview, SIGNAL(toggled(bool)), this, SLOT(onDisplaySimulation(bool)));
+
ConstructorsClicked(0);
SelectionIntoArgument();
}
//=================================================================================
SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
{
- // no need to delete child widgets, Qt does it all for us
+ delete mySimulation;
+ if ( myFilterDlg ) {
+ myFilterDlg->setParent( 0 );
+ delete myFilterDlg;
+ myFilterDlg = 0;
+ }
}
//=================================================================================
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
+ CheckBoxPreview->setChecked(false);
+ onDisplaySimulation(false);
}
}
//=================================================================================
void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId)
{
- disconnect(mySelectionMgr, 0, this, 0);
+ //disconnect(mySelectionMgr, 0, this, 0);
+
+ SALOME_ListIO io;
+ mySelectionMgr->selectedObjects( io );
+ SALOME_ListIO aList;
+ mySelectionMgr->setSelectedObjects( aList );
+// LineEditElements->clear();
+ myNbOkElements = 0;
+ buttonApply->setEnabled(false);
+ buttonOk->setEnabled(false);
+ mySimulation->SetVisibility(false);
Selection_Mode aSelMode = ActorSelection;
if (CheckBoxMesh->isChecked())
onSelectMesh(true);
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ //connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ mySelectionMgr->setSelectedObjects( io );
}
//=================================================================================
long aNbSteps = (long)SpinBox_NbSteps->value();
double aTolerance = SpinBox_Tolerance->GetValue();
+ if ( GroupAngle->checkedId() == 1 )
+ anAngle = anAngle/aNbSteps;
+
try {
+ SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- QApplication::setOverrideCursor(Qt::WaitCursor);
-
+
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
SMESH::ListOfGroups_var groups =
aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis,
anAngle, aNbSteps, aTolerance);
else
aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
-
- QApplication::restoreOverrideCursor();
} catch (...) {
}
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
//mySelectionMgr->clearSelected();
- SMESH::SetPointRepresentation(false);
+ if (SMESH::GetCurrentVtkView()) {
+ SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
+ SMESH::SetPointRepresentation(false);
+ }
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+ onDisplaySimulation(true);
myBusy = false;
}
myNbOkElements = true;
} else {
- aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
- if (aNbUnits != 1)
- return;
SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
if (!aMesh)
return;
- const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
- if (!n)
+ bool isNodeSelected = (myEditCurrentArgument == (QWidget*)SpinBox_X ||
+ (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
+ myVectorDefinition==POINT_SELECT));
+
+ bool isFaceSelected = (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
+ myVectorDefinition==FACE_SELECT);
+
+ if(isNodeSelected) {
+ aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
+ }
+ else if(isFaceSelected){
+ aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
+ }
+
+ if (aNbUnits != 1)
return;
- double x = n->X();
- double y = n->Y();
- double z = n->Z();
-
- if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
- SpinBox_X->SetValue(x);
- SpinBox_Y->SetValue(y);
- SpinBox_Z->SetValue(z);
- } else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
- SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
- SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
- SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
+ if(isNodeSelected) {
+ const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
+ if (!n)
+ return;
+
+ double x = n->X();
+ double y = n->Y();
+ double z = n->Z();
+
+ if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
+ SpinBox_X->SetValue(x);
+ SpinBox_Y->SetValue(y);
+ SpinBox_Z->SetValue(z);
+ } else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
+ SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
+ SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
+ SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
+ }
+ }
+ else if(isFaceSelected){
+ const SMDS_MeshFace* face = dynamic_cast<const SMDS_MeshFace*>(aMesh->FindElement(aString.toInt()));
+ if (!face)
+ return;
+
+ gp_XYZ aNormale = SMESH::getNormale(face);
+ SpinBox_DX->SetValue(aNormale.X());
+ SpinBox_DY->SetValue(aNormale.Y());
+ SpinBox_DZ->SetValue(aNormale.Z());
+
}
}
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+
+ onDisplaySimulation(true);
}
//=================================================================================
mySelectionMgr->clearFilters();
if (send == SelectElementsButton) {
+ mySimulation->SetVisibility(false);
myEditCurrentArgument = (QWidget*)LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
- } else if (send == SelectVectorButton) {
- myEditCurrentArgument = (QWidget*)SpinBox_DX;
- SMESH::SetPointRepresentation(true);
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(NodeSelection);
- } else {
}
myEditCurrentArgument->setFocus();
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
+ mySimulation->SetVisibility(false);
return;
}
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
+ LineEditElements->setValidator(0);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
}
LineEditElements->setReadOnly(false);
+ LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text());
+ mySimulation->SetVisibility(false);
}
SelectionIntoArgument();
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
+ onDisplaySimulation(true);
}
//=================================================================================
ClickOnHelp();
}
}
+
+//=================================================================================
+// function : toDisplaySimulation()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::toDisplaySimulation()
+{
+ onDisplaySimulation(true);
+}
+
+//=================================================================================
+// function : onDisplaySimulation()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
+{
+ if (CheckBoxPreview->isChecked() && toDisplayPreview)
+ {
+ //display preview
+ if (myNbOkElements && IsAxisOk())
+ {
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ SMESH::AxisStruct anAxis;
+
+ anAxis.x = SpinBox_X->GetValue();
+ anAxis.y = SpinBox_Y->GetValue();
+ anAxis.z = SpinBox_Z->GetValue();
+ anAxis.vx = SpinBox_DX->GetValue();
+ anAxis.vy = SpinBox_DY->GetValue();
+ anAxis.vz = SpinBox_DZ->GetValue();
+
+ double anAngle = (SpinBox_Angle->GetValue())*PI/180;
+ long aNbSteps = (long)SpinBox_NbSteps->value();
+ double aTolerance = SpinBox_Tolerance->GetValue();
+
+ if (GroupAngle->checkedId() == 1)
+ anAngle = anAngle/aNbSteps;
+
+ try {
+ SUIT_OverrideCursor aWaitCursor;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ aMeshEditor->RotationSweep(anElementsId.inout(),
+ anAxis,
+ anAngle,
+ aNbSteps,
+ aTolerance);
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
+ mySimulation->SetData(aMeshPreviewStruct._retn());
+ } catch (...) {}
+ }
+ else
+ {
+ mySimulation->SetVisibility(false);
+ }
+ }
+ else
+ {
+ //erase preview
+ mySimulation->SetVisibility(false);
+ }
+}
+
+//=================================================================================
+// function : onSelectVectorButton()
+// purpose : [slot]
+//=================================================================================
+void SMESHGUI_RevolutionDlg::onSelectVectorButton(){
+ if(SelectVectorMenu) {
+ SelectVectorMenu->exec( QCursor::pos() );
+ }
+}
+
+//=================================================================================
+// function : onSelectVectorMenu()
+// purpose : [slot]
+//=================================================================================
+void SMESHGUI_RevolutionDlg::onSelectVectorMenu( QAction* action){
+ if(!action)
+ return;
+
+ switch(myMenuActions[action]) {
+ case POINT_SELECT:
+ SMESH::SetPointRepresentation(true);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(NodeSelection);
+ break;
+
+ case FACE_SELECT:
+ SMESH::SetPointRepresentation(false);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ break;
+ }
+
+ myVectorDefinition = myMenuActions[action];
+ myEditCurrentArgument = (QWidget*)SpinBox_DX;
+ myEditCurrentArgument->setFocus();
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ SelectionIntoArgument();
+}
+
+//=================================================================================
+// function : setFilters()
+// purpose : SLOT. Called when "Filter" button pressed.
+//=================================================================================
+void SMESHGUI_RevolutionDlg::setFilters()
+{
+ if ( !myFilterDlg )
+ {
+ QList<int> types;
+ types.append( SMESH::EDGE );
+ types.append( SMESH::FACE );
+ myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
+ }
+ myFilterDlg->Init( GetConstructorId() ? SMESH::FACE : SMESH::EDGE );
+
+ myFilterDlg->SetSelection();
+ myFilterDlg->SetMesh( myMesh );
+ myFilterDlg->SetSourceWg( LineEditElements );
+
+ myFilterDlg->show();
+}