mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
- myHelpFileName = "pattern_mapping_page.html";
+ myHelpFileName = "pattern_mapping.html";
Init();
}
_PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
SMESH_Actor* anActor = SMESH::FindActorByEntry(aSO->GetID().c_str());
if (!anActor) {
- anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str());
+ anActor = SMESH::CreateActor(aSO->GetID().c_str());
if (anActor) {
SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
SMESH::FitAll();
//=======================================================================
// name : SMESHGUI_MeshPatternDlg::onReverse
-// Purpose : SLOT. Called when state of "Reverse order..." checkbox chaged
+// Purpose : SLOT. Called when state of "Reverse order..." checkbox changed
// Calculate new points of the mesh to be created. Redisplay preview
//=======================================================================
void SMESHGUI_MeshPatternDlg::onReverse (bool)