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Qt4 porting: 2D Algorithms are active when Mesh on Vertex is created or edited.
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_GroupDlg.h
index 18607e2aa4ee3d425f46b659b00de99402bfd4fe..76c34f686be2f843774e481a3177d547fec0f2b3 100644 (file)
@@ -81,6 +81,7 @@ public slots:
 private slots:
   void                          onTypeChanged( int );
   void                          onGrpTypeChanged( int );
+  void                          onColorChanged( QColor );
   
   void                          onOK();
   void                          onClose();
@@ -119,6 +120,9 @@ private:
   void                          setSelectionMode( int );
   void                          updateButtons();
   void                          updateGeomPopup();
+  bool                          SetAppropriateActor();
+  void                          setShowEntityMode();
+  void                          restoreShowEntityMode();
   
   void                          setGroupColor( const SALOMEDS::Color& );
   SALOMEDS::Color               getGroupColor() const;
@@ -133,6 +137,7 @@ private:
   SMESH_Actor*                  myActor;                 /* Current mesh actor */
   int                           myGrpTypeId;             /* Current group type id : standalone or group on geometry */
   int                           myTypeId;                /* Current type id = radio button id */
+  int                           myStoredShownEntity;     /* Store ShowEntity mode of myMesh */
   QLineEdit*                    myCurrentLineEdit;       /* Current  LineEdit */
   SVTK_Selector*                mySelector;
   
@@ -193,6 +198,8 @@ private:
   QString                       myHelpFileName;
   
   QMap<QAction*, int>           myActions;
+
+  bool                          myNameChanged; //added by skl for IPAL19574
 };
 
 #endif // SMESHGUI_GROUPDLG_H