//! Clear mesh box
void Clear();
- //! Set mesh (submesh) names and indeces
+ //! Set mesh (submesh) names and indices
void SetMeshes(const ListListName& theMeshNames,
const ListListId& theMeshIds);
//! Returns result (ordered by user) mesh names
ListListId GetMeshIds() const;
- //! Returns result (ordered by user) mesh indeces
+ //! Returns result (ordered by user) mesh indices
ListListName GetMeshNames() const;
private slots: