SMESHGUI_ElemInfo( QWidget* = 0 );
~SMESHGUI_ElemInfo();
- void setSource( SMESH_Actor* );
+ void setSource( SMESH_Actor*, SMESH::SMESH_IDSource_var );
void showInfo( long, bool );
void showInfo( QSet<long>, bool );
void clear();
QWidget* frame() const;
SMESH_Actor* actor() const;
bool isElements() const;
+ bool hasShapeToMesh() const { return myMeshHasShape; }
virtual void information( const QList<long>& ) = 0;
virtual void clearInternal();
QWidget* myFrame;
ExtraWidget* myExtra;
int myIndex;
+ bool myMeshHasShape;
};
class SMESHGUI_EXPORT SMESHGUI_SimpleElemInfo : public SMESHGUI_ElemInfo