-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESHGUI_Filter : Filters for VTK viewer
// File : SMESHGUI_Filter.cxx
// Author : Sergey LITONIN, Open CASCADE S.A.S.
if ( myActor == 0 || myPred->_is_nil() )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
//=======================================================================
bool SMESHGUI_VolumesFilter::IsValid( const int theCellId ) const
{
- if ( myActor == 0 )
+ if ( myActor == 0 || theCellId < 1 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();