-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
//=================================================================================
SMESHGUI_NodesDlg::SMESHGUI_NodesDlg( SMESHGUI* theModule ):
QDialog( SMESH::GetDesktop( theModule ) ),
- mySelector( SMESH::GetViewWindow( theModule )->GetSelector() ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ mySelector( SMESH::GetViewWindow( theModule )->GetSelector() ),
mySMESHGUI( theModule )
{
setModal( false );
connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( DeactivateActiveDialog() ) );
/* to close dialog if study frame change */
connect( mySMESHGUI, SIGNAL( SignalStudyFrameChanged() ), SLOT( reject() ) );
- connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
-
+ connect( mySMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( reject() ) );
+ connect( mySMESHGUI, SIGNAL( SignalActivatedViewManager() ), SLOT( onOpenView() ) );
+ connect( mySMESHGUI, SIGNAL( SignalCloseView() ), SLOT( onCloseView() ) );
// set selection mode
SMESH::SetPointRepresentation( true );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
double vx = SpinBox_X->GetValue();
double vy = SpinBox_Y->GetValue();
double vz = SpinBox_Z->GetValue();
-
mySimulation->SetPosition( vx, vy, vz );
}
}
disconnect( mySelectionMgr, 0, this, 0 );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
aViewWindow->SetSelectionMode( ActorSelection );
-
mySimulation->SetVisibility( false );
SMESH::SetPointRepresentation( false );
mySMESHGUI->ResetState();
QDialog::reject();
}
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_NodesDlg::onOpenView()
+{
+ if ( mySelector && mySimulation ) {
+ mySimulation->SetVisibility(false);
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ mySelector = aViewWindow->GetSelector();
+ mySimulation = new SMESH::TNodeSimulation(aViewWindow);
+ ActivateThisDialog();
+ }
+}
+
+//=================================================================================
+// function : onCloseView()
+// purpose :
+//=================================================================================
+void SMESHGUI_NodesDlg::onCloseView()
+{
+ DeactivateActiveDialog();
+ mySelector = 0;
+ delete mySimulation;
+ mySimulation = 0;
+}
+
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::enterEvent( QEvent* )
{
- if ( !GroupConstructors->isEnabled() )
+ if ( !GroupConstructors->isEnabled() ) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector && !mySimulation) {
+ mySelector = aViewWindow->GetSelector();
+ mySimulation = new SMESH::TNodeSimulation(aViewWindow);
+ }
ActivateThisDialog();
+ }
}
//=================================================================================
SMESH::SetPointRepresentation( true );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
aViewWindow->SetSelectionMode( NodeSelection );
-
SelectionIntoArgument();
}