bool eventFilter( QObject*, QEvent* );
-signals:
+Q_SIGNALS:
void ListContensChanged();
-protected slots:
+protected Q_SLOTS:
void onOk();
virtual bool onApply();
virtual void reject();
SMESH::SMESH_IDSource_ptr obj );
virtual int nbElemsInMesh();
-protected slots:
+protected Q_SLOTS:
virtual void onDisplaySimulation( bool );
private:
SMESH::SMESH_IDSource_ptr obj);
virtual int nbElemsInMesh();
-protected slots:
+protected Q_SLOTS:
virtual void reject();
void onCriterionRB();
void onPreviewChk();
SMESHGUI_SplitVolumesDlg( SMESHGUI* );
virtual ~SMESHGUI_SplitVolumesDlg();
-protected slots:
+protected Q_SLOTS:
virtual void on3d2dChanged(int);
virtual void onSelectionDone();