else if ( theNbNodes == 20 ) return VTK_QUADRATIC_HEXAHEDRON;
else if ( theNbNodes == 27 ) return VTK_TRIQUADRATIC_HEXAHEDRON;
else if ( theNbNodes == 15 ) return VTK_QUADRATIC_WEDGE;
+ else if ( theNbNodes == 18 ) return VTK_BIQUADRATIC_QUADRATIC_WEDGE;
else if ( theNbNodes == 13 ) return VTK_QUADRATIC_PYRAMID;//VTK_CONVEX_POINT_SET;
else return VTK_EMPTY_CELL;
*/
//================================================================================
-void SMESHGUI_MeshEditPreview::SetData (const SMESH::MeshPreviewStruct* previewData)
+void SMESHGUI_MeshEditPreview::SetData (const SMESH::MeshPreviewStruct_var previewData)
{
// Create points
const SMESH::nodes_array& aNodesXYZ = previewData->nodesXYZ;