-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_MultiEditDlg.cxx
// Author : Sergey LITONIN, Open CASCADE S.A.S.
// SMESH includes
-//
+
#include "SMESHGUI_MultiEditDlg.h"
#include "SMESHGUI.h"
for ( ; anIter.More(); anIter.Next()) {
SMESH::SMESH_GroupBase_var aGroup =
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(anIter.Value());
- if (!aGroup->_is_nil() && (aGroup->GetType() == SMESH::FACE &&
- entityType() == 0 || aGroup->GetType() == SMESH::VOLUME &&
- entityType() == 1)) {
+ if (!aGroup->_is_nil() && ((aGroup->GetType() == SMESH::FACE && entityType() == 0) ||
+ (aGroup->GetType() == SMESH::VOLUME && entityType() == 1))) {
if (aGroup->GetMesh()->GetId() == myMesh->GetId()) {
SMESH::long_array_var anIds = aGroup->GetListOfID();
for (int i = 0, n = anIds->length(); i < n; i++) {
bool isGroupOrSubmesh = (mySubmeshChk->isChecked() || myGroupChk->isChecked());
mySubmeshChk->setChecked(false);
myGroupChk->setChecked(false);
+ QStringList items;
for(int i = 1; i <= toBeAdded.Extent(); i++)
if (myIds.Add(toBeAdded(i))) {
- QListWidgetItem* item = new QListWidgetItem(QString("%1").arg(toBeAdded(i)));
- myListBox->addItem(item);
- item->setSelected(true);
+ items.append(QString("%1").arg(toBeAdded(i)));
}
+ myListBox->addItems(items);
+ myListBox->selectAll();
myBusy = false;
emit ListContensChanged();
const SMESH::long_array& theIds,
SMESH::SMESH_IDSource_ptr obj)
{
+ {
+ QStringList aParameters;
+ aParameters << myMaxAngleSpin->text();
+ myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
+ }
SMESH::NumericalFunctor_var aCriterion = getNumericalFunctor();
- double aMaxAngle = myMaxAngleSpin->GetValue() * PI / 180.0;
+ double aMaxAngle = myMaxAngleSpin->GetValue() * M_PI / 180.0;
bool ok;
if ( CORBA::is_nil( obj ))
ok = theEditor->TriToQuad(theIds, aCriterion, aMaxAngle);
else
ok = theEditor->TriToQuadObject(obj, aCriterion, aMaxAngle);
- if( ok ) {
- QStringList aParameters;
- aParameters << myMaxAngleSpin->text();
- myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
- }
return ok;
}
{
setWindowTitle(tr("CAPTION"));
myHelpFileName = "split_to_tetra_page.html";
- myEntityType = SMESH::VolumeFilter;
+ myEntityType = 1;
myToAllChk->setChecked( true ); //aplly to the whole mesh by default