{
myMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO);
if(myMesh->_is_nil())
- return;
+ {
+ busy = false;
+ return;
+ }
myGroup = SMESH::SMESH_Group::_nil();
myActor = SMESH::FindActorByObject(myMesh);
{
SMESH::SMESH_Group_var aGroup = SMESH::IObjectToInterface<SMESH::SMESH_Group>(IO);
if(aGroup->_is_nil())
- return;
+ {
+ busy = false;
+ return;
+ }
busy = false;
myCurrentLineEdit = 0;
init(aGroup);