void Update();
-signals:
+Q_SIGNALS:
void CopyFromClicked();
void AddToClicked();
void EntityTypeChanged( const int );
void ThresholdChanged( const int, const int );
void CurrentChanged( int, int );
-private slots:
+private Q_SLOTS:
void onAddBtn();
void onInsertBtn();
void onRemoveBtn();
void SetFilter(SMESH::Filter_var filter, int type);
void UnRegisterFilters();
-signals:
+Q_SIGNALS:
void Accepted();
-protected slots:
+protected Q_SLOTS:
virtual void reject();
-private slots:
+private Q_SLOTS:
void onOk();
bool onApply();