-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// File : SMESHGUI_MeshPatternDlg.h
-// Author : Sergey LITONIN
-// Module : SMESH
-
-#ifndef SMESHGUI_MeshPatternDlg_H
-#define SMESHGUI_MeshPatternDlg_H
+// File : SMESHGUI_MeshPatternDlg.h
+// Author : Sergey LITONIN, Open CASCADE S.A.S.
+//
+#ifndef SMESHGUI_MESHPATTERNDLG_H
+#define SMESHGUI_MESHPATTERNDLG_H
+// SMESH includes
#include "SMESH_SMESHGUI.hxx"
-#include <qdialog.h>
+// Qt includes
+#include <QDialog>
+#include <QMap>
-// IDL Headers
+// IDL includes
#include <SALOMEconfig.h>
-#include CORBA_SERVER_HEADER(GEOM_Gen)
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_Pattern)
-class QCloseEvent;
class QFrame;
class QLineEdit;
-class SMESHGUI_SpinBox;
class QPushButton;
-class LightApp_SelectionMgr;
class QRadioButton;
class QCheckBox;
class QButtonGroup;
class QLabel;
-class QSpinBox;
-class QGroupBox;
-class SMESHGUI_CreatePatternDlg;
-class SMESHGUI_PatternWidget;
+class SalomeApp_IntSpinBox;
class vtkUnstructuredGrid;
class SALOME_Actor;
-class SVTK_ViewWindow;
class SVTK_Selector;
+class LightApp_SelectionMgr;
class SMESHGUI;
+class SMESHGUI_CreatePatternDlg;
+class SMESHGUI_PatternWidget;
/*
Class : SMESHGUI_MeshPatternDlg
enum { Mesh, Object, Vertex1, Vertex2, Ids };
public:
- SMESHGUI_MeshPatternDlg( SMESHGUI*,
- const char* = 0 );
- virtual ~SMESHGUI_MeshPatternDlg();
+ SMESHGUI_MeshPatternDlg( SMESHGUI* );
+ virtual ~SMESHGUI_MeshPatternDlg();
void Init();
-private slots:
+protected slots:
+ virtual void reject();
+private slots:
void onOk();
bool onApply();
- void onClose();
void onHelp();
void onDeactivate();
void onOkCreationDlg();
void onCloseCreationDlg();
void onTextChanged( const QString& );
- void onNodeChanged( int value );
+ void onNodeChanged( int );
private:
-
- QFrame* createButtonFrame( QWidget* );
- QFrame* createMainFrame ( QWidget* );
+ QWidget* createButtonFrame( QWidget* );
+ QWidget* createMainFrame( QWidget* );
void displayPreview();
vtkUnstructuredGrid* getGrid();
void erasePreview();
bool loadFromFile( const QString& );
void activateSelection();
QStringList prepareFilters() const;
- QString autoExtension( const QString& theFileName ) const;
- void closeEvent( QCloseEvent* e ) ;
- void enterEvent ( QEvent * ) ;
- void keyPressEvent(QKeyEvent*);
- bool isValid( const bool theMess = true );
+ QString autoExtension( const QString& ) const;
+ void enterEvent( QEvent* );
+ void keyPressEvent( QKeyEvent* );
+ bool isValid( const bool = true );
void resetSelInput();
bool isRefine() const;
- bool getIds( QValueList<int>& ) const;
+ bool getIds( QList<int>& ) const;
int getNode( bool = false ) const;
private:
-
QPushButton* myOkBtn;
QPushButton* myApplyBtn;
QPushButton* myCloseBtn;
QCheckBox* myRefine;
QFrame* myRefineGrp;
- QSpinBox* myNode1;
- QSpinBox* myNode2;
+ SalomeApp_IntSpinBox* myNode1;
+ SalomeApp_IntSpinBox* myNode2;
QLabel* myNode2Lbl;
- QGroupBox* myGeomGrp;
- QMap< int, QPushButton* > mySelBtn;
- QMap< int, QLineEdit* > mySelEdit;
- QMap< int, QLabel* > mySelLbl;
+ QFrame* myGeomGrp;
+ QMap<int, QPushButton*> mySelBtn;
+ QMap<int, QLineEdit*> mySelEdit;
+ QMap<int, QLabel*> mySelLbl;
QLineEdit* myName;
QPushButton* myOpenBtn;
QCheckBox* myCreatePolygonsChk;
QCheckBox* myCreatePolyedrsChk;
SMESHGUI_PatternWidget* myPicture2d;
- QFrame* myPicture3d;
- QLabel* myPreview3d;
+ QLabel* myPicture3d;
QCheckBox* myPreviewChk;
SMESH::SMESH_Mesh_var myMesh;
GEOM::GEOM_Object_var myMeshShape;
- QMap< int, GEOM::GEOM_Object_var > myGeomObj;
+ QMap<int, GEOM::GEOM_Object_var> myGeomObj;
SMESHGUI_CreatePatternDlg* myCreationDlg;
SMESH::SMESH_Pattern_var myPattern;
QString myHelpFileName;
};
-#endif
+#endif // SMESHGUI_MESHPATTERNDLG_H