-using namespace std;
-// File : SMESHGUI_NodesDlg.cxx
-// Created : Tue May 14 21:35:46 2002
-// Author : Nicolas REJNERI
-
-// Project : SALOME
-// Module : SMESH
-// Copyright : Open CASCADE 2002
+// SMESH SMESHGUI : GUI for SMESH component
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SMESHGUI_NodesDlg.cxx
+// Author : Nicolas REJNERI
+// Module : SMESH
// $Header$
#include "SMESHGUI_NodesDlg.h"
-#include "SMESHGUI.h"
-#include "SMESHGUI_SpinBox.h"
-
-#include "QAD_Application.h"
-#include "QAD_Desktop.h"
-#include "utilities.h"
-#include "QAD_MessageBox.h"
-
-#include "SMESH_Actor.h"
-#include <TColStd_MapOfInteger.hxx>
-#include <TColStd_MapIteratorOfMapOfInteger.hxx>
+#include <SMESHGUI.h>
+#include <SMESHGUI_SpinBox.h>
-// VTK Includes
-#include <vtkPoints.h>
-#include <vtkPolyData.h>
-#include <vtkPolyDataMapper.h>
-#include <vtkDataSetMapper.h>
-#include <vtkIdList.h>
-#include <vtkVertex.h>
+#include <SUIT_ResourceMgr.h>
-// QT Includes
+#include <qlayout.h>
#include <qbuttongroup.h>
-#include <qframe.h>
-#include <qgroupbox.h>
#include <qlabel.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
#include <qradiobutton.h>
-#include <qlayout.h>
-#include <qvariant.h>
-#include <qtooltip.h>
-#include <qwhatsthis.h>
-#include <qimage.h>
-#include <qpixmap.h>
-#include <qvalidator.h>
-#include <qevent.h>
-
//=================================================================================
// class : SMESHGUI_NodesDlg()
-// purpose :
+// purpose :
//=================================================================================
-SMESHGUI_NodesDlg::SMESHGUI_NodesDlg( QWidget* parent,
- const char* name,
- SALOME_Selection* Sel,
- bool modal,
- WFlags fl )
- : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
+SMESHGUI_NodesDlg::SMESHGUI_NodesDlg()
+: SMESHGUI_Dialog( false, false, OK | Apply | Close )
{
-
- QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESHGUI",tr("ICON_DLG_NODE")));
- if ( !name )
- setName( "SMESHGUI_NodesDlg" );
- resize( 303, 185 );
- setCaption( tr( "MESH_NODE_TITLE" ) );
- setSizeGripEnabled( TRUE );
- SMESHGUI_NodesDlgLayout = new QGridLayout( this );
- SMESHGUI_NodesDlgLayout->setSpacing( 6 );
- SMESHGUI_NodesDlgLayout->setMargin( 11 );
-
- /***************************************************************/
- GroupButtons = new QGroupBox( this, "GroupButtons" );
- GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
- GroupButtons->setTitle( tr( "" ) );
- GroupButtons->setColumnLayout(0, Qt::Vertical );
- GroupButtons->layout()->setSpacing( 0 );
- GroupButtons->layout()->setMargin( 0 );
- GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
- GroupButtonsLayout->setAlignment( Qt::AlignTop );
- GroupButtonsLayout->setSpacing( 6 );
- GroupButtonsLayout->setMargin( 11 );
- buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
- buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
- buttonCancel->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
- buttonApply = new QPushButton( GroupButtons, "buttonApply" );
- buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
- buttonApply->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
- QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupButtonsLayout->addItem( spacer_9, 0, 2 );
- buttonOk = new QPushButton( GroupButtons, "buttonOk" );
- buttonOk->setText( tr( "SMESH_BUT_OK" ) );
- buttonOk->setAutoDefault( TRUE );
- buttonOk->setDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
- SMESHGUI_NodesDlgLayout->addWidget( GroupButtons, 2, 0 );
+ QPixmap image0( resMgr()->loadPixmap("SMESH", tr("ICON_DLG_NODE")));
+ setName("SMESHGUI_NodesDlg");
+ resize(303, 185);
+ setCaption(tr("MESH_NODE_TITLE"));
+ setSizeGripEnabled(TRUE);
+ QGridLayout* SMESHGUI_NodesDlgLayout = new QGridLayout(mainFrame());
+ SMESHGUI_NodesDlgLayout->setSpacing(0);
+ SMESHGUI_NodesDlgLayout->setMargin(0);
/***************************************************************/
- GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
- GroupConstructors->setTitle( tr( "MESH_NODE" ) );
- GroupConstructors->setExclusive( TRUE );
- GroupConstructors->setColumnLayout(0, Qt::Vertical );
- GroupConstructors->layout()->setSpacing( 0 );
- GroupConstructors->layout()->setMargin( 0 );
- GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
- GroupConstructorsLayout->setAlignment( Qt::AlignTop );
- GroupConstructorsLayout->setSpacing( 6 );
- GroupConstructorsLayout->setMargin( 11 );
- Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
- Constructor1->setText( tr( "" ) );
- Constructor1->setPixmap( image0 );
- Constructor1->setChecked( TRUE );
- GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
- QSpacerItem* spacer_2 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupConstructorsLayout->addItem( spacer_2, 0, 1 );
- SMESHGUI_NodesDlgLayout->addWidget( GroupConstructors, 0, 0 );
+ QButtonGroup* GroupConstructors = new QButtonGroup(mainFrame(), "GroupConstructors");
+ GroupConstructors->setTitle(tr("MESH_NODE" ));
+ GroupConstructors->setExclusive(TRUE);
+ GroupConstructors->setColumnLayout(0, Qt::Vertical);
+ GroupConstructors->layout()->setSpacing(0);
+ GroupConstructors->layout()->setMargin(0);
+ QGridLayout* GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
+ GroupConstructorsLayout->setAlignment(Qt::AlignTop);
+ GroupConstructorsLayout->setSpacing(6);
+ GroupConstructorsLayout->setMargin(11);
+ QRadioButton* Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
+ Constructor1->setText(tr("" ));
+ Constructor1->setPixmap(image0);
+ Constructor1->setChecked(TRUE);
+ GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
+ QSpacerItem* spacer_2 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
+ GroupConstructorsLayout->addItem(spacer_2, 0, 1);
+ SMESHGUI_NodesDlgLayout->addWidget(GroupConstructors, 0, 0);
/***************************************************************/
- GroupCoordinates = new QGroupBox( this, "GroupCoordinates" );
- GroupCoordinates->setTitle( tr( "SMESH_COORDINATES" ) );
- GroupCoordinates->setColumnLayout(0, Qt::Vertical );
- GroupCoordinates->layout()->setSpacing( 0 );
- GroupCoordinates->layout()->setMargin( 0 );
- GroupCoordinatesLayout = new QGridLayout( GroupCoordinates->layout() );
- GroupCoordinatesLayout->setAlignment( Qt::AlignTop );
- GroupCoordinatesLayout->setSpacing( 6 );
- GroupCoordinatesLayout->setMargin( 11 );
- TextLabel_X = new QLabel( GroupCoordinates, "TextLabel_X" );
- TextLabel_X->setText( tr( "SMESH_X" ) );
- GroupCoordinatesLayout->addWidget( TextLabel_X, 0, 0 );
- TextLabel_Y = new QLabel( GroupCoordinates, "TextLabel_Y" );
- TextLabel_Y->setText( tr( "SMESH_Y" ) );
- GroupCoordinatesLayout->addWidget( TextLabel_Y, 0, 2 );
+ QGroupBox* GroupCoordinates = new QGroupBox(mainFrame(), "GroupCoordinates");
+ GroupCoordinates->setTitle(tr("SMESH_COORDINATES" ));
+ GroupCoordinates->setColumnLayout(0, Qt::Vertical);
+ GroupCoordinates->layout()->setSpacing(0);
+ GroupCoordinates->layout()->setMargin(0);
+ QGridLayout* GroupCoordinatesLayout = new QGridLayout(GroupCoordinates->layout());
+ GroupCoordinatesLayout->setAlignment(Qt::AlignTop);
+ GroupCoordinatesLayout->setSpacing(6);
+ GroupCoordinatesLayout->setMargin(11);
+ QLabel* TextLabel_X = new QLabel(GroupCoordinates, "TextLabel_X");
+ TextLabel_X->setText(tr("SMESH_X" ));
+ GroupCoordinatesLayout->addWidget(TextLabel_X, 0, 0);
+ QLabel* TextLabel_Y = new QLabel(GroupCoordinates, "TextLabel_Y");
+ TextLabel_Y->setText(tr("SMESH_Y" ));
+ GroupCoordinatesLayout->addWidget(TextLabel_Y, 0, 2);
+
+ QLabel* TextLabel_Z = new QLabel(GroupCoordinates, "TextLabel_Z");
+ TextLabel_Z->setText(tr("SMESH_Z" ));
+ GroupCoordinatesLayout->addWidget(TextLabel_Z, 0, 4);
+
+ SpinBox_X = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_X");
+ GroupCoordinatesLayout->addWidget(SpinBox_X, 0, 1);
+
+ SpinBox_Y = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_Y");
+ GroupCoordinatesLayout->addWidget(SpinBox_Y, 0, 3);
+
+ SpinBox_Z = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_Z");
+ GroupCoordinatesLayout->addWidget(SpinBox_Z, 0, 5);
+
+ SpinBox_X->RangeStepAndValidator(-999.999, +999.999, 25.0, 3);
+ SpinBox_Y->RangeStepAndValidator(-999.999, +999.999, 25.0, 3);
+ SpinBox_Z->RangeStepAndValidator(-999.999, +999.999, 25.0, 3);
- TextLabel_Z = new QLabel( GroupCoordinates, "TextLabel_Z" );
- TextLabel_Z->setText( tr( "SMESH_Z" ) );
- GroupCoordinatesLayout->addWidget( TextLabel_Z, 0, 4 );
+ connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SIGNAL(valueChanged(double)));
+ connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SIGNAL(valueChanged(double)));
+ connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SIGNAL(valueChanged(double)));
- SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_X" ) ;
- GroupCoordinatesLayout->addWidget( SpinBox_X, 0, 1 );
+ SMESHGUI_NodesDlgLayout->addWidget(GroupCoordinates, 1, 0);
- SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Y" ) ;
- GroupCoordinatesLayout->addWidget( SpinBox_Y, 0, 3 );
-
- SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Z" ) ;
- GroupCoordinatesLayout->addWidget( SpinBox_Z, 0, 5 );
-
- SMESHGUI_NodesDlgLayout->addWidget( GroupCoordinates, 1, 0 );
-
- /* Initialisation and display */
- Init(Sel) ;
+ setFocusProxy( SpinBox_X );
}
-
//=======================================================================
// function : ~SMESHGUI_NodesDlg()
// purpose : Destructor
//=======================================================================
SMESHGUI_NodesDlg::~SMESHGUI_NodesDlg()
-{}
-
-
-//=================================================================================
-// function : Init()
-// purpose :
-//=================================================================================
-void SMESHGUI_NodesDlg::Init(SALOME_Selection* Sel)
{
- /* Get setting of step value from file configuration */
- double step ;
- // QString St = QAD_CONFIG->getSetting( "xxxxxxxxxxxxx" ) ; TODO
- // step = St.toDouble() ; TODO
- step = 25.0 ;
-
- /* min, max, step and decimals for spin boxes */
- SpinBox_X->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
- SpinBox_Y->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
- SpinBox_Z->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
- SpinBox_X->SetValue( 0.0 ) ;
- SpinBox_Y->SetValue( 0.0 ) ;
- SpinBox_Z->SetValue( 0.0 ) ;
-
- mySelection = Sel ;
- myMeshGUI = SMESHGUI::GetSMESHGUI() ;
- myMeshGUI->SetActiveDialogBox( (QDialog*)this ) ;
-
- /* signals and slots connections */
- connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
- connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) );
- connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
-
- connect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
- connect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
- connect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
-
- connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
- connect( myMeshGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
- /* to close dialog if study change */
- connect( myMeshGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
-
- /* Move widget on the botton right corner of main widget */
- int x, y ;
- myMeshGUI->DefineDlgPosition( this, x, y ) ;
- this->move( x, y ) ;
- this->show() ;
-
- SelectionIntoArgument();
-}
-
-//=================================================================================
-// function : ValueChangedInSpinBox()
-// purpose :
-//=================================================================================
-void SMESHGUI_NodesDlg::ValueChangedInSpinBox( double newValue )
-{
- double vx = SpinBox_X->GetValue() ;
- double vy = SpinBox_Y->GetValue() ;
- double vz = SpinBox_Z->GetValue() ;
- myMeshGUI->DisplaySimulationNode( myMesh, vx, vy, vz );
- //myMeshGUI->ViewNodes();
-
- return ;
-}
-
-//=================================================================================
-// function : ClickOnOk()
-// purpose :
-//=================================================================================
-void SMESHGUI_NodesDlg::ClickOnOk()
-{
- this->ClickOnApply() ;
- this->ClickOnCancel() ;
-
- return ;
}
//=======================================================================
-// function : ClickOnApply()
-// purpose :
-//=======================================================================
-void SMESHGUI_NodesDlg::ClickOnApply()
-{
- if ( myMeshGUI->GetActiveStudy()->getActiveStudyFrame()->getTypeView() != VIEW_VTK ) {
- return;
- }
-
- if ( Constructor1->isChecked() ) {
- /* Recup args and call method */
- double x = SpinBox_X->GetValue() ;
- double y = SpinBox_Y->GetValue() ;
- double z = SpinBox_Z->GetValue() ;
- myMeshGUI->EraseSimulationActors() ;
- myMeshGUI->AddNode( myMesh, x, y, z ) ;
- myMeshGUI->ViewNodes();
- mySelection->ClearIObjects();
- }
-}
-
-
-//=======================================================================
-// function : ClickOnCancel()
-// purpose :
+// function : coords()
+// purpose :
//=======================================================================
-void SMESHGUI_NodesDlg::ClickOnCancel()
-{
- QAD_Application::getDesktop()->SetSelectionMode( 4 );
- disconnect( mySelection, 0, this, 0 );
- myMeshGUI->ResetState() ;
- myMeshGUI->EraseSimulationActors() ;
- reject() ;
- return ;
-}
-
-
-//=================================================================================
-// function : SelectionIntoArgument()
-// purpose : Called when selection as changed or other case
-//=================================================================================
-void SMESHGUI_NodesDlg::SelectionIntoArgument()
+void SMESHGUI_NodesDlg::coords( double& x, double& y, double& z ) const
{
- int nbSel = mySelection->IObjectCount();
- if(nbSel != 1) {
- SpinBox_X->SetValue(0.0) ;
- SpinBox_Y->SetValue(0.0) ;
- SpinBox_Z->SetValue(0.0) ;
- return;
- }
-
- Standard_Boolean res;
- myMesh = myMeshGUI->ConvertIOinMesh( mySelection->firstIObject(), res );
- if (!res) {
- SpinBox_X->SetValue(0.0) ;
- SpinBox_Y->SetValue(0.0) ;
- SpinBox_Z->SetValue(0.0) ;
- return ;
- }
-
- if ( mySelection->SelectionMode() != 1 ) {
- SpinBox_X->SetValue(0.0) ;
- SpinBox_Y->SetValue(0.0) ;
- SpinBox_Z->SetValue(0.0) ;
- QAD_MessageBox::warn1 ( QAD_Application::getDesktop(), tr ("SMESH_WRN_WARNING"),
- tr ("SMESH_WRN_SELECTIONMODE_NODES"), tr ("SMESH_BUT_YES") );
- return;
- }
-
- QString aString = "";
- int nbNodes = myMeshGUI->GetNameOfSelectedNodes(mySelection, aString) ;
- if(nbNodes != 1) {
- SpinBox_X->SetValue(0.0) ;
- SpinBox_Y->SetValue(0.0) ;
- SpinBox_Z->SetValue(0.0) ;
- return ;
- }
-
- if ( nbNodes == 1 ) {
- TColStd_MapOfInteger myMapIndex;
- mySelection->GetIndex( mySelection->firstIObject(), myMapIndex);
- TColStd_MapIteratorOfMapOfInteger ite( myMapIndex );
- int idNodes[1];
- for ( ; ite.More(); ite.Next() ) {
- idNodes[0] = ite.Key();
- }
-
- Standard_Boolean result;
- SMESH_Actor* ac = myMeshGUI->FindActor( myMesh, result, true );
- vtkUnstructuredGrid* ugrid = vtkUnstructuredGrid::SafeDownCast( ac->DataSource );
- float *p0 = ugrid->GetPoint(idNodes[0]);
-
- SpinBox_X->SetValue( p0[0] ) ;
- SpinBox_Y->SetValue( p0[1] ) ;
- SpinBox_Z->SetValue( p0[2] ) ;
-
- myMeshGUI->DisplaySimulationNode( myMesh, p0[0], p0[1], p0[2] );
- // myMeshGUI->ViewNodes();
- }
-
- return ;
+ x = SpinBox_X->value();
+ y = SpinBox_Y->value();
+ z = SpinBox_Z->value();
}
-
//=======================================================================
-// function : closeEvent()
+// function : setCoords()
// purpose :
//=======================================================================
-void SMESHGUI_NodesDlg::closeEvent(QCloseEvent* e)
-{
- this->ClickOnCancel() ; /* same than click on cancel button */
- return ;
-}
-
-
-//=================================================================================
-// function : enterEvent()
-// purpose : to reactivate this dialog box when mouse enter onto the window
-//=================================================================================
-void SMESHGUI_NodesDlg::enterEvent( QEvent* e)
-{
- if ( GroupConstructors->isEnabled() )
- return ;
- ActivateThisDialog() ;
- return ;
-}
-
-
-//=================================================================================
-// function : DeactivateActiveDialog()
-// purpose : public slot to deactivate if active
-//=================================================================================
-void SMESHGUI_NodesDlg::DeactivateActiveDialog()
-{
- if ( GroupConstructors->isEnabled() ) {
- GroupConstructors->setEnabled(false) ;
- GroupCoordinates->setEnabled(false) ;
- GroupButtons->setEnabled(false) ;
- myMeshGUI->EraseSimulationActors() ;
- myMeshGUI->ResetState() ;
- myMeshGUI->SetActiveDialogBox(0) ;
- }
- return ;
-}
-
-
-//=================================================================================
-// function : ActivateThisDialog()
-// purpose :
-//=================================================================================
-void SMESHGUI_NodesDlg::ActivateThisDialog( )
+void SMESHGUI_NodesDlg::setCoords( const double x, const double y, const double z )
{
- myMeshGUI->EmitSignalDeactivateDialog() ;
- GroupConstructors->setEnabled(true) ;
- GroupCoordinates->setEnabled(true) ;
- GroupButtons->setEnabled(true) ;
- return ;
+ SpinBox_X->setValue( x );
+ SpinBox_Y->setValue( y );
+ SpinBox_Z->setValue( z );
}