#include <SUIT_Desktop.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
+#include <SVTK_Renderer.h>
+#include <SVTK_RenderWindowInteractor.h>
+#include <SVTK_Event.h>
#include <SalomeApp_Tools.h>
#include <SalomeApp_TypeFilter.h>
#include <SUIT_ResourceMgr.h>
#include <QButtonGroup>
// VTK includes
+#include <vtkObject.h>
#include <vtkProperty.h>
+#include <vtkGenericRenderWindowInteractor.h>
+#include <vtkInteractorObserver.h>
// IDL includes
#include <SALOMEconfig.h>
namespace
{
- enum { MANUAL_MODE = 0, SEARCH_MODE }; // how a node to move is specified
+ enum { MANUAL_MODE = 0, SEARCH_MODE, INTERACTIVE_MODE };
}
+//#define SELECTION_PRECISION 4
+
+//=======================================================================
/*!
* \brief Dialog to publish a sub-shape of the mesh main shape
* by selecting mesh elements
*/
+//=======================================================================
+
SMESHGUI_MakeNodeAtPointDlg::SMESHGUI_MakeNodeAtPointDlg()
: SMESHGUI_Dialog( 0, false, true )
{
// function : createMainFrame()
// purpose : Create frame containing dialog's input fields
//=======================================================================
+
QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
{
QWidget* aFrame = new QWidget(theParent);
SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
QPixmap iconMoveWithoutNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_WITHOUT_NODE")));
+ QPixmap iconMoveInteractive (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE_INTERACTIVE")));
QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
-
+
// constructor
QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), this);
aPixGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
aPixGrpLayout->setMargin(MARGIN);
aPixGrpLayout->setSpacing(SPACING);
- myRButNodeToMove = new QRadioButton(aPixGrp);
+ myRButNodeToMove = new QRadioButton(aPixGrp);
myRButMoveWithoutNode = new QRadioButton(aPixGrp);
+ myRButMoveInteractive = new QRadioButton(aPixGrp);
myRButNodeToMove->setIcon(iconMoveNode);
myRButMoveWithoutNode->setIcon(iconMoveWithoutNode);
+ myRButMoveInteractive->setIcon(iconMoveInteractive);
myRButNodeToMove->setChecked(true);
aPixGrpLayout->addWidget(myRButNodeToMove);
aPixGrpLayout->addWidget(myRButMoveWithoutNode);
- myButtonGroup->addButton(myRButNodeToMove, 0);
+ aPixGrpLayout->addWidget(myRButMoveInteractive);
+ myButtonGroup->addButton(myRButNodeToMove, 0);
myButtonGroup->addButton(myRButMoveWithoutNode, 1);
+ myButtonGroup->addButton(myRButMoveInteractive, 2);
// Node to move
* \param int - number of the button
*/
//================================================================================
+
void SMESHGUI_MakeNodeAtPointDlg::ConstructorsClicked (int constructorId)
{
switch (constructorId) {
- case 0:
+ case MANUAL_MODE:
+ case INTERACTIVE_MODE:
{
+ myUpdateBtn->setVisible( constructorId == MANUAL_MODE );
+ myDestinationGrp->setTitle( tr( constructorId == MANUAL_MODE ? "DESTINATION" : "DESTINATION_BY_MOUSE"));
myDestDXLabel->show();
myDestDYLabel->show();
myDestDZLabel->show();
myCurrentY->SetValue(0);
myCurrentZ->SetValue(0);
if (!myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->show();
+ myIdBtn->setChecked( true );
break;
}
- case 1:
+ case SEARCH_MODE:
{
myId->setText("");
myCurrentX->SetValue(0);
*/
//================================================================================
-SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
+SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp(int defaultConstructor) :
+ SMESHGUI_InteractiveOp()
{
+ myDefaultConstructor = defaultConstructor;
mySimulation = 0;
mySMESHGUI = 0;
myDlg = new SMESHGUI_MakeNodeAtPointDlg;
connect(myDlg->myDestDZ, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
connect(myDlg->myId, SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)), SLOT(redisplayPreview()));
- connect(myDlg->myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(redisplayPreview()));
+ connect(myDlg->myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(constructorChanged()));
// IPAL22913: TC6.5.0: selected in "Move node" dialog box node is not highlighted
// note: this slot seems to be lost together with removed obsolete SMESHGUI_MoveNodesDlg class
connect(myDlg->myUpdateBtn, SIGNAL (clicked()), this, SLOT(onUpdateDestination()));
}
+//================================================================================
+/*!
+ * \brief SLOT. Update preview upon [Update destination] clicked
+ */
+//================================================================================
+
void SMESHGUI_MakeNodeAtPointOp::onUpdateDestination()
{
myUpdateDestination = true;
myUpdateDestination = false;
}
+//================================================================================
+/*!
+ * \brief SLOT. Update preview upon Destination coordinates change
+ */
+//================================================================================
+
void SMESHGUI_MakeNodeAtPointOp::onDestCoordChanged()
{
myDestCoordChanged = false;
myDestCoordChanged = true;
}
+
//=======================================================================
// function : startOperation()
// purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
+
void SMESHGUI_MakeNodeAtPointOp::startOperation()
{
myNoPreview = false;
// init simulation with a current View
if ( mySimulation ) delete mySimulation;
mySMESHGUI = getSMESHGUI();
- mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ) );
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow(mySMESHGUI));
+
connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
vtkProperty* aProp = vtkProperty::New();
// IPAL19360
SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation
//activateSelection(); // set filters // called inside of previous statement
+ SMESHGUI_InteractiveOp::startOperation();
myDlg->myId->setText("");
myDlg->myDestinationX->SetValue(0);
myDlg->myDestinationY->SetValue(0);
myDlg->myDestDZ->setReadOnly(true);
myDlg->myRButNodeToMove->setChecked(true);
+ if ( myDefaultConstructor == INTERACTIVE_MODE ) {
+ addObserver();
+ myDlg->myButtonGroup->button( INTERACTIVE_MODE )->setChecked(true);
+ }
myDlg->ConstructorsClicked( GetConstructorId() );
myDlg->show();
// function : GetConstructorId()
// purpose :
//=================================================================================
+
int SMESHGUI_MakeNodeAtPointOp::GetConstructorId()
{
return myDlg->myButtonGroup->checkedId();
disconnect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
selectionMgr()->removeFilter( myFilter );
SMESHGUI_SelectionOp::stopOperation();
+ removeObserver();
}
//================================================================================
* \brief SLOT called when the viewer opened
*/
//=================================================================================
+
void SMESHGUI_MakeNodeAtPointOp::onOpenView()
{
if ( mySimulation ) {
}
}
+//=================================================================================
+/*!
+ * \brief SLOT called when the creation mode is changed
+ */
+ //=================================================================================
+
+void SMESHGUI_MakeNodeAtPointOp::constructorChanged() {
+ redisplayPreview();
+ if (GetConstructorId() == INTERACTIVE_MODE) {
+ addObserver();
+ }
+ else {
+ removeObserver();
+ }
+}
+
+
//=================================================================================
/*!
* \brief SLOT called when the viewer closed
*/
//=================================================================================
+
void SMESHGUI_MakeNodeAtPointOp::onCloseView()
{
delete mySimulation;
return myDlg;
}
+
+//================================================================================
+/*
+* \brief Process InteractiveSelectionChanged event
+*/
+//================================================================================
+
+void SMESHGUI_MakeNodeAtPointOp::processStyleEvents(unsigned long theEvent, void* theCallData) {
+ if (theEvent == SVTK::InteractiveSelectionChanged) {
+ double* aCoord = (double*)theCallData;
+ myDlg->myDestinationX->SetValue(aCoord[0]);
+ myDlg->myDestinationY->SetValue(aCoord[1]);
+ myDlg->myDestinationZ->SetValue(aCoord[2]);
+ redisplayPreview();
+ }
+}
+
+//================================================================================
+/*
+* \brief Process LeftButtonPressEvent event
+*/
+//================================================================================
+void SMESHGUI_MakeNodeAtPointOp::processInteractorEvents(unsigned long theEvent, void* theCallData) {
+ (void*)theCallData;
+ if (theEvent == vtkCommand::LeftButtonPressEvent) {
+ bool control = myRWInteractor->GetDevice()->GetControlKey();
+ bool shift = myRWInteractor->GetDevice()->GetControlKey();
+ if (GetConstructorId() == INTERACTIVE_MODE && myDlg->myDestBtn->isChecked() && !shift && !control) {
+ if (SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(SMESHGUI::GetSMESHGUI())) {
+ svtkViewWindow->activateInteractiveSelection();
+ }
+ }
+ }
+ /*
+ if ( myRWInteractor && myRWInteractor->GetDevice() && myInteractorStyle ) {
+ int xClick, yClick; // Last click position
+ myRWInteractor->GetDevice()->GetEventPosition(xClick, yClick);
+ double nodeCoords[3];
+ vtkInteractorObserver::ComputeWorldToDisplay(myRWInteractor->GetRenderer()->GetDevice(),
+ myDlg->myDestinationX->GetValue(),
+ myDlg->myDestinationY->GetValue(),
+ myDlg->myDestinationZ->GetValue(),
+ nodeCoords);
+ double rad = std::sqrt(std::pow(xClick - nodeCoords[0], 2) + std::pow(yClick - nodeCoords[1], 2));
+ if (rad < SELECTION_PRECISION) {
+ if (SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(mySMESHGUI)) {
+ svtkViewWindow->activateInteractiveSelection();
+ }
+ }
+ }*/
+}