virtual void activateSelection();
-protected slots:
+protected Q_SLOTS:
virtual void onFind();
virtual bool onApply();
-private slots:
+private Q_SLOTS:
void onRejectedDlg();
void onSelectionDone();
friend class SMESHGUI_FindElemByPointOp;
-signals:
+Q_SIGNALS:
void rejectedDlg();
-protected slots:
+protected Q_SLOTS:
virtual void reject();
-private slots:
+private Q_SLOTS:
//void ButtonToggled( bool );
};