-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// File : SMESHGUI_MultiEditDlg.cxx
// Author : Sergey LITONIN, Open CASCADE S.A.S.
// SMESH includes
#include <SMDS_Mesh.hxx>
// SALOME GUI includes
-#include <SUIT_ResourceMgr.h>
#include <SUIT_Desktop.h>
-#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_Session.h>
#include <LightApp_SelectionMgr.h>
#include <LightApp_Application.h>
#include <SALOME_ListIO.hxx>
#include <SALOME_ListIteratorOfListIO.hxx>
+#include <SalomeApp_Tools.h>
#include <SVTK_Selector.h>
#include <SVTK_ViewWindow.h>
bool SMESHGUI_MultiEditDlg::isValid (const bool /*theMess*/)
{
return (!myMesh->_is_nil() &&
- (myListBox->count() > 0 || (myToAllChk->isChecked() && myActor)));
+ (myListBox->count() > 0 || (myToAllChk->isChecked()/* && myActor*/)));
}
//=======================================================================
//=======================================================================
// name : SMESHGUI_MultiEditDlg::getIds
-// Purpose : Retrive identifiers from list box
+// Purpose : Retrive identifiers from list box or the whole object
//=======================================================================
-SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds()
+
+SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds(SMESH::SMESH_IDSource_var& obj)
{
SMESH::long_array_var anIds = new SMESH::long_array;
if (myToAllChk->isChecked())
{
myIds.Clear();
- SMESH_Actor * anActor = SMESH::FindActorByObject(myMesh);
- if (!anActor)
- anActor = myActor;
- if (anActor != 0)
- {
- // skl 07.02.2006
- SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
- if( myFilterType == SMESH::TriaFilter ||
- myFilterType == SMESH::QuadFilter ||
- myFilterType == SMESH::FaceFilter ) {
- SMDS_FaceIteratorPtr it = aMesh->facesIterator();
- while(it->more()) {
- const SMDS_MeshFace* f = it->next();
- if(myFilterType == SMESH::FaceFilter) {
- myIds.Add(f->GetID());
- }
- else if( myFilterType==SMESH::TriaFilter &&
- ( f->NbNodes()==3 || f->NbNodes()==6 ) ) {
- myIds.Add(f->GetID());
- }
- else if( myFilterType==SMESH::QuadFilter &&
- ( f->NbNodes()==4 || f->NbNodes()==8 ) ) {
- myIds.Add(f->GetID());
- }
- }
- }
- else if(myFilterType == SMESH::VolumeFilter) {
- SMDS_VolumeIteratorPtr it = aMesh->volumesIterator();
- while(it->more()) {
- const SMDS_MeshVolume* f = it->next();
- myIds.Add(f->GetID());
- }
- }
- /* commented by skl 07.02.2006
+ obj = SMESH::SMESH_IDSource::_narrow( myMesh );
+// SMESH_Actor * anActor = SMESH::FindActorByObject(myMesh);
+// if (!anActor)
+// anActor = myActor;
+// if (anActor != 0)
+// {
+// // skl 07.02.2006
+// SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
+// if( myFilterType == SMESH::TriaFilter ||
+// myFilterType == SMESH::QuadFilter ||
+// myFilterType == SMESH::FaceFilter ) {
+// SMDS_FaceIteratorPtr it = aMesh->facesIterator();
+// while(it->more()) {
+// const SMDS_MeshFace* f = it->next();
+// if(myFilterType == SMESH::FaceFilter) {
+// myIds.Add(f->GetID());
+// }
+// else if( myFilterType==SMESH::TriaFilter &&
+// ( f->NbNodes()==3 || f->NbNodes()==6 ) ) {
+// myIds.Add(f->GetID());
+// }
+// else if( myFilterType==SMESH::QuadFilter &&
+// ( f->NbNodes()==4 || f->NbNodes()==8 ) ) {
+// myIds.Add(f->GetID());
+// }
+// }
+// }
+// else if(myFilterType == SMESH::VolumeFilter) {
+// SMDS_VolumeIteratorPtr it = aMesh->volumesIterator();
+// while(it->more()) {
+// const SMDS_MeshVolume* f = it->next();
+// myIds.Add(f->GetID());
+// }
+// }
+ /* commented by skl 07.02.2006 - to work with quadratic elements
TVisualObjPtr aVisualObj = anActor->GetObject();
vtkUnstructuredGrid* aGrid = aVisualObj->GetUnstructuredGrid();
if (aGrid != 0) {
}
}
*/
- }
+ //}
}
anIds->length(myIds.Extent());
for ( ; anIter.More(); anIter.Next()) {
SMESH::SMESH_GroupBase_var aGroup =
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(anIter.Value());
- if (!aGroup->_is_nil() && (aGroup->GetType() == SMESH::FACE &&
- entityType() == 0 || aGroup->GetType() == SMESH::VOLUME &&
- entityType() == 1)) {
+ if (!aGroup->_is_nil() && ((aGroup->GetType() == SMESH::FACE && entityType() == 0) ||
+ (aGroup->GetType() == SMESH::VOLUME && entityType() == 1))) {
if (aGroup->GetMesh()->GetId() == myMesh->GetId()) {
SMESH::long_array_var anIds = aGroup->GetListOfID();
for (int i = 0, n = anIds->length(); i < n; i++) {
bool isGroupOrSubmesh = (mySubmeshChk->isChecked() || myGroupChk->isChecked());
mySubmeshChk->setChecked(false);
myGroupChk->setChecked(false);
+ QStringList items;
for(int i = 1; i <= toBeAdded.Extent(); i++)
if (myIds.Add(toBeAdded(i))) {
- QListWidgetItem* item = new QListWidgetItem(QString("%1").arg(toBeAdded(i)));
- myListBox->addItem(item);
- item->setSelected(true);
+ items.append(QString("%1").arg(toBeAdded(i)));
}
+ myListBox->addItems(items);
+ myListBox->selectAll();
myBusy = false;
emit ListContensChanged();
myBusy = true;
- SMESH::long_array_var anIds = getIds();
+ SUIT_OverrideCursor aWaitCursor;
+
+ SMESH::SMESH_IDSource_var obj;
+ SMESH::long_array_var anIds = getIds(obj);
- bool aResult = process(aMeshEditor, anIds.inout());
+ bool aResult = process(aMeshEditor, anIds.inout(), obj);
if (aResult) {
if (myActor) {
SALOME_ListIO sel;
mySelector->ClearIndex();
mySelectionMgr->setSelectedObjects( sel );
SMESH::UpdateView();
+ SMESHGUI::Modified();
}
myListBox->clear();
}
bool SMESHGUI_ChangeOrientationDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
- const SMESH::long_array& theIds)
+ const SMESH::long_array& theIds,
+ SMESH::SMESH_IDSource_ptr obj)
{
- return theEditor->Reorient(theIds);
+ if ( CORBA::is_nil( obj ))
+ return theEditor->Reorient(theIds);
+ else
+ return theEditor->ReorientObject( obj );
}
/*!
QLabel* aLab = new QLabel (tr("MAXIMUM_ANGLE"), aMaxAngleGrp);
myMaxAngleSpin = new SMESHGUI_SpinBox (aMaxAngleGrp);
- myMaxAngleSpin->RangeStepAndValidator(0, 180.0, 1.0, 3);
+ myMaxAngleSpin->RangeStepAndValidator(0, 180.0, 1.0, "angle_precision");
myMaxAngleSpin->SetValue(30.0);
aMaxAngleGrpLayout->addWidget(aLab);
}
bool SMESHGUI_UnionOfTrianglesDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
- const SMESH::long_array& theIds)
+ const SMESH::long_array& theIds,
+ SMESH::SMESH_IDSource_ptr obj)
{
SMESH::NumericalFunctor_var aCriterion = getNumericalFunctor();
double aMaxAngle = myMaxAngleSpin->GetValue() * PI / 180.0;
- bool ok = theEditor->TriToQuad(theIds, aCriterion, aMaxAngle);
+ bool ok;
+ if ( CORBA::is_nil( obj ))
+ ok = theEditor->TriToQuad(theIds, aCriterion, aMaxAngle);
+ else
+ ok = theEditor->TriToQuadObject(obj, aCriterion, aMaxAngle);
if( ok ) {
QStringList aParameters;
aParameters << myMaxAngleSpin->text();
}
bool SMESHGUI_CuttingOfQuadsDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
- const SMESH::long_array& theIds)
+ const SMESH::long_array& theIds,
+ SMESH::SMESH_IDSource_ptr obj)
{
+ bool hasObj = (! CORBA::is_nil( obj ));
switch (myGroupChoice->checkedId()) {
case 0: // use diagonal 1-3
- return theEditor->SplitQuad(theIds, true);
+ return hasObj ? theEditor->SplitQuadObject(obj, true) : theEditor->SplitQuad(theIds, true);
case 1: // use diagonal 2-4
- return theEditor->SplitQuad(theIds, false);
+ return hasObj ? theEditor->SplitQuadObject(obj, false) : theEditor->SplitQuad(theIds, false);
default: // use numeric functor
break;
}
- SMESH::NumericalFunctor_var aCriterion = getNumericalFunctor();
- return theEditor->QuadToTri(theIds, aCriterion);
+ SMESH::NumericalFunctor_var aCrit = getNumericalFunctor();
+ return hasObj ? theEditor->QuadToTriObject(obj, aCrit) : theEditor->QuadToTri(theIds, aCrit);
}
void SMESHGUI_CuttingOfQuadsDlg::onCriterionRB()
erasePreview();
// get Ids of elements
- SMESH::long_array_var anElemIds = getIds();
- if (getIds()->length() == 0)
+ SMESH::SMESH_IDSource_var obj;
+ SMESH::long_array_var anElemIds = getIds(obj);
+ if (anElemIds->length() == 0 && obj->_is_nil() )
return;
SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
aCellTypesArray->Delete();
aCellLocationsArray->Delete();
}
+
+/*!
+ * Class : SMESHGUI_CuttingIntoTetraDlg
+ * Description : Modification of orientation of faces
+ */
+
+SMESHGUI_CuttingIntoTetraDlg::SMESHGUI_CuttingIntoTetraDlg(SMESHGUI* theModule)
+ : SMESHGUI_MultiEditDlg(theModule, SMESH::VolumeFilter, false)
+{
+ setWindowTitle(tr("CAPTION"));
+ myHelpFileName = "split_to_tetra_page.html";
+ myEntityType = 1;
+
+ myToAllChk->setChecked( true ); //aplly to the whole mesh by default
+
+ bool hasHexa = true;//myMesh->_is_nil() ? false : myMesh->NbHexas();
+
+ if ( hasHexa )
+ {
+ myGroupChoice->button(0)->setText( tr("SPLIT_HEX_TO_5_TETRA"));
+ myGroupChoice->button(1)->setText( tr("SPLIT_HEX_TO_6_TETRA"));
+ myGroupChoice->button(2)->setText( tr("SPLIT_HEX_TO_24_TETRA"));
+
+ myCriterionGrp->setTitle( tr("SPLIT_METHOD"));
+ myCriterionGrp->show();
+ myComboBoxFunctor->hide();
+ myChoiceWidget->show();
+ }
+ setSelectionMode();
+ updateButtons();
+}
+
+SMESHGUI_CuttingIntoTetraDlg::~SMESHGUI_CuttingIntoTetraDlg()
+{
+}
+
+bool SMESHGUI_CuttingIntoTetraDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
+ const SMESH::long_array& theIds,
+ SMESH::SMESH_IDSource_ptr theObj)
+{
+ SMESH::SMESH_IDSource_var obj = theObj;
+ if ( CORBA::is_nil( obj ))
+ obj = theEditor->MakeIDSource( theIds, myEntityType ? SMESH::VOLUME : SMESH::FACE );
+ try {
+ theEditor->SplitVolumesIntoTetra( obj, myGroupChoice->checkedId()+1 );
+ }
+ catch ( const SALOME::SALOME_Exception& S_ex ) {
+ SalomeApp_Tools::QtCatchCorbaException( S_ex );
+ return false;
+ }
+ return true;
+}