#include <SUIT_Session.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_MessageBox.h>
+#include <SUIT_OverrideCursor.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
if (isUnitsLabeled) anActor->SetCellsLabeled(false);
}
- QApplication::setOverrideCursor(Qt::WaitCursor);
+ SUIT_OverrideCursor aWaitCursor;
if (myUnit == 0) {
aMeshEditor->RenumberNodes();
if (isUnitsLabeled && anActor) anActor->SetPointsLabeled(true);
aMeshEditor->RenumberElements();
if (isUnitsLabeled && anActor) anActor->SetCellsLabeled(true);
}
- QApplication::restoreOverrideCursor();
}
catch(...) {
}