ListCoincident->clear();
+ myEditCurrentArgument = (QWidget*)LineEditMesh;
+
SMESH::UpdateView();
SMESHGUI::Modified();
ListCoincident->selectAll();
updateControls();
+ SMESH::UpdateView();
}
//=================================================================================
{
if (myIsBusy || !myActor)
return;
+
+ if( ListCoincident->count() != ListCoincident->selectedItems().count() )
+ SelectAllCB->setChecked( false );
+
myEditCurrentArgument = (QWidget*)ListCoincident;
myIsBusy = true;
updateControls();
SMESH::UpdateView();
myIsBusy = false;
+
+ if( ListCoincident->count() == 0 ) {
+ myEditCurrentArgument = (QWidget*)LineEditMesh;
+ SelectAllCB->setChecked( false );
+ }
}
//=================================================================================
myIsBusy = false;
onEditGroup();
+
+ if( ListCoincident->count() == 0 ) {
+ myEditCurrentArgument = (QWidget*)LineEditMesh;
+ SelectAllCB->setChecked( false );
+ }
}
//=================================================================================
if (!myActor)
myActor = SMESH::FindActorByObject(myMesh);
- if ( myActor && myTypeId ==1 ) {
+ if ( myActor && myTypeId == 1 && mySelector->IsSelectionEnabled() ) {
mySubMeshOrGroup = SMESH::SMESH_IDSource::_nil();
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
GroupCoincidentWidget->show();
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(NodeSelection);
+ if( mySelector->IsSelectionEnabled() )
+ aViewWindow->SetSelectionMode(NodeSelection);
}
else {
GroupCoincident->show();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(CellSelection);
+ if( mySelector->IsSelectionEnabled() )
+ aViewWindow->SetSelectionMode(CellSelection);
}
GroupEdit->show();
break;