for ( int i = SMESH::DIM_0D; i <= SMESH::DIM_3D; i++ )
{
connect( myDlg->tab( i ), SIGNAL( createHyp( const int, const int ) ),
- this, SLOT( onCreateHyp( const int, const int ) ) );
+ this, SLOT( onCreateHyp( const int, const int ) ) );
connect( myDlg->tab( i ), SIGNAL( editHyp( const int, const int ) ),
- this, SLOT( onEditHyp( const int, const int ) ) );
+ this, SLOT( onEditHyp( const int, const int ) ) );
connect( myDlg->tab( i ), SIGNAL( selectAlgo( const int ) ),
- this, SLOT( onAlgoSelected( const int ) ) );
+ this, SLOT( onAlgoSelected( const int ) ) );
}
connect( myDlg, SIGNAL( hypoSet( const QString& )), SLOT( onHypoSet( const QString& )));
connect( myDlg, SIGNAL( geomSelectionByMesh( bool )), SLOT( onGeomSelectionByMesh( bool )));
// remember current algo
prevAlgo = algoByDim[ dim ] = hypData( dim, Algo, algoIndex );
}
- if ( myMaxShapeDim == SMESH::DIM_3D && forward && algoDim == SMESH::DIM_1D ) {
- algoDim = SMESH::DIM_3D;
- forward = -1;
- a3DAlgo = prevAlgo;
- continue;
+ if ( myMaxShapeDim == SMESH::DIM_3D && forward && algoDim == SMESH::DIM_1D )
+ {
+ algoDim = SMESH::DIM_3D;
+ forward = -1;
+ a3DAlgo = prevAlgo;
+ continue;
}
}
* \param theIndex - Index of current type of mesh
*/
//================================================================================
-void SMESHGUI_MeshOp::setFilteredAlgoData( const int theTabIndex, const int theIndex)
+void SMESHGUI_MeshOp::setFilteredAlgoData( const int theTabIndex, const int theIndex )
{
QStringList anAvailableAlgs;
QString anCompareType = currentMeshTypeName( theIndex );
anCurrentAvailableAlgo = -1;
isNone = currentHyp( dim, Algo ) < 0;
//return current algo in current tab and set new algorithm list
- HypothesisData* algoCur;
+ HypothesisData* algoCur = 0;
if ( !isNone && !myAvailableHypData[dim][Algo].empty() ) {
algoCur = myAvailableHypData[dim][Algo].at( currentHyp( dim, Algo ) );
}