} catch(...) {
}
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
SMESH::UpdateView();
onDetect();
void SMESHGUI_MergeNodesDlg::ClickOnCancel()
{
mySelectionMgr->clearFilters();
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);