myIsBusy = false;
return;
}
+
+ if ( myFilterDlg && !myMesh->_is_nil()){
+ myFilterDlg->SetMesh( myMesh );
+ }
myGroup = SMESH::SMESH_Group::_nil();
// NPAL19389: create a group with a selection in another group
return;
}
myIsBusy = false;
- myCurrentLineEdit = 0;
myGroup = SMESH::SMESH_Group::_nil();
myGroupOnGeom = SMESH::SMESH_GroupOnGeom::_nil();
QPushButton* send = (QPushButton*)sender();
myCurrentLineEdit = 0;
if (send == myMeshGroupBtn) {
- myCurrentLineEdit = myMeshGroupLine;
+ disconnect(myMeshGroupBtn, SIGNAL(clicked()), this, SLOT(setCurrentSelection()));
+ mySelectionMgr->clearSelected();
if (myCreate)
setSelectionMode(6);
else
setSelectionMode(5);
+ connect(myMeshGroupBtn, SIGNAL(clicked()), this, SLOT(setCurrentSelection()));
+ myCurrentLineEdit = myMeshGroupLine;
onObjectSelectionChanged();
}
else if (send == mySubMeshBtn) {
} else {
// try mesh actor
SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
- if (anActor && anActor->hasIO())
- {
- isActor = true;
- if (aViewWindow && !aViewWindow->isVisible(anActor->getIO()))
- isActor = false;
- else
- myActorsList.append(anActor);
- }
+ if (anActor && anActor->hasIO()) {
+ isActor = true;
+ if (aViewWindow && !aViewWindow->isVisible(anActor->getIO()))
+ isActor = false;
+ else
+ myActorsList.append(anActor);
+ }
+
+ // try group actor
+ if (!isActor && !myGroup->_is_nil()) {
+ SMESH_Actor* anActor = SMESH::FindActorByObject(myGroup);
+ if (anActor && anActor->hasIO())
+ myActorsList.append(anActor);
+ }
// try any visible actor of group or submesh of current mesh
if (aViewWindow) {
if (anActor && anActor->hasIO()) {
Handle(SALOME_InteractiveObject) anIO = anActor->getIO();
if (aViewWindow->isVisible(anIO)) {
- if (anIO->hasEntry() && strncmp(anIO->getEntry(), meshEntry, len) == 0)
+ if (anIO->hasEntry() && strncmp(anIO->getEntry(), meshEntry, len) == 0 && !myActorsList.contains(anActor) )
myActorsList.append(anActor);
}
}