if (!mySimulation)
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
// display data
- if ( aMeshPreviewStruct.operator->() )
+ if ( & aMeshPreviewStruct.in() )
{
- mySimulation->SetData(aMeshPreviewStruct._retn());
+ mySimulation->SetData( aMeshPreviewStruct.in() );
}
else
{