-using namespace std;
-// File : SMESHGUI_NodesDlg.cxx
-// Created : Tue May 14 21:35:46 2002
-// Author : Nicolas REJNERI
-
-// Project : SALOME
-// Module : SMESH
-// Copyright : Open CASCADE 2002
+// SMESH SMESHGUI : GUI for SMESH component
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SMESHGUI_NodesDlg.cxx
+// Author : Nicolas REJNERI
+// Module : SMESH
// $Header$
+using namespace std;
#include "SMESHGUI_NodesDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
{
- QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESHGUI",tr("ICON_DLG_NODE")));
+ QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_NODE")));
if ( !name )
setName( "SMESHGUI_NodesDlg" );
resize( 303, 185 );
//=======================================================================
void SMESHGUI_NodesDlg::ClickOnCancel()
{
- QAD_Application::getDesktop()->SetSelectionMode( 4 );
+ QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
disconnect( mySelection, 0, this, 0 );
myMeshGUI->ResetState() ;
myMeshGUI->EraseSimulationActors() ;
return ;
}
- if ( mySelection->SelectionMode() != 1 ) {
+ if ( mySelection->SelectionMode() != NodeSelection ) {
SpinBox_X->SetValue(0.0) ;
SpinBox_Y->SetValue(0.0) ;
SpinBox_Z->SetValue(0.0) ;
QAD_MessageBox::warn1 ( QAD_Application::getDesktop(), tr ("SMESH_WRN_WARNING"),
- tr ("SMESH_WRN_SELECTIONMODE_NODES"), tr ("SMESH_BUT_YES") );
+ tr ("SMESH_WRN_SELECTIONMODE_NODES"), tr ("SMESH_BUT_OK") );
return;
}
Standard_Boolean result;
SMESH_Actor* ac = myMeshGUI->FindActor( myMesh, result, true );
- vtkUnstructuredGrid* ugrid = vtkUnstructuredGrid::SafeDownCast( ac->DataSource );
+ vtkUnstructuredGrid* ugrid = vtkUnstructuredGrid::SafeDownCast( ac->GetUnstructuredGrid() );
float *p0 = ugrid->GetPoint(idNodes[0]);
SpinBox_X->SetValue( p0[0] ) ;