connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(onSelectionChanged()));
- // resize and move dialog, then show
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show();
// init dialog with current selection