-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-//
-//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_NodesDlg.cxx
// Author : Nicolas REJNERI
// Module : SMESH
// $Header$
-
+//
#include "SMESHGUI_NodesDlg.h"
#include "SMESHGUI.h"
#include "SVTK_Selector.h"
#include "SVTK_ViewWindow.h"
+#include "VTKViewer_Algorithm.h"
#include "VTKViewer_CellLocationsArray.h"
#include "SALOME_Actor.h"
mySelectionMgr->selectedObjects(aList);
if (aList.Extent() != 1) {
if (SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView()) {
- vtkActorCollection *aCollection = aViewWindow->getRenderer()->GetActors();
+ VTK::ActorCollectionCopy aCopy(aViewWindow->getRenderer()->GetActors());
+ vtkActorCollection *aCollection = aCopy.GetActors();
aCollection->InitTraversal();
while (vtkActor *anAct = aCollection->GetNextActor()) {
if (SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)) {