#include "SMDS_Mesh.hxx"
#include "SMDS_MeshNode.hxx"
-#include "SalomeApp_SelectionMgr.h"
+#include "LightApp_SelectionMgr.h"
#include "SUIT_ResourceMgr.h"
#include "SUIT_Desktop.h"
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
+#include <vtkProperty.h>
// QT includes
#include <qgroupbox.h>
reset();
setEnabled(true);
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show();
// set selection mode
//=======================================================================
void SMESHGUI_MoveNodesDlg::onClose()
{
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySMESHGUI, 0, this, 0);
+ erasePreview();
mySMESHGUI->ResetState();
reject();
}