const bool the3d2d,
bool theDoInit):
SMESHGUI_PreviewDlg(theModule),
- mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
+ mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
mySMESHGUI(theModule)
{
setModal(false);
QLabel* dXLbl = new QLabel( tr("SMESH_DX"), myFacetSelGrp);
QLabel* dYLbl = new QLabel( tr("SMESH_DY"), myFacetSelGrp);
QLabel* dZLbl = new QLabel( tr("SMESH_DZ"), myFacetSelGrp);
- QPushButton* axisBtn[3];
for ( int i = 0; i < 3; ++i )
{
myPointSpin[i] = new SMESHGUI_SpinBox( myFacetSelGrp );
gp_XYZ bc( 0,0,0 );
Bnd_B3d bbox;
SMDS_NodeIteratorPtr nIt = elem->nodeIterator();
- vector< const SMDS_MeshNode* > nodes;
+ std::vector< const SMDS_MeshNode* > nodes;
nodes.reserve( elem->NbNodes() );
while ( nIt->more() )
{
if ( sender() == myAxisBtn[i] )
break;
if ( i == 3 )
- i == 0;
+ i = 0;
myDirSpin[i]->SetValue(1.);
if ( myActor && !myMesh->_is_nil() && myMesh->NbNodes() > 0 )