-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// File : SMESHGUI_MultiEditDlg.cxx
-// Author : Sergey LITONIN
-// Module : SMESH
+
+// File : SMESHGUI_MultiEditDlg.cxx
+// Author : Sergey LITONIN, Open CASCADE S.A.S.
+// SMESH includes
#include "SMESHGUI_MultiEditDlg.h"
-#include "SMESHGUI_FilterDlg.h"
-#include "SMESHGUI_Filter.h"
#include "SMESHGUI.h"
+#include "SMESHGUI_Filter.h"
+#include "SMESHGUI_FilterDlg.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_FilterUtils.h"
+#include "SMESHGUI_SpinBox.h"
+#include "SMESHGUI_MeshEditPreview.h"
-#include "QAD_Desktop.h"
-#include "QAD_RightFrame.h"
-
-#include "VTKViewer_ViewFrame.h"
-
-#include "SMESH_Actor.h"
#include "SMDS_Mesh.hxx"
-#include "SMDS_MeshElement.hxx"
-
-#include "SALOME_Selection.h"
-#include "SALOME_ListIteratorOfListIO.hxx"
-#include "VTKViewer_InteractorStyleSALOME.h"
+#include "SMDS_MeshNode.hxx"
+#include "SMDS_VolumeTool.hxx"
+#include "SMESH_Actor.h"
+#include "SMESH_MeshAlgos.hxx"
+#include "SMESH_TypeFilter.hxx"
+
+// SALOME GUI includes
+#include <SUIT_Desktop.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_Session.h>
+
+#include <LightApp_SelectionMgr.h>
+#include <LightApp_Application.h>
+#include <SALOME_ListIO.hxx>
+#include <SalomeApp_Tools.h>
+
+#include <SVTK_Selector.h>
+#include <SVTK_ViewWindow.h>
+#include <VTKViewer_CellLocationsArray.h>
+
+// OCCT includes
+#include <Bnd_B3d.hxx>
+#include <TColStd_DataMapOfIntegerInteger.hxx>
+#include <TColStd_IndexedMapOfInteger.hxx>
+#include <TColStd_MapIteratorOfMapOfInteger.hxx>
+#include <gp_Ax1.hxx>
-#include <vtkCell3D.h>
-#include <vtkQuad.h>
-#include <vtkTriangle.h>
+// VTK includes
#include <vtkIdList.h>
-#include <vtkIntArray.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
-
-#include <TColStd_IndexedMapOfInteger.hxx>
-#include <TColStd_MapIteratorOfMapOfInteger.hxx>
-#include <Precision.hxx>
-#include <TColStd_DataMapOfIntegerInteger.hxx>
-
-#include <qcheckbox.h>
-#include <qframe.h>
-#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qlayout.h>
-#include <qlineedit.h>
-#include <qlistbox.h>
-#include <qpushbutton.h>
-#include <qapplication.h>
-#include <qhbuttongroup.h>
-#include <qradiobutton.h>
-
-// IDL Headers
-#include "SALOMEconfig.h"
+#include <vtkProperty.h>
+
+// Qt includes
+#include <QLabel>
+#include <QVBoxLayout>
+#include <QHBoxLayout>
+#include <QGridLayout>
+#include <QListWidget>
+#include <QCheckBox>
+#include <QComboBox>
+#include <QGroupBox>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QButtonGroup>
+#include <QRadioButton>
+#include <QKeyEvent>
+
+// IDL includes
+#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Group)
-#define SPACING 5
-#define MARGIN 10
+#define SPACING 6
+#define MARGIN 11
-/*
- Class : SMESHGUI_MultiEditDlg
- Description : Description : Inversion of the diagonal of a pseudo-quadrangle formed by
- 2 neighboring triangles with 1 common edge
-*/
+/*!
+ * Class : SMESHGUI_MultiEditDlg
+ * Description : Description : Inversion of the diagonal of a pseudo-quadrangle formed by
+ * 2 neighboring triangles with 1 common edge
+ */
//=======================================================================
// name : SMESHGUI_MultiEditDlg::SMESHGUI_MultiEditDlg
// Purpose : Constructor
//=======================================================================
-SMESHGUI_MultiEditDlg::SMESHGUI_MultiEditDlg( QWidget* theParent,
- SALOME_Selection* theSelection,
- const int theMode,
- const bool the3d2d,
- const char* theName )
-: QDialog( theParent, theName, false,
- WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
+SMESHGUI_MultiEditDlg
+::SMESHGUI_MultiEditDlg(SMESHGUI* theModule,
+ const int theMode,
+ const bool the3d2d,
+ bool theDoInit):
+ SMESHGUI_PreviewDlg(theModule),
+ mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
+ mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
+ mySMESHGUI(theModule)
{
- myFilterDlg = 0;
- mySubmeshFilter = new SMESH_TypeFilter( SUBMESH );
- myGroupFilter = new SMESH_TypeFilter( GROUP );
+ setModal(false);
+ setAttribute(Qt::WA_DeleteOnClose, true);
+ myFilterDlg = 0;
myEntityType = 0;
myFilterType = theMode;
- QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING );
+ QVBoxLayout* aDlgLay = new QVBoxLayout(this);
+ aDlgLay->setMargin(MARGIN);
+ aDlgLay->setSpacing(SPACING);
- QFrame* aMainFrame = createMainFrame ( this, the3d2d );
- QFrame* aBtnFrame = createButtonFrame( this );
+ QWidget* aMainFrame = createMainFrame (this, the3d2d);
+ QWidget* aBtnFrame = createButtonFrame(this);
- aDlgLay->addWidget( aMainFrame );
- aDlgLay->addWidget( aBtnFrame );
+ aDlgLay->addWidget(aMainFrame);
+ aDlgLay->addWidget(aBtnFrame);
- aDlgLay->setStretchFactor( aMainFrame, 1 );
- aDlgLay->setStretchFactor( aBtnFrame, 0 );
- Init( theSelection ) ;
+ if ( theDoInit )
+ Init();
}
//=======================================================================
// name : SMESHGUI_MultiEditDlg::createMainFrame
// Purpose : Create frame containing dialog's input fields
//=======================================================================
-QFrame* SMESHGUI_MultiEditDlg::createMainFrame( QWidget* theParent, const bool the3d2d )
+QWidget* SMESHGUI_MultiEditDlg::createMainFrame (QWidget* theParent, const bool the3d2d)
{
- QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Horizontal, theParent );
- aMainGrp->setFrameStyle( QFrame::NoFrame );
- aMainGrp->setInsideMargin( 0 );
+ QWidget* aMainGrp = new QWidget(theParent);
+ QVBoxLayout* aMainGrpLayout = new QVBoxLayout(aMainGrp);
+ aMainGrpLayout->setMargin(0);
+ aMainGrpLayout->setSpacing(SPACING);
+
+ QPixmap aPix (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
- QPixmap aPix( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr( "ICON_SELECT" ) ) );
-
// "Selected cells" group
- mySelGrp = new QGroupBox( 1, Qt::Horizontal, aMainGrp );
+ mySelGrp = new QGroupBox(aMainGrp);
+
+ QGridLayout* mySelGrpLayout = new QGridLayout(mySelGrp);
+ mySelGrpLayout->setMargin(MARGIN);
+ mySelGrpLayout->setSpacing(SPACING);
myEntityTypeGrp = 0;
- if ( the3d2d ) {
- myEntityTypeGrp = new QHButtonGroup( tr("SMESH_ELEMENTS_TYPE"), mySelGrp );
- (new QRadioButton( tr("SMESH_FACE"), myEntityTypeGrp ))->setChecked( true );
- (new QRadioButton( tr("SMESH_VOLUME"), myEntityTypeGrp ));
- myEntityType = myEntityTypeGrp->id( myEntityTypeGrp->selected() );
+ if (the3d2d) {
+ QGroupBox* aEntityTypeGrp = new QGroupBox(tr("SMESH_ELEMENTS_TYPE"), mySelGrp);
+ myEntityTypeGrp = new QButtonGroup(mySelGrp);
+ QHBoxLayout* aEntityLayout = new QHBoxLayout(aEntityTypeGrp);
+ aEntityLayout->setMargin(MARGIN);
+ aEntityLayout->setSpacing(SPACING);
+
+ QRadioButton* aFaceRb = new QRadioButton(tr("SMESH_FACE"), aEntityTypeGrp);
+ QRadioButton* aVolumeRb = new QRadioButton(tr("SMESH_VOLUME"), aEntityTypeGrp);
+
+
+ aEntityLayout->addWidget(aFaceRb);
+ aEntityLayout->addWidget(aVolumeRb);
+
+ myEntityTypeGrp->addButton(aFaceRb, 0);
+ myEntityTypeGrp->addButton(aVolumeRb, 1);
+ aFaceRb->setChecked(true);
+ myEntityType = myEntityTypeGrp->checkedId();
+
+ mySelGrpLayout->addWidget(aEntityTypeGrp, 0, 0, 1, 2);
}
- QFrame* aFrame = new QFrame( mySelGrp );
-
- myListBox = new QListBox( aFrame );
- myListBox->setSelectionMode( QListBox::Extended );
- myListBox->setSizePolicy( QSizePolicy( QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding) );
-// myListBox->setColumnMode( QListBox::FitToHeight );
+ myListBox = new QListWidget(mySelGrp);
+ myListBox->setSelectionMode(QListWidget::ExtendedSelection);
+ myListBox->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));
+ myListBox->installEventFilter(this);
+
+ myFilterBtn = new QPushButton(tr("FILTER"), mySelGrp);
+ myAddBtn = new QPushButton(tr("ADD"), mySelGrp);
+ myRemoveBtn = new QPushButton(tr("REMOVE"), mySelGrp);
+ mySortBtn = new QPushButton(tr("SORT_LIST"), mySelGrp);
+
+ int row = mySelGrpLayout->rowCount();
+ mySelGrpLayout->addWidget(myListBox, row, 0, 6, 1);
+ mySelGrpLayout->addWidget(myFilterBtn, row, 1);
+ mySelGrpLayout->addWidget(myAddBtn, row+2, 1);
+ mySelGrpLayout->addWidget(myRemoveBtn, row+3, 1);
+ mySelGrpLayout->addWidget(mySortBtn, row+5, 1);
+ mySelGrpLayout->setRowMinimumHeight(row+1, 10);
+ mySelGrpLayout->setRowMinimumHeight(row+4, 10);
+ mySelGrpLayout->setRowStretch(row+1, 5);
+ mySelGrpLayout->setRowStretch(row+4, 5);
+
+ myToAllChk = new QCheckBox(tr("TO_ALL"), mySelGrp);
+ mySelGrpLayout->addWidget(myToAllChk, mySelGrpLayout->rowCount(), 0,
+ 1, mySelGrpLayout->columnCount());
+
+ // Split/Join criterion group
+ myCriterionGrp = new QGroupBox(tr("SPLIT_JOIN_CRITERION"), aMainGrp);
+ QVBoxLayout* aCriterionLayout = new QVBoxLayout(myCriterionGrp);
+ aCriterionLayout->setMargin(MARGIN);
+ aCriterionLayout->setSpacing(SPACING);
- myFilterBtn = new QPushButton( tr( "FILTER" ) , aFrame );
- myAddBtn = new QPushButton( tr( "ADD" ) , aFrame );
- myRemoveBtn = new QPushButton( tr( "REMOVE" ) , aFrame );
- mySortBtn = new QPushButton( tr( "SORT_LIST" ), aFrame );
-
- QGridLayout* aLay = new QGridLayout( aFrame, 5, 2, 0, 5 );
- aLay->addMultiCellWidget( myListBox, 0, 4, 0, 0 );
- aLay->addWidget( myFilterBtn, 0, 1 );
- aLay->addWidget( myAddBtn, 1, 1 );
- aLay->addWidget( myRemoveBtn, 2, 1 );
- aLay->addWidget( mySortBtn, 3, 1 );
-
- QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding );
- aLay->addItem( aSpacer, 4, 1 );
-
- myToAllChk = new QCheckBox( tr( "TO_ALL" ), mySelGrp );
+ myChoiceWidget = new QWidget(myCriterionGrp);
+ myGroupChoice = new QButtonGroup(myChoiceWidget);
+ QVBoxLayout* aGroupChoiceLayout = new QVBoxLayout(myChoiceWidget);
+ aGroupChoiceLayout->setMargin(0);
+ aGroupChoiceLayout->setSpacing(SPACING);
+
+ QRadioButton* aDiag13RB = new QRadioButton(tr("USE_DIAGONAL_1_3"), myChoiceWidget);
+ QRadioButton* aDiag24RB = new QRadioButton(tr("USE_DIAGONAL_2_4"), myChoiceWidget);
+ QRadioButton* aNumFuncRB = new QRadioButton(tr("USE_NUMERIC_FUNC"), myChoiceWidget);
+
+ aGroupChoiceLayout->addWidget(aDiag13RB);
+ aGroupChoiceLayout->addWidget(aDiag24RB);
+ aGroupChoiceLayout->addWidget(aNumFuncRB);
+ myGroupChoice->addButton(aDiag13RB, 0);
+ myGroupChoice->addButton(aDiag24RB, 1);
+ myGroupChoice->addButton(aNumFuncRB, 2);
+ aDiag13RB->setChecked(true);
+
+ myComboBoxFunctor = new QComboBox(myCriterionGrp);
+ myComboBoxFunctor->addItem(tr("ASPECTRATIO_ELEMENTS"));
+ myComboBoxFunctor->addItem(tr("MINIMUMANGLE_ELEMENTS"));
+ myComboBoxFunctor->addItem(tr("SKEW_ELEMENTS"));
+ myComboBoxFunctor->setCurrentIndex(0);
+
+ aCriterionLayout->addWidget(myChoiceWidget);
+ aCriterionLayout->addWidget(myComboBoxFunctor);
+
+ myCriterionGrp->hide();
+ myChoiceWidget->hide();
+ myComboBoxFunctor->setEnabled(false);
// "Select from" group
- QGroupBox* aGrp = new QGroupBox( 3, Qt::Horizontal, tr( "SELECT_FROM" ), aMainGrp );
-
- mySubmeshChk = new QCheckBox( tr( "SMESH_SUBMESH" ), aGrp );
- mySubmeshBtn = new QPushButton( aGrp );
- mySubmesh = new QLineEdit( aGrp );
- mySubmesh->setReadOnly( true );
- mySubmeshBtn->setPixmap( aPix );
+ QGroupBox* aGrp = new QGroupBox(tr("SELECT_FROM"), aMainGrp);
+ QGridLayout* aGrpLayout = new QGridLayout(aGrp);
+ aGrpLayout->setMargin(MARGIN);
+ aGrpLayout->setSpacing(SPACING);
+
+ mySubmeshChk = new QCheckBox(tr("SMESH_SUBMESH"), aGrp);
+ mySubmeshBtn = new QPushButton(aGrp);
+ mySubmesh = new QLineEdit(aGrp);
+ mySubmesh->setReadOnly(true);
+ mySubmeshBtn->setIcon(aPix);
+
+ myGroupChk = new QCheckBox(tr("SMESH_GROUP"), aGrp);
+ myGroupBtn = new QPushButton(aGrp);
+ myGroup = new QLineEdit(aGrp);
+ myGroup->setReadOnly(true);
+ myGroupBtn->setIcon(aPix);
+
+ aGrpLayout->addWidget(mySubmeshChk,0,0);
+ aGrpLayout->addWidget(mySubmeshBtn,0,1);
+ aGrpLayout->addWidget(mySubmesh,0,2);
+ aGrpLayout->addWidget(myGroupChk,1,0);
+ aGrpLayout->addWidget(myGroupBtn,1,1);
+ aGrpLayout->addWidget(myGroup,1,2);
- myGroupChk = new QCheckBox( tr( "GROUP" ), aGrp );
- myGroupBtn = new QPushButton( aGrp );
- myGroup = new QLineEdit( aGrp );
- myGroup->setReadOnly( true );
- myGroupBtn->setPixmap( aPix );
+ aMainGrpLayout->addWidget(mySelGrp);
+ aMainGrpLayout->addWidget(myCriterionGrp);
+ aMainGrpLayout->addWidget(aGrp);
return aMainGrp;
}
// name : SMESHGUI_MultiEditDlg::createButtonFrame
// Purpose : Create frame containing buttons
//=======================================================================
-QFrame* SMESHGUI_MultiEditDlg::createButtonFrame( QWidget* theParent )
+QWidget* SMESHGUI_MultiEditDlg::createButtonFrame (QWidget* theParent)
{
- QFrame* aFrame = new QFrame( theParent );
- aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );
+ QGroupBox* aFrame = new QGroupBox(theParent);
- myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );
- myApplyBtn = new QPushButton( tr( "SMESH_BUT_APPLY" ), aFrame );
- myCloseBtn = new QPushButton( tr( "SMESH_BUT_CLOSE" ), aFrame );
+ myOkBtn = new QPushButton (tr("SMESH_BUT_APPLY_AND_CLOSE"), aFrame);
+ myApplyBtn = new QPushButton (tr("SMESH_BUT_APPLY"), aFrame);
+ myCloseBtn = new QPushButton (tr("SMESH_BUT_CLOSE"), aFrame);
+ myHelpBtn = new QPushButton (tr("SMESH_BUT_HELP"), aFrame);
- QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );
+ QHBoxLayout* aLay = new QHBoxLayout (aFrame);
+ aLay->setMargin(MARGIN);
+ aLay->setSpacing(SPACING);
- QHBoxLayout* aLay = new QHBoxLayout( aFrame, MARGIN, SPACING );
-
- aLay->addWidget( myOkBtn );
- aLay->addWidget( myApplyBtn );
- aLay->addItem( aSpacer);
- aLay->addWidget( myCloseBtn );
+ aLay->addWidget(myOkBtn);
+ aLay->addSpacing(10);
+ aLay->addWidget(myApplyBtn);
+ aLay->addSpacing(10);
+ aLay->addStretch();
+ aLay->addWidget(myCloseBtn);
+ aLay->addWidget(myHelpBtn);
return aFrame;
}
// name : SMESHGUI_MultiEditDlg::isValid
// Purpose : Verify validity of input data
//=======================================================================
-bool SMESHGUI_MultiEditDlg::isValid( const bool /*theMess*/ ) const
+bool SMESHGUI_MultiEditDlg::isValid (const bool /*theMess*/)
{
return (!myMesh->_is_nil() &&
- (myListBox->count() > 0 || (myToAllChk->isChecked() && myActor)));
+ (myListBox->count() > 0 || (myToAllChk->isChecked() && nbElemsInMesh() > 0)));
}
//=======================================================================
//=======================================================================
SMESHGUI_MultiEditDlg::~SMESHGUI_MultiEditDlg()
{
- if ( myFilterDlg != 0 )
+ if (myFilterDlg != 0)
{
- myFilterDlg->reparent( 0, QPoint() );
+ myFilterDlg->setParent(0);
delete myFilterDlg;
}
}
+//=======================================================================
+// name : SMESHGUI_MultiEditDlg::eventFilter
+// Purpose : event filter
+//=======================================================================
+bool SMESHGUI_MultiEditDlg::eventFilter (QObject* object, QEvent* event)
+{
+ if (object == myListBox && event->type() == QEvent::KeyPress) {
+ QKeyEvent* ke = (QKeyEvent*)event;
+ if (ke->key() == Qt::Key_Delete)
+ onRemoveBtn();
+ }
+ return QDialog::eventFilter(object, event);
+}
+
+//=======================================================================
+// name : SMESHGUI_MultiEditDlg::getNumericalFunctor
+// Purpose :
+//=======================================================================
+SMESH::NumericalFunctor_ptr SMESHGUI_MultiEditDlg::getNumericalFunctor()
+{
+ SMESH::NumericalFunctor_var aNF = SMESH::NumericalFunctor::_nil();
+
+ SMESH::FilterManager_var aFilterMgr = SMESH::GetFilterManager();
+ if (aFilterMgr->_is_nil())
+ return aNF._retn();
+
+ if (myComboBoxFunctor->currentText() == tr("ASPECTRATIO_ELEMENTS"))
+ aNF = aFilterMgr->CreateAspectRatio();
+ else if (myComboBoxFunctor->currentText() == tr("WARP_ELEMENTS"))
+ aNF = aFilterMgr->CreateWarping();
+ else if (myComboBoxFunctor->currentText() == tr("MINIMUMANGLE_ELEMENTS"))
+ aNF = aFilterMgr->CreateMinimumAngle();
+ else if (myComboBoxFunctor->currentText() == tr("TAPER_ELEMENTS"))
+ aNF = aFilterMgr->CreateTaper();
+ else if (myComboBoxFunctor->currentText() == tr("SKEW_ELEMENTS"))
+ aNF = aFilterMgr->CreateSkew();
+ else if (myComboBoxFunctor->currentText() == tr("AREA_ELEMENTS"))
+ aNF = aFilterMgr->CreateArea();
+ else if (myComboBoxFunctor->currentText() == tr("LENGTH2D_EDGES"))
+ aNF = aFilterMgr->CreateLength2D();
+ else if (myComboBoxFunctor->currentText() == tr("MULTI2D_BORDERS"))
+ aNF = aFilterMgr->CreateMultiConnection2D();
+ else if (myComboBoxFunctor->currentText() == tr("MIN_DIAG_ELEMENTS"))
+ aNF = aFilterMgr->CreateMaxElementLength2D();
+ else;
+
+ return aNF._retn();
+}
+
//=======================================================================
// name : SMESHGUI_MultiEditDlg::Init
// Purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
-void SMESHGUI_MultiEditDlg::Init( SALOME_Selection* theSelection )
+void SMESHGUI_MultiEditDlg::Init()
{
- SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
- mySelection = theSelection;
- aSMESHGUI->SetActiveDialogBox( ( QDialog* )this ) ;
+ mySMESHGUI->SetActiveDialogBox((QDialog*)this);
myListBox->clear();
myIds.Clear();
myBusy = false;
emit ListContensChanged();
// main buttons
- connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) );
- connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ;
- connect( myApplyBtn, SIGNAL( clicked() ), SLOT( onApply() ) );
+ connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
+ connect(myCloseBtn, SIGNAL(clicked()), SLOT(reject()));
+ connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
+ connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
// selection and SMESHGUI
- connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );
- connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) );
- connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( onClose() ) );
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), SLOT( onOpenView()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseView()), SLOT( onCloseView()));
// dialog controls
- connect( myFilterBtn, SIGNAL( clicked() ), SLOT( onFilterBtn() ) );
- connect( myAddBtn , SIGNAL( clicked() ), SLOT( onAddBtn() ) );
- connect( myRemoveBtn, SIGNAL( clicked() ), SLOT( onRemoveBtn() ) );
- connect( mySortBtn , SIGNAL( clicked() ), SLOT( onSortListBtn() ) );
-
- connect( mySubmeshChk, SIGNAL( stateChanged( int ) ), SLOT( onSubmeshChk() ) );
- connect( myGroupChk , SIGNAL( stateChanged( int ) ), SLOT( onGroupChk() ) );
- connect( myToAllChk , SIGNAL( stateChanged( int ) ), SLOT( onToAllChk() ) );
+ connect(myFilterBtn, SIGNAL(clicked()), SLOT(onFilterBtn() ));
+ connect(myAddBtn, SIGNAL(clicked()), SLOT(onAddBtn() ));
+ connect(myRemoveBtn, SIGNAL(clicked()), SLOT(onRemoveBtn() ));
+ connect(mySortBtn, SIGNAL(clicked()), SLOT(onSortListBtn()));
- if ( myEntityTypeGrp )
- connect( myEntityTypeGrp, SIGNAL( clicked(int) ), SLOT( on3d2dChanged(int) ) );
+ connect(mySubmeshChk, SIGNAL(stateChanged(int)), SLOT(onSubmeshChk()));
+ connect(myGroupChk, SIGNAL(stateChanged(int)), SLOT(onGroupChk() ));
+ connect(myToAllChk, SIGNAL(stateChanged(int)), SLOT(onToAllChk() ));
+
+ if (myEntityTypeGrp)
+ connect(myEntityTypeGrp, SIGNAL(buttonClicked(int)), SLOT(on3d2dChanged(int)));
- connect( myListBox, SIGNAL( selectionChanged() ), SLOT( onListSelectionChanged() ) );
+ connect(myListBox, SIGNAL(itemSelectionChanged()), SLOT(onListSelectionChanged()));
onSelectionDone();
//=======================================================================
// name : SMESHGUI_MultiEditDlg::onOk
-// Purpose : SLOT called when "Ok" button pressed.
+// Purpose : SLOT called when "Ok" button pressed.
// Assign filters VTK viewer and close dialog
//=======================================================================
void SMESHGUI_MultiEditDlg::onOk()
{
- if ( onApply() )
- onClose();
+ if (onApply())
+ reject();
}
//=======================================================================
// name : SMESHGUI_MultiEditDlg::getIds
-// Purpose : Retrive identifiers from list box
+// Purpose : Retrieve identifiers from list box or the whole object
//=======================================================================
-SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds()
+
+SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds(SMESH::SMESH_IDSource_var& obj)
{
SMESH::long_array_var anIds = new SMESH::long_array;
-
- if ( myToAllChk->isChecked() )
+
+ if (myToAllChk->isChecked())
{
myIds.Clear();
- if ( myActor != 0 )
- {
- TVisualObjPtr aVisualObj = myActor->GetObject();
- vtkUnstructuredGrid* aGrid = aVisualObj->GetUnstructuredGrid();
- if ( aGrid != 0 )
- {
- for ( int i = 0, n = aGrid->GetNumberOfCells(); i < n; i++ )
- {
- vtkCell* aCell = aGrid->GetCell( i );
- if ( aCell != 0 )
- {
- vtkTriangle* aTri = vtkTriangle::SafeDownCast(aCell);
- vtkQuad* aQua = vtkQuad::SafeDownCast(aCell);
- vtkCell3D* a3d = vtkCell3D::SafeDownCast(aCell);
-
- if ( aTri && myFilterType == SMESHGUI_TriaFilter ||
- aQua && myFilterType == SMESHGUI_QuadFilter ||
- ( aTri || aQua ) && myFilterType == SMESHGUI_FaceFilter ||
- a3d && myFilterType == SMESHGUI_VolumeFilter )
- {
- int anObjId = aVisualObj->GetElemObjId( i );
- myIds.Add( anObjId );
- }
- }
- }
- }
- }
+ obj = SMESH::SMESH_IDSource::_narrow( myMesh );
}
- anIds->length( myIds.Extent() );
- TColStd_MapIteratorOfMapOfInteger anIter( myIds );
- for ( int i = 0; anIter.More(); anIter.Next() )
+ anIds->length(myIds.Extent());
+ TColStd_MapIteratorOfMapOfInteger anIter(myIds);
+ for (int i = 0; anIter.More(); anIter.Next() )
{
anIds[ i++ ] = anIter.Key();
}
}
//=======================================================================
-// name : SMESHGUI_MultiEditDlg::onClose
+// name : SMESHGUI_MultiEditDlg::reject
// Purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
-void SMESHGUI_MultiEditDlg::onClose()
+void SMESHGUI_MultiEditDlg::reject()
{
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- disconnect( mySelection, 0, this, 0 );
- disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );
- SMESHGUI::GetSMESHGUI()->ResetState();
-
- SMESH::RemoveFilter(SMESHGUI_EdgeFilter);
- SMESH::RemoveFilter(SMESHGUI_FaceFilter);
- SMESH::RemoveFilter(SMESHGUI_VolumeFilter);
- SMESH::RemoveFilter(SMESHGUI_QuadFilter);
- SMESH::RemoveFilter(SMESHGUI_TriaFilter);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ disconnect(mySelectionMgr, 0, this, 0);
+ disconnect(mySMESHGUI, 0, this, 0);
+ mySMESHGUI->ResetState();
+
+ SMESH::RemoveFilters();
SMESH::SetPickable();
- mySelection->ClearIObjects();
- mySelection->ClearFilters();
-
- reject();
+ //mySelectionMgr->clearSelected();
+ mySelectionMgr->clearFilters();
+
+ QDialog::reject();
+}
+
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_MultiEditDlg::onOpenView()
+{
+ if(!mySelector) {
+ mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ setEnabled(true);
+ }
+}
+
+//=================================================================================
+// function : onCloseView()
+// purpose :
+//=================================================================================
+void SMESHGUI_MultiEditDlg::onCloseView()
+{
+ onDeactivate();
+ mySelector = 0;
+}
+
+
+//=================================================================================
+// function : onHelp()
+// purpose :
+//=================================================================================
+void SMESHGUI_MultiEditDlg::onHelp()
+{
+ LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
+ if (app)
+ app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
+ }
}
//=======================================================================
//=======================================================================
void SMESHGUI_MultiEditDlg::onSelectionDone()
{
- if ( myBusy || !isEnabled() ) return;
+ if (myBusy || !isEnabled()) return;
myBusy = true;
- myMesh = SMESH::SMESH_Mesh::_nil();
- myActor = 0;
+ const SALOME_ListIO& aList = mySelector->StoredIObjects();
- int nbSel = mySelection->IObjectCount();
+ int nbSel = aList.Extent();
myListBox->clearSelection();
- if ( mySubmeshChk->isChecked() || myGroupChk->isChecked() )
- {
+ if (mySubmeshChk->isChecked() || myGroupChk->isChecked()) {
QLineEdit* aNameEdit = mySubmeshChk->isChecked() ? mySubmesh : myGroup;
- int nbSel = mySelection->IObjectCount();
- if ( nbSel == 1 )
- {
- Handle(SALOME_InteractiveObject) anIO = mySelection->firstIObject();
- anIO.IsNull() ? aNameEdit->clear() : aNameEdit->setText( anIO->getName() );
+ if (nbSel == 1) {
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ QString aName = "";
+ SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
+ anIO.IsNull() ? aNameEdit->clear() : aNameEdit->setText(aName);
- if ( mySubmeshChk->isChecked() )
- {
+ if (mySubmeshChk->isChecked()) {
SMESH::SMESH_subMesh_var aSubMesh =
- SMESH::IObjectToInterface<SMESH::SMESH_subMesh>( anIO );
- if ( !aSubMesh->_is_nil() )
+ SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(anIO);
+ if (!aSubMesh->_is_nil())
myMesh = aSubMesh->GetFather();
- }
- else
- {
+ } else {
SMESH::SMESH_GroupBase_var aGroup =
- SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>( anIO );
- if ( !aGroup->_is_nil() )
+ SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(anIO);
+ if (!aGroup->_is_nil())
myMesh = aGroup->GetMesh();
}
- }
- else if ( nbSel > 1 )
- {
- QString aStr = mySubmeshChk->isChecked() ?
- tr( "SMESH_SUBMESH_SELECTED" ) : tr( "SMESH_GROUP_SELECTED" );
- aNameEdit->setText( aStr.arg( nbSel ) );
- }
- else
+ } else if (nbSel > 1) {
+ QString aStr = mySubmeshChk->isChecked() ?
+ tr("SMESH_SUBMESH_SELECTED") : tr("SMESH_GROUP_SELECTED");
+ aNameEdit->setText(aStr.arg(nbSel));
+ } else {
aNameEdit->clear();
- }
- else if ( nbSel == 1 )
- {
+ }
+ } else if (nbSel > 0) {
QString aListStr = "";
- int aNbItems = SMESH::GetNameOfSelectedElements(mySelection, aListStr);
- if ( aNbItems > 0 )
- {
- QStringList anElements = QStringList::split(" ", aListStr);
- QListBoxItem* anItem = 0;
- for ( QStringList::iterator it = anElements.begin(); it != anElements.end(); ++it)
- {
- anItem = myListBox->findItem( *it, Qt::ExactMatch );
- if (anItem) myListBox->setSelected( anItem, true );
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ int aNbItems = SMESH::GetNameOfSelectedElements(mySelector,anIO,aListStr);
+ if (aNbItems > 0) {
+ QStringList anElements = aListStr.split(" ", QString::SkipEmptyParts);
+ for (QStringList::iterator it = anElements.begin(); it != anElements.end(); ++it) {
+ QList<QListWidgetItem*> items = myListBox->findItems(*it, Qt::MatchExactly);
+ QListWidgetItem* anItem;
+ foreach(anItem, items)
+ anItem->setSelected(true);
}
}
-
- myMesh = SMESH::GetMeshByIO( mySelection->firstIObject() );
+ SMESH::SMESH_Mesh_var aSelMesh = SMESH::GetMeshByIO(anIO);
+ if (!aSelMesh->_is_nil())
+ myMesh = aSelMesh;
}
- if ( nbSel == 1 ) {
- myActor = SMESH::FindActorByEntry(mySelection->firstIObject()->getEntry());
- if ( !myActor && !myMesh->_is_nil() )
- myActor = SMESH::FindActorByObject( myMesh );
- VTKViewer_InteractorStyleSALOME* aStyle = SMESH::GetInteractorStyle();
- Handle(VTKViewer_Filter) aFilter = aStyle->GetFilter( myFilterType );
- if ( !aFilter.IsNull() && myActor ) {
- aFilter->SetActor( myActor );
- //SMESH::SetPickable( myActor );
- }
+ if (nbSel > 0) {
+ myActor = SMESH::FindActorByEntry(aList.First()->getEntry());
+ if (!myActor)
+ myActor = SMESH::FindActorByObject(myMesh);
+ SVTK_Selector* aSelector = SMESH::GetSelector();
+ Handle(VTKViewer_Filter) aFilter = aSelector->GetFilter(myFilterType);
+ if (!aFilter.IsNull())
+ aFilter->SetActor(myActor);
}
myBusy = false;
//=======================================================================
// name : SMESHGUI_MultiEditDlg::onDeactivate
-// Purpose : SLOT called when dialog must be deativated
+// Purpose : SLOT called when dialog must be deactivated
//=======================================================================
void SMESHGUI_MultiEditDlg::onDeactivate()
{
- setEnabled( false );
+ setEnabled(false);
}
//=======================================================================
// name : SMESHGUI_MultiEditDlg::enterEvent
// Purpose : Event filter
//=======================================================================
-void SMESHGUI_MultiEditDlg::enterEvent( QEvent* )
+void SMESHGUI_MultiEditDlg::enterEvent (QEvent*)
{
- if ( !isEnabled() ) {
- SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog();
- setEnabled( true );
+ if (!isEnabled()) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector) {
+ mySelector = aViewWindow->GetSelector();
+ }
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ setEnabled(true);
setSelectionMode();
}
}
-
-//=================================================================================
-// function : closeEvent()
-// purpose :
-//=================================================================================
-void SMESHGUI_MultiEditDlg::closeEvent( QCloseEvent* e )
-{
- onClose() ;
-}
-//=======================================================================
-//function : hideEvent
-//purpose : caused by ESC key
-//=======================================================================
-
-void SMESHGUI_MultiEditDlg::hideEvent ( QHideEvent * e )
-{
- if ( !isMinimized() )
- onClose();
-}
-
//=======================================================================
// name : SMESHGUI_MultiEditDlg::onFilterBtn
// Purpose : SLOT. Called when "Filter" button pressed.
//=======================================================================
void SMESHGUI_MultiEditDlg::onFilterBtn()
{
- if ( myFilterDlg == 0 )
- {
- myFilterDlg = new SMESHGUI_FilterDlg( (QWidget*)parent(), entityType() ? SMESH::VOLUME : SMESH::FACE );
- connect( myFilterDlg, SIGNAL( Accepted() ), SLOT( onFilterAccepted() ) );
+ if (myFilterDlg == 0) {
+ myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, entityType() ? SMESH::VOLUME : SMESH::FACE);
+ connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted()));
+ } else {
+ myFilterDlg->Init(entityType() ? SMESH::VOLUME : SMESH::FACE);
}
- else
- myFilterDlg->Init( entityType() ? SMESH::VOLUME : SMESH::FACE );
- myFilterDlg->SetSelection( mySelection );
- myFilterDlg->SetMesh( myMesh );
- myFilterDlg->SetSourceWg( myListBox );
+ myFilterDlg->SetSelection();
+ myFilterDlg->SetMesh(myMesh);
+ myFilterDlg->SetSourceWg(myListBox, false);
myFilterDlg->show();
}
-//=================================================================================
-// function : onFilterAccepted()
-// purpose : SLOT. Called when Filter dlg closed with OK button.
+//=======================================================================
+// name : onFilterAccepted()
+// Purpose : SLOT. Called when Filter dlg closed with OK button.
// Uncheck "Select submesh" and "Select group" checkboxes
-//=================================================================================
+//=======================================================================
void SMESHGUI_MultiEditDlg::onFilterAccepted()
{
myIds.Clear();
- for ( int i = 0, n = myListBox->count(); i < n; i++ )
- myIds.Add( myListBox->text( i ).toInt() );
+ for (int i = 0, n = myListBox->count(); i < n; i++)
+ myIds.Add(myListBox->item(i)->text().toInt());
emit ListContensChanged();
- if ( mySubmeshChk->isChecked() || myGroupChk->isChecked() )
- {
- mySubmeshChk->blockSignals( true );
- myGroupChk->blockSignals( true );
- mySubmeshChk->setChecked( false );
- myGroupChk->setChecked( false );
- mySubmeshChk->blockSignals( false );
- myGroupChk->blockSignals( false );
+ if (mySubmeshChk->isChecked() || myGroupChk->isChecked()) {
+ mySubmeshChk->blockSignals(true);
+ myGroupChk->blockSignals(true);
+ mySubmeshChk->setChecked(false);
+ myGroupChk->setChecked(false);
+ mySubmeshChk->blockSignals(false);
+ myGroupChk->blockSignals(false);
}
updateButtons();
}
// name : SMESHGUI_MultiEditDlg::isIdValid
// Purpose : Verify whether Id of element satisfies to filters from viewer
//=======================================================================
-bool SMESHGUI_MultiEditDlg::isIdValid( const int theId ) const
+bool SMESHGUI_MultiEditDlg::isIdValid (const int theId) const
{
- VTKViewer_InteractorStyleSALOME* aStyle = SMESH::GetInteractorStyle();
+ if ( !myActor )
+ return true; // filter can't work w/o actor
+
+ SVTK_Selector* aSelector = SMESH::GetSelector();
Handle(SMESHGUI_Filter) aFilter =
- Handle(SMESHGUI_Filter)::DownCast( aStyle->GetFilter( myFilterType ) );
- return ( !aFilter.IsNull() && aFilter->IsObjValid( theId ) );
+ Handle(SMESHGUI_Filter)::DownCast(aSelector->GetFilter(myFilterType));
+
+ return (!aFilter.IsNull() && aFilter->IsObjValid(theId));
}
//=======================================================================
//=======================================================================
void SMESHGUI_MultiEditDlg::onAddBtn()
{
- int nbSelected = mySelection->IObjectCount();
- if ( nbSelected == 0 )
+ const SALOME_ListIO& aList = mySelector->StoredIObjects();
+
+ int nbSelected = aList.Extent();
+ if (nbSelected == 0)
return;
TColStd_IndexedMapOfInteger toBeAdded;
-
- if ( !mySubmeshChk->isChecked() && !myGroupChk->isChecked() )
- {
- if ( nbSelected == 1 )
- SMESH::GetSelected( mySelection, toBeAdded );
- }
- else if ( mySubmeshChk->isChecked() )
- {
- SALOME_ListIteratorOfListIO anIter( mySelection->StoredIObjects() );
- for ( ; anIter.More(); anIter.Next() )
- {
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>( anIter.Value() );
- if ( !aSubMesh->_is_nil() )
- {
- if ( !myMesh->_is_nil() && aSubMesh->GetFather()->GetId() == myMesh->GetId() )
- {
+
+ if (!mySubmeshChk->isChecked() && !myGroupChk->isChecked()) {
+ if (nbSelected > 0)
+ mySelector->GetIndex(aList.First(),toBeAdded);
+ } else if (mySubmeshChk->isChecked()) {
+ SALOME_ListIteratorOfListIO anIter(aList);
+ for ( ; anIter.More(); anIter.Next()) {
+ SMESH::SMESH_subMesh_var aSubMesh =
+ SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(anIter.Value());
+ if (!aSubMesh->_is_nil()) {
+ if (aSubMesh->GetFather()->GetId() == myMesh->GetId()) {
SMESH::long_array_var anIds = aSubMesh->GetElementsId();
- for ( int i = 0, n = anIds->length(); i < n; i++ )
- {
- if ( isIdValid( anIds[ i ] ) )
- toBeAdded.Add( anIds[ i ] );
+ for (int i = 0, n = anIds->length(); i < n; i++) {
+ if (isIdValid(anIds[ i ]))
+ toBeAdded.Add(anIds[ i ]);
}
}
}
}
- }
- else if ( myGroupChk->isChecked() )
- {
- SALOME_ListIteratorOfListIO anIter( mySelection->StoredIObjects() );
- for ( ; anIter.More(); anIter.Next() )
- {
+ } else if (myGroupChk->isChecked()) {
+ SALOME_ListIteratorOfListIO anIter(aList);
+ for ( ; anIter.More(); anIter.Next()) {
SMESH::SMESH_GroupBase_var aGroup =
- SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>( anIter.Value() );
- if ( !aGroup->_is_nil() && ( aGroup->GetType() == SMESH::FACE || aGroup->GetType() == SMESH::VOLUME ) )
- {
- if ( !myMesh->_is_nil() && aGroup->GetMesh()->GetId() == myMesh->GetId() )
- {
+ SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(anIter.Value());
+ if (!aGroup->_is_nil() && ((aGroup->GetType() == SMESH::FACE && entityType() == 0) ||
+ (aGroup->GetType() == SMESH::VOLUME && entityType() == 1))) {
+ if (aGroup->GetMesh()->GetId() == myMesh->GetId()) {
SMESH::long_array_var anIds = aGroup->GetListOfID();
- for ( int i = 0, n = anIds->length(); i < n; i++ )
- {
- if ( isIdValid( anIds[ i ] ) )
- toBeAdded.Add( anIds[ i ] );
+ for (int i = 0, n = anIds->length(); i < n; i++) {
+ if (isIdValid(anIds[ i ]))
+ toBeAdded.Add(anIds[ i ]);
}
}
}
}
+ } else {
}
myBusy = true;
- bool isGroupOrSubmesh = ( mySubmeshChk->isChecked() || myGroupChk->isChecked() );
- mySubmeshChk->setChecked( false );
- myGroupChk->setChecked( false );
- for( int i = 1; i <= toBeAdded.Extent(); i++ )
- if ( myIds.Add( toBeAdded(i) ) ) {
- QListBoxItem * item = new QListBoxText( QString( "%1" ).arg( toBeAdded(i) ));
- myListBox->insertItem( item );
- myListBox->setSelected( item, true );
+ bool isGroupOrSubmesh = (mySubmeshChk->isChecked() || myGroupChk->isChecked());
+ mySubmeshChk->setChecked(false);
+ myGroupChk->setChecked(false);
+ QStringList items;
+ for(int i = 1; i <= toBeAdded.Extent(); i++)
+ if (myIds.Add(toBeAdded(i))) {
+ items.append(QString("%1").arg(toBeAdded(i)));
}
+ myListBox->addItems(items);
+ myListBox->selectAll();
myBusy = false;
- emit ListContensChanged();
+ emit ListContensChanged();
- if ( isGroupOrSubmesh )
+ if (isGroupOrSubmesh)
onListSelectionChanged();
updateButtons();
void SMESHGUI_MultiEditDlg::updateButtons()
{
bool isOk = isValid(false);
- myOkBtn->setEnabled( isOk );
- myApplyBtn->setEnabled( isOk );
+ myOkBtn->setEnabled(isOk);
+ myApplyBtn->setEnabled(isOk);
bool isListBoxNonEmpty = myListBox->count() > 0;
bool isToAll = myToAllChk->isChecked();
- myFilterBtn->setEnabled( !isToAll );
- myRemoveBtn->setEnabled( isListBoxNonEmpty && !isToAll );
- mySortBtn->setEnabled( isListBoxNonEmpty &&!isToAll );
-
- if ( isToAll ||
- myMesh->_is_nil() ||
- mySelection->IObjectCount() != 1 ||
- (SMESH::IObjectToInterface<SMESH::SMESH_subMesh>( mySelection->firstIObject() )->_is_nil() &&
- SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>( mySelection->firstIObject() )->_is_nil() &&
- SMESH::IObjectToInterface<SMESH::SMESH_Mesh>( mySelection->firstIObject() )->_is_nil()) )
- myAddBtn->setEnabled( false );
+ myFilterBtn->setEnabled(!isToAll);
+ myRemoveBtn->setEnabled(myListBox->selectedItems().count() && !isToAll);
+ mySortBtn->setEnabled(isListBoxNonEmpty &&!isToAll);
+
+ const SALOME_ListIO& aList = mySelector->StoredIObjects();
+
+ if (isToAll ||
+ myMesh->_is_nil() ||
+ aList.Extent() < 1 ||
+ (SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(aList.First())->_is_nil() &&
+ SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(aList.First())->_is_nil() &&
+ SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(aList.First())->_is_nil()))
+ myAddBtn->setEnabled(false);
else
- myAddBtn->setEnabled( true );
-
- mySubmeshChk->setEnabled( !isToAll );
- mySubmeshBtn->setEnabled( mySubmeshChk->isChecked() );
- mySubmesh->setEnabled( mySubmeshChk->isChecked() );
-
- myGroupChk->setEnabled( !isToAll );
- myGroupBtn->setEnabled( myGroupChk->isChecked() );
- myGroup->setEnabled( myGroupChk->isChecked() );
-
- if ( !mySubmeshChk->isChecked() )
+ myAddBtn->setEnabled(true);
+
+ mySubmeshChk->setEnabled(!isToAll);
+ mySubmeshBtn->setEnabled(mySubmeshChk->isChecked());
+ mySubmesh->setEnabled(mySubmeshChk->isChecked());
+
+ myGroupChk->setEnabled(!isToAll);
+ myGroupBtn->setEnabled(myGroupChk->isChecked());
+ myGroup->setEnabled(myGroupChk->isChecked());
+
+ if (!mySubmeshChk->isChecked())
mySubmesh->clear();
- if ( !myGroupChk->isChecked() )
+ if (!myGroupChk->isChecked())
myGroup->clear();
-
+
}
//=======================================================================
void SMESHGUI_MultiEditDlg::onRemoveBtn()
{
myBusy = true;
-
- for ( int i = 0, n = myListBox->count(); i < n; i++ )
+
+ QList<QListWidgetItem*> selItems = myListBox->selectedItems();
+ QListWidgetItem* item;
+ foreach(item, selItems)
{
- for ( int i = myListBox->count(); i > 0; i--) {
- if ( myListBox->isSelected( i - 1 ) )
- {
- int anId = myListBox->text( i - 1 ).toInt();
- myIds.Remove( anId );
- myIds.Remove( anId );
- myListBox->removeItem( i-1 );
- }
- }
+ myIds.Remove(item->text().toInt());
+ delete item;
}
+
myBusy = false;
- emit ListContensChanged();
+ emit ListContensChanged();
updateButtons();
}
myBusy = true;
int i, k = myListBox->count();
- if ( k > 0 )
+ if (k > 0)
{
- QStringList aSelected;
- std::vector<int> anArray( k );
- QListBoxItem* anItem;
- for ( anItem = myListBox->firstItem(), i = 0; anItem != 0; anItem = anItem->next(), i++)
+ QList<int> aSelected;
+ std::vector<int> anArray(k);
+ for (i = 0; i < k; i++)
{
- anArray[ i ] = anItem->text().toInt();
- if ( anItem->isSelected() )
- aSelected.append( anItem->text() );
+ int id = myListBox->item(i)->text().toInt();
+ anArray[ i ] = id;
+ if (myListBox->item(i)->isSelected())
+ aSelected.append(id);
}
-
- std::sort( anArray.begin(), anArray.end() );
- myListBox->clear();
- for ( i = 0; i < k; i++ )
- myListBox->insertItem( QString::number( anArray[ i ] ) );
- for ( QStringList::iterator it = aSelected.begin(); it != aSelected.end(); ++it )
- {
- anItem = myListBox->findItem( *it, Qt::ExactMatch );
- if ( anItem )
- myListBox->setSelected( anItem, true );
+ std::sort(anArray.begin(), anArray.end());
+
+ myListBox->clear();
+ for (i = 0; i < k; i++) {
+ QListWidgetItem* item = new QListWidgetItem(QString::number(anArray[i]));
+ myListBox->addItem(item);
+ item->setSelected(aSelected.contains(anArray[i]));
}
}
myBusy = false;
//=======================================================================
void SMESHGUI_MultiEditDlg::onListSelectionChanged()
{
- if ( myActor == 0 || myBusy )
+ if (myActor == 0 || myBusy)
return;
-
- if ( mySubmeshChk->isChecked() || myGroupChk->isChecked() )
+
+ if (mySubmeshChk->isChecked() || myGroupChk->isChecked())
return;
- SMESH_Actor * anActor = SMESH::FindActorByObject( myMesh );
- if ( !anActor )
+ SMESH_Actor * anActor = SMESH::FindActorByObject(myMesh);
+ if (!anActor)
anActor = myActor;
TVisualObjPtr anObj = anActor->GetObject();
TColStd_MapOfInteger anIndexes;
- for ( QListBoxItem* anItem = myListBox->firstItem(); anItem != 0; anItem = anItem->next() )
+ int total = myListBox->count();
+ for (int i = 0; i < total; i++)
{
- if ( anItem->isSelected() )
+ if (myListBox->item(i)->isSelected())
{
- int anId = anItem->text().toInt();
- if ( anObj->GetElemVTKId( anId ) >= 0 ) // avoid exception in hilight
+ int anId = myListBox->item(i)->text().toInt();
+ if (anObj->GetElemVTKId(anId) >= 0) // avoid exception in highlight
anIndexes.Add(anId);
}
}
-
- mySelection->ClearIObjects();
- mySelection->AddOrRemoveIndex( anActor->getIO(), anIndexes, false, false );
- mySelection->AddIObject( anActor->getIO() );
+
+ mySelector->AddOrRemoveIndex(anActor->getIO(),anIndexes,false);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight(anActor->getIO(),true,true);
+
+ myRemoveBtn->setEnabled( anIndexes.Extent() );
}
//=======================================================================
void SMESHGUI_MultiEditDlg::onSubmeshChk()
{
bool isChecked = mySubmeshChk->isChecked();
- mySubmeshBtn->setEnabled( isChecked );
- mySubmesh->setEnabled( isChecked );
- if ( !isChecked )
+ mySubmeshBtn->setEnabled(isChecked);
+ mySubmesh->setEnabled(isChecked);
+ if (!isChecked)
mySubmesh->clear();
- if ( isChecked && myGroupChk->isChecked() )
- myGroupChk->setChecked( false );
-
- setSelectionMode();
+ if (isChecked && myGroupChk->isChecked())
+ myGroupChk->setChecked(false);
+
+ setSelectionMode();
}
//=======================================================================
void SMESHGUI_MultiEditDlg::onGroupChk()
{
bool isChecked = myGroupChk->isChecked();
- myGroupBtn->setEnabled( isChecked );
- myGroup->setEnabled( isChecked );
- if ( !isChecked )
+ myGroupBtn->setEnabled(isChecked);
+ myGroup->setEnabled(isChecked);
+ if (!isChecked)
myGroup->clear();
- if ( isChecked && mySubmeshChk->isChecked() )
- mySubmeshChk->setChecked( false );
+ if (isChecked && mySubmeshChk->isChecked())
+ mySubmeshChk->setChecked(false);
setSelectionMode();
}
//=======================================================================
// name : SMESHGUI_MultiEditDlg::onToAllChk
// Purpose : SLOT. Called when state of "Apply to all" check box changed.
-// Activate/deactivate selection
+// Activate/deactivate selection
//=======================================================================
void SMESHGUI_MultiEditDlg::onToAllChk()
{
bool isChecked = myToAllChk->isChecked();
- if ( isChecked )
+ if (isChecked)
myListBox->clear();
myIds.Clear();
emit ListContensChanged();
-
+
updateButtons();
setSelectionMode();
-
- if ( myActor )
- mySelection->AddIObject( myActor->getIO(), true );
}
-
//=======================================================================
// name : SMESHGUI_MultiEditDlg::setSelectionMode
// Purpose : Set selection mode
//=======================================================================
void SMESHGUI_MultiEditDlg::setSelectionMode()
{
- SMESH::RemoveFilter(SMESHGUI_EdgeFilter);
- SMESH::RemoveFilter(SMESHGUI_FaceFilter);
- SMESH::RemoveFilter(SMESHGUI_VolumeFilter);
- SMESH::RemoveFilter(SMESHGUI_QuadFilter);
- SMESH::RemoveFilter(SMESHGUI_TriaFilter);
- SMESH::SetPickable();
+ SMESH::RemoveFilters();
- mySelection->ClearIObjects();
- mySelection->ClearFilters();
-
- if ( mySubmeshChk->isChecked() )
- {
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true );
- mySelection->AddFilter( mySubmeshFilter );
- }
- else if ( myGroupChk->isChecked() )
- {
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true );
- mySelection->AddFilter( myGroupFilter );
+ // mySelectionMgr->clearSelected();
+ mySelectionMgr->clearFilters();
+
+ if (mySubmeshChk->isChecked()) {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter(new SMESH_TypeFilter(SMESH::SUBMESH));
}
- if ( myFilterType == SMESHGUI_VolumeFilter ) {
- QAD_Application::getDesktop()->SetSelectionMode( VolumeSelection, true );
- SMESH::SetFilter( new SMESHGUI_VolumesFilter() );
+ else if (myGroupChk->isChecked()) {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter(new SMESH_TypeFilter(SMESH::GROUP));
}
- else {
- QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
- if ( myFilterType == SMESHGUI_TriaFilter )
- SMESH::SetFilter( new SMESHGUI_TriangleFilter() );
- else if ( myFilterType == SMESHGUI_QuadFilter )
- SMESH::SetFilter( new SMESHGUI_QuadrangleFilter() );
+
+ if (entityType()) {
+ SMESH::SetFilter(new SMESHGUI_VolumesFilter());
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(VolumeSelection); // here myActor set to a filter
+ } else {
+ if (myFilterType == SMESH::TriaFilter)
+ SMESH::SetFilter(new SMESHGUI_TriangleFilter());
+ else if (myFilterType == SMESH::QuadFilter)
+ SMESH::SetFilter(new SMESHGUI_QuadrangleFilter());
else
- SMESH::SetFilter( new SMESHGUI_FacesFilter() );
+ SMESH::SetFilter(new SMESHGUI_FacesFilter());
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection); // here myActor set to a filter
}
}
//=======================================================================
// name : SMESHGUI_MultiEditDlg::onApply
-// Purpose : SLOT. Called when "Apply" button clicked.
+// Purpose : SLOT. Called when "Apply" button clicked.
//=======================================================================
bool SMESHGUI_MultiEditDlg::onApply()
{
- if ( SMESHGUI::GetSMESHGUI()->ActiveStudyLocked() )
+ if (SMESHGUI::isStudyLocked())
return false;
- if ( !isValid( true ) )
+ if (!isValid(true))
return false;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- if ( aMeshEditor->_is_nil() )
+ if (aMeshEditor->_is_nil())
return false;
myBusy = true;
- SMESH::long_array_var anIds = getIds();
+ SUIT_OverrideCursor aWaitCursor;
- bool aResult = process( aMeshEditor, anIds.inout() );
- if ( aResult )
- {
- if ( myActor )
- {
- mySelection->ClearIObjects();
+ SMESH::SMESH_IDSource_var obj;
+ SMESH::long_array_var anIds = getIds(obj);
+
+ bool aResult = process(aMeshEditor, anIds.inout(), obj);
+ if (aResult) {
+ if (myActor) {
+ SALOME_ListIO sel;
+ mySelectionMgr->selectedObjects( sel );
+ mySelector->ClearIndex();
+ mySelectionMgr->setSelectedObjects( sel );
SMESH::UpdateView();
- mySelection->AddIObject( myActor->getIO(), false );
+ SMESHGUI::Modified();
}
myListBox->clear();
updateButtons();
}
+ obj._retn(); // else myMesh is deleted by ~obj
myBusy = false;
return aResult;
//=======================================================================
// name : SMESHGUI_MultiEditDlg::on3d2dChanged
-// Purpose :
+// Purpose :
//=======================================================================
-void SMESHGUI_MultiEditDlg::on3d2dChanged(int type)
+void SMESHGUI_MultiEditDlg::on3d2dChanged (int type)
{
- if ( myEntityType != type ) {
+ if (myEntityType != type) {
myEntityType = type;
-
+
myListBox->clear();
myIds.Clear();
emit ListContensChanged();
-
- updateButtons();
- if ( type )
- myFilterType = SMESHGUI_VolumeFilter;
- else
- myFilterType = SMESHGUI_FaceFilter;
- setSelectionMode();
+ if (type)
+ myFilterType = SMESH::VolumeFilter;
+ else
+ myFilterType = SMESH::FaceFilter;
- myActor = 0;
+ updateButtons();
+ setSelectionMode();
}
}
//=======================================================================
// name : SMESHGUI_MultiEditDlg::entityType
-// Purpose :
+// Purpose :
//=======================================================================
-
-int SMESHGUI_MultiEditDlg::entityType()
+int SMESHGUI_MultiEditDlg::entityType()
{
return myEntityType;
}
-/*
- Class : SMESHGUI_ChangeOrientationDlg
- Description : Modification of orientation of faces
-*/
+//=================================================================================
+// function : keyPressEvent()
+// purpose :
+//=================================================================================
+void SMESHGUI_MultiEditDlg::keyPressEvent( QKeyEvent* e )
+{
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+
+ if ( e->key() == Qt::Key_F1 ) {
+ e->accept();
+ onHelp();
+ }
+}
+
+/*!
+ * Class : SMESHGUI_ChangeOrientationDlg
+ * Description : Modification of orientation of faces
+ */
-SMESHGUI_ChangeOrientationDlg::SMESHGUI_ChangeOrientationDlg( QWidget* theParent,
- SALOME_Selection* theSelection,
- const char* theName )
-: SMESHGUI_MultiEditDlg( theParent, theSelection, SMESHGUI_FaceFilter, true, theName )
+SMESHGUI_ChangeOrientationDlg
+::SMESHGUI_ChangeOrientationDlg(SMESHGUI* theModule):
+ SMESHGUI_MultiEditDlg(theModule, SMESH::FaceFilter, true)
{
- setCaption( tr( "CAPTION" ) );
+ setWindowTitle(tr("CAPTION"));
+ myHelpFileName = "changing_orientation_of_elements.html";
}
SMESHGUI_ChangeOrientationDlg::~SMESHGUI_ChangeOrientationDlg()
{
}
-bool SMESHGUI_ChangeOrientationDlg::process( SMESH::SMESH_MeshEditor_ptr theEditor,
- const SMESH::long_array& theIds )
+bool SMESHGUI_ChangeOrientationDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
+ const SMESH::long_array& theIds,
+ SMESH::SMESH_IDSource_ptr obj)
{
- return theEditor->Reorient( theIds );
+ if ( CORBA::is_nil( obj ))
+ return theEditor->Reorient(theIds);
+ else
+ return theEditor->ReorientObject( obj );
}
-/*
- Class : SMESHGUI_UnionOfTrianglesDlg
- Description : Construction of quadrangles by automatic association of triangles
-*/
+int SMESHGUI_ChangeOrientationDlg::nbElemsInMesh()
+{
+ return ( myFilterType == SMESH::FaceFilter ) ? myMesh->NbFaces() : myMesh->NbVolumes();
+}
-SMESHGUI_UnionOfTrianglesDlg::SMESHGUI_UnionOfTrianglesDlg( QWidget* theParent,
- SALOME_Selection* theSelection,
- const char* theName )
-: SMESHGUI_MultiEditDlg( theParent, theSelection, SMESHGUI_TriaFilter, false, theName )
+/*!
+ * Class : SMESHGUI_UnionOfTrianglesDlg
+ * Description : Construction of quadrangles by automatic association of triangles
+ */
+
+SMESHGUI_UnionOfTrianglesDlg
+::SMESHGUI_UnionOfTrianglesDlg(SMESHGUI* theModule):
+ SMESHGUI_MultiEditDlg(theModule, SMESH::TriaFilter, false)
{
- setCaption( tr( "CAPTION" ) );
+ setWindowTitle(tr("CAPTION"));
+
+ //Preview check box
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), mySelGrp);
+ QGridLayout* aLay = (QGridLayout*)(mySelGrp->layout());
+ aLay->addWidget(myPreviewCheckBox, aLay->rowCount(), 0, 1, aLay->columnCount());
+
+ myComboBoxFunctor->setEnabled(true);
+ myComboBoxFunctor->addItem(tr("AREA_ELEMENTS"));
+ myComboBoxFunctor->addItem(tr("WARP_ELEMENTS")); // for quadrangles only
+ myComboBoxFunctor->addItem(tr("TAPER_ELEMENTS")); // for quadrangles only
+
+ // Maximum angle
+ QWidget* aMaxAngleGrp = new QWidget(myCriterionGrp);
+ QHBoxLayout* aMaxAngleGrpLayout = new QHBoxLayout(aMaxAngleGrp);
+ aMaxAngleGrpLayout->setMargin(0);
+ aMaxAngleGrpLayout->setSpacing(SPACING);
+
+ QLabel* aLab = new QLabel (tr("MAXIMUM_ANGLE"), aMaxAngleGrp);
+ myMaxAngleSpin = new SMESHGUI_SpinBox (aMaxAngleGrp);
+ myMaxAngleSpin->RangeStepAndValidator(0, 180.0, 1.0, "angle_precision");
+ myMaxAngleSpin->SetValue(30.0);
+
+ aMaxAngleGrpLayout->addWidget(aLab);
+ aMaxAngleGrpLayout->addWidget(myMaxAngleSpin);
+
+ ((QVBoxLayout*)(myCriterionGrp->layout()))->addWidget(aMaxAngleGrp);
+ myCriterionGrp->show();
+
+ connect(myComboBoxFunctor, SIGNAL(activated(int)), this, SLOT(toDisplaySimulation()));
+ connect(myMaxAngleSpin, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
+ connect(this, SIGNAL(ListContensChanged()), this, SLOT(toDisplaySimulation()));
+ connectPreviewControl(); //To Connect preview check box
+
+ myPreviewCheckBox->setChecked(false);
+ onDisplaySimulation(false);
+
+ myHelpFileName = "uniting_set_of_triangles.html";
}
SMESHGUI_UnionOfTrianglesDlg::~SMESHGUI_UnionOfTrianglesDlg()
{
}
-bool SMESHGUI_UnionOfTrianglesDlg::process( SMESH::SMESH_MeshEditor_ptr theEditor,
- const SMESH::long_array& theIds )
+bool SMESHGUI_UnionOfTrianglesDlg::isValid (const bool theMess)
{
- return theEditor->TriToQuad(theIds, SMESH::NumericalFunctor::_nil(), 1. );
+ bool ok = SMESHGUI_MultiEditDlg::isValid( theMess );
+ if( !ok )
+ return false;
+
+ QString msg;
+ ok = myMaxAngleSpin->isValid( msg, theMess );
+ if( !ok ) {
+ if( theMess ) {
+ QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+ if ( !msg.isEmpty() )
+ str += "\n" + msg;
+ SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+ }
+ return false;
+ }
+
+ return ok;
}
-/*
- Class : SMESHGUI_CuttingOfQuadsDlg
- Description : Construction of quadrangles by automatic association of triangles
-*/
+bool SMESHGUI_UnionOfTrianglesDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
+ const SMESH::long_array& theIds,
+ SMESH::SMESH_IDSource_ptr obj)
+{
+ {
+ QStringList aParameters;
+ aParameters << myMaxAngleSpin->text();
+ myMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
+ }
+ SMESH::NumericalFunctor_var aCriterion = getNumericalFunctor();
+ double aMaxAngle = myMaxAngleSpin->GetValue() * M_PI / 180.0;
+ bool ok;
+ if ( CORBA::is_nil( obj ))
+ ok = theEditor->TriToQuad(theIds, aCriterion, aMaxAngle);
+ else
+ ok = theEditor->TriToQuadObject(obj, aCriterion, aMaxAngle);
+ return ok;
+}
-SMESHGUI_CuttingOfQuadsDlg::SMESHGUI_CuttingOfQuadsDlg( QWidget* theParent,
- SALOME_Selection* theSelection,
- const char* theName )
-: SMESHGUI_MultiEditDlg( theParent, theSelection, SMESHGUI_QuadFilter, false, theName )
+int SMESHGUI_UnionOfTrianglesDlg::nbElemsInMesh()
{
+ return myMesh->NbTriangles();
+}
+
+void SMESHGUI_UnionOfTrianglesDlg::onDisplaySimulation( bool toDisplayPreview )
+{
+ if ( myPreviewCheckBox->isChecked() && toDisplayPreview ) {
+ if ( isValid( true ) ) {
+ try{
+ SUIT_OverrideCursor aWaitCursor;
+ // get Ids of elements
+ SMESH::SMESH_IDSource_var obj;
+ SMESH::long_array_var anElemIds = getIds( obj );
+
+ SMESH::NumericalFunctor_var aCriterion = getNumericalFunctor();
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+
+ double aMaxAngle = myMaxAngleSpin->GetValue() * M_PI / 180.0;
+
+ if ( CORBA::is_nil( obj ) )
+ aMeshEditor->TriToQuad( anElemIds.inout(), aCriterion, aMaxAngle );
+ else
+ aMeshEditor->TriToQuadObject( obj, aCriterion, aMaxAngle );
+
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
+
+ vtkProperty* aProp = vtkProperty::New();
+ aProp->SetRepresentationToWireframe();
+ aProp->SetColor( 250, 0, 250 );
+ aProp->SetLineWidth( SMESH::GetFloat( "SMESH:element_width", 1 ) + 3 );
+ mySimulation->GetActor()->SetProperty( aProp );
+ aProp->Delete();
+
+ mySimulation->SetData( aMeshPreviewStruct.in() );
+ } catch ( ... ) {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+}
- setCaption( tr( "CAPTION" ) );
+/*!
+ * Class : SMESHGUI_CuttingOfQuadsDlg
+ * Description : Automatic splitting of quadrangles into triangles
+ */
+
+SMESHGUI_CuttingOfQuadsDlg
+::SMESHGUI_CuttingOfQuadsDlg(SMESHGUI* theModule):
+ SMESHGUI_MultiEditDlg(theModule, SMESH::QuadFilter, false)
+{
+ setWindowTitle(tr("CAPTION"));
myPreviewActor = 0;
- myUseDiagChk = new QCheckBox( tr( "USE_DIAGONAL_2_4" ), mySelGrp );
- myPreviewChk = new QCheckBox( tr( "PREVIEW" ), mySelGrp );
+ myPreviewChk = new QCheckBox (tr("PREVIEW"), mySelGrp);
+ QGridLayout* aLay = (QGridLayout*)(mySelGrp->layout());
+ aLay->addWidget(myPreviewChk, aLay->rowCount(), 0, 1, aLay->columnCount());
+
+ // "split to 4 tria" option
- connect( myPreviewChk, SIGNAL( stateChanged( int ) ), this, SLOT( onPreviewChk() ) );
- connect( myUseDiagChk, SIGNAL( stateChanged( int ) ), this, SLOT( onPreviewChk() ) );
- connect( this, SIGNAL( ListContensChanged() ), this, SLOT( onPreviewChk() ) );
+ QRadioButton* to4TriaRB = new QRadioButton(tr("TO_4_TRIA"), myChoiceWidget);
+ ((QVBoxLayout*)(myCriterionGrp->layout()))->insertWidget(0, to4TriaRB);
+ myGroupChoice->addButton(to4TriaRB, 3);
+ to4TriaRB->setChecked(true);
+ onCriterionRB();
+
+ myCriterionGrp->show();
+ myChoiceWidget->show();
+ myComboBoxFunctor->insertItem(0, tr("MIN_DIAG_ELEMENTS"));
+ myComboBoxFunctor->setCurrentIndex(0);
+ myComboBoxFunctor->setEnabled(false);
+
+ connect(myPreviewChk, SIGNAL(stateChanged(int)), this, SLOT(onPreviewChk()));
+ connect(myGroupChoice, SIGNAL(buttonClicked(int)), this, SLOT(onCriterionRB()));
+ connect(myComboBoxFunctor, SIGNAL(activated(int)), this, SLOT(onPreviewChk()));
+ connect(this, SIGNAL(ListContensChanged()), this, SLOT(onPreviewChk()));
+
+ myHelpFileName = "cutting_quadrangles.html";
}
SMESHGUI_CuttingOfQuadsDlg::~SMESHGUI_CuttingOfQuadsDlg()
{
}
-void SMESHGUI_CuttingOfQuadsDlg::onClose()
+void SMESHGUI_CuttingOfQuadsDlg::reject()
{
erasePreview();
- SMESHGUI_MultiEditDlg::onClose();
+ SMESHGUI_MultiEditDlg::reject();
+}
+
+bool SMESHGUI_CuttingOfQuadsDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
+ const SMESH::long_array& theIds,
+ SMESH::SMESH_IDSource_ptr obj)
+{
+ bool hasObj = (! CORBA::is_nil( obj ));
+ switch (myGroupChoice->checkedId()) {
+ case 0: // use diagonal 1-3
+ return hasObj ? theEditor->SplitQuadObject(obj, true) : theEditor->SplitQuad(theIds, true);
+ case 1: // use diagonal 2-4
+ return hasObj ? theEditor->SplitQuadObject(obj, false) : theEditor->SplitQuad(theIds, false);
+ case 3: // split to 4 tria
+ {
+ if ( hasObj )
+ return theEditor->QuadTo4Tri( obj ), true;
+ SMESH::IDSource_wrap elems = theEditor->MakeIDSource( theIds, SMESH::FACE );
+ theEditor->QuadTo4Tri( elems );
+ return true;
+ }
+ default: // use numeric functor
+ break;
+ }
+
+ SMESH::NumericalFunctor_var aCrit = getNumericalFunctor();
+ return hasObj ? theEditor->QuadToTriObject(obj, aCrit) : theEditor->QuadToTri(theIds, aCrit);
+}
+
+int SMESHGUI_CuttingOfQuadsDlg::nbElemsInMesh()
+{
+ return myMesh->NbQuadrangles();
}
-bool SMESHGUI_CuttingOfQuadsDlg::process( SMESH::SMESH_MeshEditor_ptr theEditor,
- const SMESH::long_array& theIds )
+
+void SMESHGUI_CuttingOfQuadsDlg::onCriterionRB()
{
- return theEditor->SplitQuad( theIds, !myUseDiagChk->isChecked() );
+ if (myGroupChoice->checkedId() == 2) // Use numeric functor
+ myComboBoxFunctor->setEnabled(true);
+ else
+ myComboBoxFunctor->setEnabled(false);
+
+ if (myGroupChoice->checkedId() == 3) // To 4 tria
+ {
+ if ( myPreviewChk->isChecked() )
+ myPreviewChk->setChecked( false );
+ myPreviewChk->setEnabled( false );
+ }
+ else
+ {
+ myPreviewChk->setEnabled( true );
+ }
+ onPreviewChk();
}
void SMESHGUI_CuttingOfQuadsDlg::onPreviewChk()
void SMESHGUI_CuttingOfQuadsDlg::erasePreview()
{
- if ( myPreviewActor == 0 )
+ if (myPreviewActor == 0)
return;
-
- if ( VTKViewer_ViewFrame* vf = SMESH::GetCurrentVtkView() )
- {
+
+ if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView()) {
vf->RemoveActor(myPreviewActor);
vf->Repaint();
}
myPreviewActor->Delete();
myPreviewActor = 0;
}
-
+
void SMESHGUI_CuttingOfQuadsDlg::displayPreview()
{
- if ( myActor == 0 )
+ if (myActor == 0)
return;
- if ( myPreviewActor != 0 )
+ if (myPreviewActor != 0)
erasePreview();
+ SUIT_OverrideCursor aWaitCursor;
// get Ids of elements
- SMESH::long_array_var anElemIds = getIds();
- if ( getIds()->length() == 0 )
+ SMESH::SMESH_IDSource_var obj;
+ SMESH::long_array_var anElemIds = getIds(obj);
+ if (anElemIds->length() == 0 && obj->_is_nil() )
return;
SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
- if ( aMesh == 0 )
+ if (aMesh == 0)
return;
- bool isDiag24 = myUseDiagChk->isChecked();
+ // 0 - use diagonal 1-3, 1 - use diagonal 2-4, 2 - use numerical functor
+ int aChoice = myGroupChoice->checkedId();
+ SMESH::NumericalFunctor_var aCriterion = SMESH::NumericalFunctor::_nil();
+ SMESH::SMESH_MeshEditor_var aMeshEditor = SMESH::SMESH_MeshEditor::_nil();
+ if (aChoice == 2) {
+ aCriterion = getNumericalFunctor();
+ aMeshEditor = myMesh->GetMeshEditor();
+ if (aMeshEditor->_is_nil())
+ return;
+ }
+
+ if ( anElemIds->length() == 0 ) {
+ anElemIds = obj->GetIDs();
+ }
//Create grid
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
-
+
vtkIdType aNbCells = anElemIds->length() * 2;
vtkIdType aCellsSize = 4 * aNbCells;
vtkCellArray* aConnectivity = vtkCellArray::New();
- aConnectivity->Allocate( aCellsSize, 0 );
+ aConnectivity->Allocate(aCellsSize, 0);
vtkPoints* aPoints = vtkPoints::New();
- aPoints->SetNumberOfPoints( anElemIds->length() * 4 );
-
+ aPoints->SetNumberOfPoints(anElemIds->length() * 4);
+
vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
- aCellTypesArray->SetNumberOfComponents( 1 );
- aCellTypesArray->Allocate( aNbCells * aCellTypesArray->GetNumberOfComponents() );
+ aCellTypesArray->SetNumberOfComponents(1);
+ aCellTypesArray->Allocate(aNbCells * aCellTypesArray->GetNumberOfComponents());
vtkIdList *anIdList = vtkIdList::New();
- anIdList->SetNumberOfIds( 3 );
+ anIdList->SetNumberOfIds(3);
TColStd_DataMapOfIntegerInteger anIdToVtk;
int aNodes[ 4 ];
int nbPoints = -1;
- for ( int i = 0, n = anElemIds->length(); i < n; i++ )
+ for (int i = 0, n = anElemIds->length(); i < n; i++)
{
- const SMDS_MeshElement* anElem = aMesh->FindElement( anElemIds[ i ] );
- if ( anElem == 0 || anElem->NbNodes() != 4 )
+ const SMDS_MeshElement* anElem = aMesh->FindElement(anElemIds[ i ]);
+ if (anElem == 0 || anElem->NbNodes() != 4)
continue;
-
+
SMDS_ElemIteratorPtr anIter = anElem->nodesIterator();
int k = 0;
- while( anIter->more() )
- if ( const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next() )
+ while (anIter->more()) {
+ const SMDS_MeshNode* aNode = static_cast<const SMDS_MeshNode*>(anIter->next());
+ if (aNode)
{
- if ( !anIdToVtk.IsBound( aNode->GetID() ) )
+ if (!anIdToVtk.IsBound(aNode->GetID()))
{
- aPoints->SetPoint( ++nbPoints, aNode->X(), aNode->Y(), aNode->Z() );
- anIdToVtk.Bind( aNode->GetID(), nbPoints );
+ aPoints->SetPoint(++nbPoints, aNode->X(), aNode->Y(), aNode->Z());
+ anIdToVtk.Bind(aNode->GetID(), nbPoints);
}
-
+
aNodes[ k++ ] = aNode->GetID();
}
+ }
- if ( k != 4 )
+ if (k != 4)
continue;
- if ( !isDiag24 )
+ bool isDiag13 = true;
+ if (aChoice == 0) // use diagonal 1-3
+ {
+ isDiag13 = true;
+ }
+ else if (aChoice == 1) // use diagonal 2-4
{
- anIdList->SetId( 0, anIdToVtk( aNodes[ 0 ] ) );
- anIdList->SetId( 1, anIdToVtk( aNodes[ 1 ] ) );
- anIdList->SetId( 2, anIdToVtk( aNodes[ 2 ] ) );
- aConnectivity->InsertNextCell( anIdList );
- aCellTypesArray->InsertNextValue( VTK_TRIANGLE );
-
- anIdList->SetId( 0, anIdToVtk( aNodes[ 2 ] ) );
- anIdList->SetId( 1, anIdToVtk( aNodes[ 3 ] ) );
- anIdList->SetId( 2, anIdToVtk( aNodes[ 0 ] ) );
- aConnectivity->InsertNextCell( anIdList );
- aCellTypesArray->InsertNextValue( VTK_TRIANGLE );
+ isDiag13 = false;
+ }
+ else // use numerical functor
+ {
+ // compare two sets of possible triangles
+ int diag = aMeshEditor->BestSplit(anElemIds[i], aCriterion);
+ if (diag == 1) // 1-3
+ isDiag13 = true;
+ else if (diag == 2) // 2-4
+ isDiag13 = false;
+ else // error
+ continue;
+ }
+
+ if (isDiag13)
+ {
+ anIdList->SetId(0, anIdToVtk(aNodes[ 0 ]));
+ anIdList->SetId(1, anIdToVtk(aNodes[ 1 ]));
+ anIdList->SetId(2, anIdToVtk(aNodes[ 2 ]));
+ aConnectivity->InsertNextCell(anIdList);
+ aCellTypesArray->InsertNextValue(VTK_TRIANGLE);
+
+ anIdList->SetId(0, anIdToVtk(aNodes[ 2 ]));
+ anIdList->SetId(1, anIdToVtk(aNodes[ 3 ]));
+ anIdList->SetId(2, anIdToVtk(aNodes[ 0 ]));
+ aConnectivity->InsertNextCell(anIdList);
+ aCellTypesArray->InsertNextValue(VTK_TRIANGLE);
}
else
{
- anIdList->SetId( 0, anIdToVtk( aNodes[ 1 ] ) );
- anIdList->SetId( 1, anIdToVtk( aNodes[ 2 ] ) );
- anIdList->SetId( 2, anIdToVtk( aNodes[ 3 ] ) );
- aConnectivity->InsertNextCell( anIdList );
- aCellTypesArray->InsertNextValue( VTK_TRIANGLE );
-
- anIdList->SetId( 0, anIdToVtk( aNodes[ 3 ] ) );
- anIdList->SetId( 1, anIdToVtk( aNodes[ 0 ] ) );
- anIdList->SetId( 2, anIdToVtk( aNodes[ 1 ] ) );
- aConnectivity->InsertNextCell( anIdList );
- aCellTypesArray->InsertNextValue( VTK_TRIANGLE );
+ anIdList->SetId(0, anIdToVtk(aNodes[ 1 ]));
+ anIdList->SetId(1, anIdToVtk(aNodes[ 2 ]));
+ anIdList->SetId(2, anIdToVtk(aNodes[ 3 ]));
+ aConnectivity->InsertNextCell(anIdList);
+ aCellTypesArray->InsertNextValue(VTK_TRIANGLE);
+
+ anIdList->SetId(0, anIdToVtk(aNodes[ 3 ]));
+ anIdList->SetId(1, anIdToVtk(aNodes[ 0 ]));
+ anIdList->SetId(2, anIdToVtk(aNodes[ 1 ]));
+ aConnectivity->InsertNextCell(anIdList);
+ aCellTypesArray->InsertNextValue(VTK_TRIANGLE);
}
}
- vtkIntArray* aCellLocationsArray = vtkIntArray::New();
- aCellLocationsArray->SetNumberOfComponents( 1 );
- aCellLocationsArray->SetNumberOfTuples( aNbCells );
+ VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
+ aCellLocationsArray->SetNumberOfComponents(1);
+ aCellLocationsArray->SetNumberOfTuples(aNbCells);
aConnectivity->InitTraversal();
- for( vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell( npts, pts ); idType++ )
- aCellLocationsArray->SetValue( idType, aConnectivity->GetTraversalLocation( npts ) );
+ for(vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell(npts, pts); idType++)
+ aCellLocationsArray->SetValue(idType, aConnectivity->GetTraversalLocation(npts));
- aGrid->SetPoints( aPoints );
- aGrid->SetCells( aCellTypesArray, aCellLocationsArray,aConnectivity );
+ aGrid->SetPoints(aPoints);
+ aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aConnectivity);
// Create and display actor
vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
- aMapper->SetInput( aGrid );
-
+ aMapper->SetInputData(aGrid);
+
myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
- myPreviewActor->SetMapper( aMapper );
+ myPreviewActor->SetMapper(aMapper);
vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToWireframe();
- aProp->SetColor( 250, 0, 250 );
- aProp->SetLineWidth( myActor->GetLineWidth() + 1 );
- myPreviewActor->SetProperty( aProp );
+ aProp->SetColor(250, 0, 250);
+ aProp->SetLineWidth(myActor->GetLineWidth() + 1);
+ myPreviewActor->SetProperty(aProp);
- SMESH::GetCurrentVtkView()->AddActor( myPreviewActor );
+ SMESH::GetCurrentVtkView()->AddActor(myPreviewActor);
SMESH::GetCurrentVtkView()->Repaint();
aProp->Delete();
aCellLocationsArray->Delete();
}
+/*!
+ * Class : SMESHGUI_SplitVolumesDlg
+ * Description : Spliter of volumes into tetrahedra or prisms
+ */
+SMESHGUI_SplitVolumesDlg::SMESHGUI_SplitVolumesDlg(SMESHGUI* theModule)
+ : SMESHGUI_MultiEditDlg(theModule, SMESH::VolumeFilter, /*the3d2d=*/true, /*doInit=*/false)
+{
+ setWindowTitle(tr("CAPTION"));
+ myHelpFileName = "split_to_tetra.html";
+ myEntityType = 1;
+ myCellSize = -1.;
+
+ // Facet selection group
+
+ myFacetSelGrp = new QGroupBox(tr("FACET_TO_SPLIT"), myCriterionGrp->parentWidget());
+ QGridLayout* facetSelLayout = new QGridLayout( myFacetSelGrp );
+ facetSelLayout->setMargin(MARGIN);
+ facetSelLayout->setSpacing(SPACING);
+
+ QLabel* pointLbl = new QLabel( tr("START_POINT"), myFacetSelGrp);
+ QLabel* normalLbl = new QLabel( tr("FACET_NORMAL"), myFacetSelGrp);
+ myFacetSelBtn = new QPushButton( mySubmeshBtn->icon(), "", myFacetSelGrp );
+ myFacetSelBtn->setCheckable( true );
+ QLabel* XLbl = new QLabel( tr("SMESH_X"), myFacetSelGrp);
+ QLabel* YLbl = new QLabel( tr("SMESH_Y"), myFacetSelGrp);
+ QLabel* ZLbl = new QLabel( tr("SMESH_Z"), myFacetSelGrp);
+ QLabel* dXLbl = new QLabel( tr("SMESH_DX"), myFacetSelGrp);
+ QLabel* dYLbl = new QLabel( tr("SMESH_DY"), myFacetSelGrp);
+ QLabel* dZLbl = new QLabel( tr("SMESH_DZ"), myFacetSelGrp);
+ for ( int i = 0; i < 3; ++i )
+ {
+ myPointSpin[i] = new SMESHGUI_SpinBox( myFacetSelGrp );
+ myDirSpin [i] = new SMESHGUI_SpinBox( myFacetSelGrp );
+ myPointSpin[i]->RangeStepAndValidator( -1e10, 1e10, 10 );
+ myDirSpin [i]->RangeStepAndValidator( -1., 1., 0.1 );
+ myPointSpin[i]->SetValue(0.);
+ myDirSpin [i]->SetValue(0.);
+ myAxisBtn [i] = new QPushButton( QString("|| O") + char('X'+i ), myFacetSelGrp);
+ }
+ myDirSpin[2]->SetValue(1.);
+
+ myAllDomainsChk = new QCheckBox( tr("ALL_DOMAINS"), mySelGrp );
+
+ facetSelLayout->addWidget( pointLbl, 0, 0 );
+ facetSelLayout->addWidget( myFacetSelBtn, 0, 1 );
+ facetSelLayout->addWidget( XLbl, 0, 2 );
+ facetSelLayout->addWidget( myPointSpin[0],0, 3 );
+ facetSelLayout->addWidget( YLbl, 0, 4 );
+ facetSelLayout->addWidget( myPointSpin[1],0, 5 );
+ facetSelLayout->addWidget( ZLbl, 0, 6 );
+ facetSelLayout->addWidget( myPointSpin[2],0, 7 );
+
+ facetSelLayout->addWidget( normalLbl, 1, 0 );
+ facetSelLayout->addWidget( dXLbl, 1, 2 );
+ facetSelLayout->addWidget( myDirSpin[0], 1, 3 );
+ facetSelLayout->addWidget( dYLbl, 1, 4 );
+ facetSelLayout->addWidget( myDirSpin[1], 1, 5 );
+ facetSelLayout->addWidget( dZLbl, 1, 6 );
+ facetSelLayout->addWidget( myDirSpin[2], 1, 7 );
+
+ facetSelLayout->addWidget( myAxisBtn[0], 2, 2, 1, 2 );
+ facetSelLayout->addWidget( myAxisBtn[1], 2, 4, 1, 2 );
+ facetSelLayout->addWidget( myAxisBtn[2], 2, 6, 1, 2 );
+
+ myCriterionGrp->layout()->addWidget( myFacetSelGrp );
+ myCriterionGrp->layout()->addWidget( myAllDomainsChk );
+ //myChoiceWidget->layout()->addWidget( myAllDomainsChk );
+
+ connect( myFacetSelBtn, SIGNAL(clicked(bool)), SLOT(onFacetSelection(bool)) );
+ for ( int i = 0; i < 3; ++i )
+ {
+ connect( myAxisBtn [i], SIGNAL(clicked()), SLOT(onSetDir()) );
+ connect( myPointSpin[i], SIGNAL(valueChanged (const QString&)),
+ this, SLOT (updateNormalPreview(const QString&)) );
+ connect( myDirSpin [i], SIGNAL(valueChanged (const QString&)),
+ this, SLOT (updateNormalPreview(const QString&)) );
+ }
+ if ( myEntityTypeGrp )
+ {
+ myEntityTypeGrp->button(0)->setText( tr("SMESH_TETRAHEDRON"));
+ myEntityTypeGrp->button(1)->setText( tr("SMESH_PRISM"));
+ if ( QGroupBox* gb = qobject_cast< QGroupBox* >( myEntityTypeGrp->button(0)->parent() ))
+ gb->setTitle( tr("TARGET_ELEM_TYPE"));
+ }
+ myToAllChk->setChecked( true ); //apply to the whole mesh by default
+ bool hasHexa = true;//myMesh->_is_nil() ? false : myMesh->NbHexas();
+ if ( hasHexa )
+ {
+ myCriterionGrp->setTitle( tr("SPLIT_METHOD"));
+ myCriterionGrp->show();
+ myComboBoxFunctor->hide();
+ myChoiceWidget->show();
+ }
+ on3d2dChanged( 0 );
+ Init();
+}
+SMESHGUI_SplitVolumesDlg::~SMESHGUI_SplitVolumesDlg()
+{
+}
+bool SMESHGUI_SplitVolumesDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
+ const SMESH::long_array& theIds,
+ SMESH::SMESH_IDSource_ptr theObj)
+{
+ SMESH::IDSource_wrap obj = theObj;
+ if ( CORBA::is_nil( obj ))
+ obj = theEditor->MakeIDSource( theIds, SMESH::VOLUME );
+ else
+ obj->Register();
+ try {
+ if ( isIntoPrisms() )
+ {
+ QStringList aParameters;
+ aParameters << myPointSpin[0]->text();
+ aParameters << myPointSpin[1]->text();
+ aParameters << myPointSpin[2]->text();
+ aParameters << myDirSpin[0]->text();
+ aParameters << myDirSpin[1]->text();
+ aParameters << myDirSpin[2]->text();
+ myMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
+
+ SMESH::PointStruct_var point = new SMESH::PointStruct;
+ point->x = myPointSpin[0]->GetValue();
+ point->y = myPointSpin[1]->GetValue();
+ point->z = myPointSpin[2]->GetValue();
+ SMESH::DirStruct_var norm = new SMESH::DirStruct;
+ norm->PS.x = myDirSpin[0]->GetValue();
+ norm->PS.y = myDirSpin[1]->GetValue();
+ norm->PS.z = myDirSpin[2]->GetValue();
+
+ theEditor->SplitHexahedraIntoPrisms( obj, point, norm,
+ myGroupChoice->checkedId()+1,
+ myAllDomainsChk->isChecked() );
+ }
+ else
+ {
+ theEditor->SplitVolumesIntoTetra( obj, myGroupChoice->checkedId()+1 );
+ }
+ }
+ catch ( const SALOME::SALOME_Exception& S_ex ) {
+ SalomeApp_Tools::QtCatchCorbaException( S_ex );
+ return false;
+ }
+ catch(...) {
+ return false;
+ }
+ return true;
+}
+int SMESHGUI_SplitVolumesDlg::nbElemsInMesh()
+{
+ return isIntoPrisms() ? myMesh->NbHexas() : myMesh->NbVolumes() - myMesh->NbTetras();
+}
+bool SMESHGUI_SplitVolumesDlg::isIntoPrisms()
+{
+ return ( myEntityTypeGrp->checkedId() == 1 );
+}
+//================================================================================
+/*!
+ * \brief Slot called when a target element type changes
+ */
+//================================================================================
+void SMESHGUI_SplitVolumesDlg::on3d2dChanged(int isPrism)
+{
+ if ( isPrism )
+ {
+ myFacetSelGrp->show();
+ myAllDomainsChk->show();
+ myGroupChoice->button(2)->hide();
+ myGroupChoice->button(0)->setText( tr("SPLIT_HEX_TO_2_PRISMS"));
+ myGroupChoice->button(1)->setText( tr("SPLIT_HEX_TO_4_PRISMS"));
+ }
+ else
+ {
+ myFacetSelGrp->hide();
+ myAllDomainsChk->hide();
+ myGroupChoice->button(2)->show();
+ myGroupChoice->button(0)->setText( tr("SPLIT_HEX_TO_5_TETRA"));
+ myGroupChoice->button(1)->setText( tr("SPLIT_HEX_TO_6_TETRA"));
+ myGroupChoice->button(2)->setText( tr("SPLIT_HEX_TO_24_TETRA"));
+ }
+ SMESHGUI_MultiEditDlg::on3d2dChanged( !myEntityType );
+ myEntityType = 1; // == VOLUME
+ myChoiceWidget->hide();
+ myChoiceWidget->show();
+ resize(minimumSizeHint());
+ onSelectionDone();
+}
+//================================================================================
+/*!
+ * \brief Set selection mode
+ */
+//================================================================================
+void SMESHGUI_SplitVolumesDlg::setSelectionMode()
+{
+ if ( myBusy || !isEnabled() ) return;
+ SMESH::RemoveFilters();
+ mySelectionMgr->clearFilters();
+ if (mySubmeshChk->isChecked()) {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter(new SMESH_TypeFilter(SMESH::SUBMESH));
+ myFacetSelBtn->setChecked( false );
+ }
+ else if (myGroupChk->isChecked()) {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter(new SMESH_TypeFilter(SMESH::GROUP));
+ myFacetSelBtn->setChecked( false );
+ }
+ if ( myFacetSelBtn->isChecked() )
+ {
+ // facet selection - select any element
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( CellSelection );
+ myFilterType = SMESH::AllElementsFilter;
+ }
+ else
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( VolumeSelection );
+ if ( isIntoPrisms() )
+ {
+ SMESH::SetFilter(new SMESHGUI_VolumeShapeFilter( SMDSGeom_HEXA ));
+ myFilterType = SMESHGUI_VolumeShapeFilter::GetId( SMDSGeom_HEXA );
+ }
+ else // to tetrahedra
+ {
+ SMESH::SetFilter(new SMESHGUI_VolumesFilter());
+ myFilterType = SMESH::VolumeFilter;
+ }
+ }
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when selection changed
+ */
+//================================================================================
+
+void SMESHGUI_SplitVolumesDlg::onSelectionDone()
+{
+ if (myBusy || !isEnabled()) return;
+
+ if ( !myFacetSelBtn->isChecked() )
+ {
+ SMESHGUI_MultiEditDlg::onSelectionDone();
+ }
+ else // set point and normal by a selected element
+ {
+ const SALOME_ListIO& aList = mySelector->StoredIObjects();
+ int nbSel = aList.Extent();
+ if (nbSel > 0)
+ {
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ myActor = SMESH::FindActorByEntry( anIO->getEntry() );
+ SMESH::SMESH_Mesh_var aSelMesh = SMESH::GetMeshByIO(anIO);
+ if (!aSelMesh->_is_nil())
+ myMesh = aSelMesh;
+ TColStd_IndexedMapOfInteger aMapIndex;
+ mySelector->GetIndex( anIO, aMapIndex );
+ if ( !aMapIndex.IsEmpty() )
+ showFacetByElement( aMapIndex(1) );
+ else if ( myCellSize < 0 )
+ showFacetByElement( 1 );
+ }
+ updateButtons();
+ }
+ myCriterionGrp->setEnabled( !myMesh->_is_nil() && nbElemsInMesh() > 0 );
+}
+//================================================================================
+/*!
+ * \brief Show facet normal by a selected element
+ */
+//================================================================================
+void SMESHGUI_SplitVolumesDlg::showFacetByElement( int elemID )
+{
+ if ( !isIntoPrisms() || !myActor )
+ {
+ mySimulation->SetVisibility( false );
+ return;
+ }
+ SMDS_Mesh* mesh = myActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* elem = mesh->FindElement( elemID );
+ if ( !elem ) return;
+
+ // set point XYZ by the element barycenter
+ gp_XYZ bc( 0,0,0 );
+ Bnd_B3d bbox;
+ SMDS_NodeIteratorPtr nIt = elem->nodeIterator();
+ std::vector< const SMDS_MeshNode* > nodes;
+ nodes.reserve( elem->NbNodes() );
+ while ( nIt->more() )
+ {
+ nodes.push_back( nIt->next() );
+ gp_XYZ p = SMESH_TNodeXYZ( nodes.back() );
+ bc += p;
+ bbox.Add( p );
+ }
+ bc /= nodes.size();
+
+ myPointSpin[0]->SetValue( bc.X() );
+ myPointSpin[1]->SetValue( bc.Y() );
+ myPointSpin[2]->SetValue( bc.Z() );
+
+ // set size
+ myCellSize = sqrt( bbox.SquareExtent() );
+
+ // set normal and size
+ gp_XYZ norm;
+ switch ( elem->GetType())
+ {
+ case SMDSAbs_Edge:
+ {
+ norm = SMESH_TNodeXYZ( nodes[1] ) - SMESH_TNodeXYZ( nodes[0] );
+ break;
+ }
+ case SMDSAbs_Face:
+ {
+ if ( !SMESH_MeshAlgos::FaceNormal( elem, norm, /*normalized=*/false ))
+ return;
+ break;
+ }
+ case SMDSAbs_Volume:
+ {
+ SMDS_VolumeTool vTool( elem );
+ vTool.SetExternalNormal();
+ bool freeFacetFound = false;
+ double n[3];
+ for ( int i = 0; i < vTool.NbFaces() && !freeFacetFound; ++i )
+ if (( freeFacetFound = vTool.IsFreeFace( i )))
+ vTool.GetFaceNormal( i, n[0], n[1], n[2] );
+ if ( !freeFacetFound )
+ vTool.GetFaceNormal( 0, n[0], n[1], n[2] );
+ norm.SetCoord( n[0], n[1], n[2] );
+ break;
+ }
+ default: return;
+ }
+
+ double size = norm.Modulus();
+ if ( size < 1e-20 )
+ return;
+ norm /= size;
+
+ myDirSpin[0]->SetValue( norm.X() );
+ myDirSpin[1]->SetValue( norm.Y() );
+ myDirSpin[2]->SetValue( norm.Z() );
+
+ if ( myCellSize > 0. )
+ updateNormalPreview();
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when a point or a normal changes
+ */
+//================================================================================
+
+void SMESHGUI_SplitVolumesDlg::updateNormalPreview(const QString&)
+{
+ if ( myCellSize < 0. )
+ {
+ showFacetByElement( 1 );
+ return;
+ }
+
+ gp_Pnt point ( myPointSpin[0]->GetValue(),
+ myPointSpin[1]->GetValue(),
+ myPointSpin[2]->GetValue() );
+ gp_XYZ norm ( myDirSpin[0]->GetValue(),
+ myDirSpin[1]->GetValue(),
+ myDirSpin[2]->GetValue() );
+ if ( norm.Modulus() < 1e-20 )
+ return;
+
+ vtkUnstructuredGrid* grid = mySimulation->GetGrid();
+
+ // Initialize the preview mesh of an arrow
+ if ( grid->GetNumberOfPoints() == 0 )
+ {
+ mySimulation->SetArrowShapeAndNb( /*nb=*/1, /*hLen=*/0.3, /*R=*/0.1, /*start=*/0 );
+ }
+
+ // Compute new coordinates of the grid according to the dialog controls
+
+ gp_Ax1 axis( point, norm );
+ mySimulation->SetArrows( &axis, 4 * myCellSize );
+ mySimulation->SetVisibility(true);
+}
+
+//================================================================================
+/*!
+ * \brief Slot called when facet selection button is clicked
+ */
+//================================================================================
+
+void SMESHGUI_SplitVolumesDlg::onFacetSelection(bool isFacetSelection)
+{
+ setSelectionMode();
+ onSelectionDone();
+ mySelGrp->setEnabled( !isFacetSelection );
+}
+
+//================================================================================
+/*!
+ * \brief Slot called when an || axis button is clicked
+ */
+//================================================================================
+
+void SMESHGUI_SplitVolumesDlg::onSetDir()
+{
+ myDirSpin[0]->SetValue(0.);
+ myDirSpin[1]->SetValue(0.);
+ myDirSpin[2]->SetValue(0.);
+ int i = 0;
+ for ( ; i < 3; ++i )
+ if ( sender() == myAxisBtn[i] )
+ break;
+ if ( i == 3 )
+ i = 0;
+ myDirSpin[i]->SetValue(1.);
+
+ if ( myActor && !myMesh->_is_nil() && myMesh->NbNodes() > 0 )
+ {
+ double b[6];
+ myActor->GetUnstructuredGrid()->GetBounds(b);
+ gp_XYZ center( 0.5 * ( b[0] + b[1] ),
+ 0.5 * ( b[2] + b[3] ),
+ 0.5 * ( b[4] + b[5] ));
+ gp_XYZ point ( myPointSpin[0]->GetValue(),
+ myPointSpin[1]->GetValue(),
+ myPointSpin[2]->GetValue() );
+ gp_XYZ norm ( myDirSpin[0]->GetValue(),
+ myDirSpin[1]->GetValue(),
+ myDirSpin[2]->GetValue() );
+
+ gp_Vec cp( center, point );
+ if ( cp.Dot( norm ) < 0. )
+ myDirSpin[i]->SetValue(-1.);
+ }
+
+ updateNormalPreview();
+}