for (int i = 0, n = elemPoints->length(); i < n; i++)
aCellsSize += elemPoints[ i ].length();
- // Create unstructured grid and other usefull arrays
+ // Create unstructured grid and other useful arrays
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
vtkCellArray* aConnectivity = vtkCellArray::New();
activateSelection();
}
- // hilight entered elements/nodes
+ // highlight entered elements/nodes
SMDS_Mesh* aMesh = 0;
SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
if (anActor)