#include <SUIT_Desktop.h>
#include <SUIT_MessageBox.h>
#include <SUIT_Session.h>
+#include <SUIT_OverrideCursor.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
- buttonOk = new QPushButton(tr("SMESH_BUT_OK"), GroupButtons);
+ buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
GroupArgumentsLayout->setSpacing(SPACING);
GroupArgumentsLayout->setMargin(MARGIN);
+ myIdValidator = new SMESHGUI_IdValidator(this);
+
// Controls for elements selection
TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
SelectElementsButton->setIcon(image2);
LineEditElements = new QLineEdit(GroupArguments);
- LineEditElements->setValidator(new SMESHGUI_IdValidator(this));
+ LineEditElements->setValidator(myIdValidator);
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 6);
- GroupArgumentsLayout->addWidget(CheckBoxMesh, 0, 0, 1, 8);
+ GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8);
GroupArgumentsLayout->addWidget(TextLabelVector, 2, 0);
GroupArgumentsLayout->addWidget(TextLabelDx, 2, 2);
GroupArgumentsLayout->addWidget(SpinBox_Dx, 2, 3);
long aNbSteps = (long)SpinBox_NbSteps->value();
try {
+ SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- QApplication::setOverrideCursor(Qt::WaitCursor);
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
SMESH::ListOfGroups_var groups =
else
aMeshEditor->ExtrusionSweep(myElementsId.inout(), aVector, aNbSteps);
- QApplication::restoreOverrideCursor();
} catch (...) {
}
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
+ LineEditElements->setValidator(0);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
}
LineEditElements->setReadOnly(false);
+ LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text());
}