anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, delta ); break;
break;
}
- // update a visible group accoding to a changed contents
+ // update a visible group according to a changed contents
if ( !isConversion && anActor->GetVisibility() )
{
SMESH::Update( anIO, true );
//=================================================================================
// function : SMESHGUI_GroupDlg::onDeactivate
-// purpose : SLOT called when dialog must be deativated
+// purpose : SLOT called when dialog must be deactivated
//=================================================================================
void SMESHGUI_GroupDlg::onDeactivate()
{