const int DIM = maxDim;
for ( int dim = Dim0D; dim <= Dim3D; ++dim ) {
bool enable = ( dim <= DIM );
- if ( !enable )
+ if ( !enable ) {
myTabs[ dim ]->reset();
- myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ dim ] ), enable );
+ disableTab( dim );
+ }
+ else {
+ enableTab( dim );
+ }
}
// deselect desabled tab
if ( !myTabWg->isTabEnabled( myTabWg->currentIndex() ) )
//================================================================================
void SMESHGUI_MeshDlg::disableTab(const int theTabId) {
myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), false );
+ if ( theTabId == Dim3D ) myHypoSetButton->setEnabled( false );
}
//================================================================================
//================================================================================
void SMESHGUI_MeshDlg::enableTab(const int theTabId) {
myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), true );
+ if ( theTabId == Dim3D ) {
+ QMenu* aHypoSetPopup = myHypoSetButton->menu();
+ myHypoSetButton->setEnabled( aHypoSetPopup && !aHypoSetPopup->actions().isEmpty() );
+ }
}
//================================================================================