myActor = SMESH::FindActorByEntry(anIO->getEntry());
if (myActor) {
- // get selected nodes
+ // get selected elements
QString aString = "";
int nbElems = SMESH::GetNameOfSelectedElements(mySelector,anIO,aString);
if (nbElems > 0) {
myBusy = true;
myEditCurrentArgument->setText(aString);
myBusy = false;
-
+
// OK
-
+
myNbOkElements = nbElems;
} // if (nbElems > 0)
} // if (myActor)